For civilizations who are known for existing during a time period and not using a certain strategic resource, how dependent should they be on those resources? In the past, Civ games gave North and South American civs units that didn't need iron. Also Civ gave desert civs camel units and some civs elephant units to ignore horses need. This allowed them to worry less on those resources for their military until the mid to late game and create additional cities with other priorities.
What we know of civs is that they have 4 components, an unique ability and 3 other aspects. This means it is very unlikely to strip all of a resource from a civ. There probably won't be enough for complete removal without using every component.
So how hard should the idea be pushed? Should Monty get no Iron using military units? Or does Mayans in plate armor not bother you?
What about the reverse? Could some civs have their strategic resource dependency increased for more power?
My opinion is if dependency or the lack of it are important to the civilization's flavor, it should be big or not happen at all. If a civilization doesn't need iron or horses much, then it should be able to really ignore it.
What we know of civs is that they have 4 components, an unique ability and 3 other aspects. This means it is very unlikely to strip all of a resource from a civ. There probably won't be enough for complete removal without using every component.
So how hard should the idea be pushed? Should Monty get no Iron using military units? Or does Mayans in plate armor not bother you?
What about the reverse? Could some civs have their strategic resource dependency increased for more power?
My opinion is if dependency or the lack of it are important to the civilization's flavor, it should be big or not happen at all. If a civilization doesn't need iron or horses much, then it should be able to really ignore it.