Strategic View!! Screenshots!

Does it what you get when you zoom out to the world? or you have to toggle it when you zoomed out. It would look ridiculous and cartoonish if we have to look the globe like this.
And what is the flower after japanese and aztec towns? I know that Japan's flower are Nobunaga's Mon(A symbol of noble family or noble's faction of Japan). But I don't sure if Aztec ever have something like this.
 
I'll make my analysis of the screenshots and I'll would like if you point me out on anything I might have gotten wrong:

Hexes:

- Back color is base type of terrain (plains; desert; grassland,etc...)
- Picture is secondary type of terrain (forest;hill; mountain; etc...)
- each might have 4 mini icons:
* right - resource, if exists
* left - improvement (blue if built; red if under construction)
* top - military units (round if regular; shield if fortified, etc..)
* bottom - civilian/vulnerable units (settlers, workers, units trasports in sea, etc)​

Cities:

- Main Bar from left to right:
* Ner - Size
* Green bar - Food/turns to grow
* Name - Name (and a star if capital)
* yellow bar - number of turns to build production
* right edge - Production (the civilization symbol is used probably if they are "building" culture to expand borders.)​

- Top:
* a "Play" icon???
* Ner - city defense value​
 
perhaps "play icon" brings up the big circle icon of a defending unit, see last pic, japanese city

Maybe... But I have a feeling that the icon you're referring to is a transport ship for a land unit on the coastal hex.

Why is it bigger than the others, then? Maybe it's the "active" unit... I don't really know. There isn't other of the same size in any screenshot. :)
 
perhaps "play icon" brings up the big circle icon of a defending unit, see last pic, japanese city

There's a white arrow/house?!? beneath Cauxtlahuca on the last screen. Could this be the defending unit icon instead? :confused:
 
I hope the 'unprecedented modability' will include the ability to define our own overlays for this strategic view.
When playing a revolutions style mod it would be really handy to have a view like this that allows me to see the hot spots where the traitorous scum are fomenting rebellion as they play out their misbegotten plans for my overthrow.
 
Good spotting to find this.. thing... :confused:

Sorry for the multiple posts, but found another strange thing (to me at least!):

Although colored resources usually appear on the right side of the hex, there's a kind of resource/"colored thing" that sometimes appears on the left side (where usually improvements appear in blue)... you can see it on the 3rd bottom hex from left, of the first screen, and in 3 other hexes on the second screen.

Do you think it's some kind of resource that disappears if the terrain is improved? What other reason could exist for it to appear on the left side instead of the right side of the hex?
 
1595AD - Tough to see, but on the minimap it looks like 8-9 civs, and 11-12(!) city states.
If just occurred to me that some of those 11-12 city states may actually be cities under puppet government. This would explain the grouping of them along Japan's southern border.
 
The bigger round icon in the water contains the same symbol as the shield icon on the hill, left of the small lake. Once it's in the upper position, once lower.

Chances are high we see a land unit in a transport here.

Also we see a sword symbol, once in a shield symbol, once in a circle: Fortified/moving units?
 
If it is possible to play in that mode without restrictions other than visual, I can picture myself playing 80% of the time looking at that board-game style while my graphics card is bored to death. :-D

Make that 95%... the remaining 5 being the diplomacy screen. (It would rock if that too was available in a low-graphic setting, like a 2D cartoon instead of 3D leaders :p)
 
The bigger round icon in the water contains the same symbol as the shield icon on the hill, left of the small lake. Once it's in the upper position, once lower.

Chances are high we see a land unit in a transport here.

Also we see a sword symbol, once in a shield symbol, once in a circle: Fortified/moving units?

ah, this could be, really, about the big icon at Satsuma :goodjob:

the other, yes, too :king:
 
The bigger round icon in the water contains the same symbol as the shield icon on the hill, left of the small lake. Once it's in the upper position, once lower.

Chances are high we see a land unit in a transport here.

Also we see a sword symbol, once in a shield symbol, once in a circle: Fortified/moving units?

* top - military units (round if regular; shield if fortified, etc..)

My exact thoughts... :high5:
 
The bigger round icon in the water contains the same symbol as the shield icon on the hill, left of the small lake. Once it's in the upper position, once lower.

Chances are high we see a land unit in a transport here.
I think this has a good chance of being correct.
Maybe the size difference is because this is the currently selected unit??
Sorry for the multiple posts, but found another strange thing (to me at least!):

Although colored resources usually appear on the right side of the hex, there's a kind of resource/"colored thing" that sometimes appears on the left side (where usually improvements appear in blue)... you can see it on the 3rd bottom hex from left, of the first screen, and in 3 other hexes on the second screen.

Do you think it's some kind of resource that disappears if the terrain is improved? What other reason could exist for it to appear on the left side instead of the right side of the hex?

I pointed that out in an earlier post and I think this guess in response may be correct...especially if we assume icons on the left of the hex are some form of improvement/building on the hex.
I think your mysterious icon might be a barbarian camp. The fact that in the 1595AD screenshot it is in a rather remote location would account for its late survival.

Which reminds me...I was looking for an improvement icon that might be a fort, but I couldn't make out any good candidates...a little disappointing as I was hoping forts might be more relevant in civ5 and thus more common.
I mainly used forts in IV to get access to resources outside any BFCs, with the 3 hex radius for a city's workable land in V I'm guessing this won't be necessary very often.
 
Is the game playable in this mode? Or is this just a static overview of the current game state? I don't see where it's confirmed we can do more than just look at the game in this mode...
 
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