Silence101
King
With the talk of modding leader traits that's been popping up, I've been doing some experiementing on paper and I was thinking about adding a 12th trait to the XML called "strategic". Here's the breakdown that I have in mind:
Strategic -
+25% Espionage
+100% Intel Agency production bonus
Free commando promotion for Melee, Gun, Mounted, Armor units
I'm looking for feedback on how well you think this would balanced. My main concern is with the free commando promotion - do you believe that this is overpowered? (Or conversely, underpowered?) Would you use a leader with this trait?
Strategic -
+25% Espionage
+100% Intel Agency production bonus
Free commando promotion for Melee, Gun, Mounted, Armor units
I'm looking for feedback on how well you think this would balanced. My main concern is with the free commando promotion - do you believe that this is overpowered? (Or conversely, underpowered?) Would you use a leader with this trait?