Amrunril
Emperor
- Joined
- Feb 7, 2015
- Messages
- 1,239
Amid all the new content in this weeks videos, we also got our first look at strategic view, which Quill 18 showed briefly in his lets play (Episode 4, 2:30, image below), unfortunately, Im not sure how to take screenshots from youtube). Having played Civ V primarily in strategic view and not being very happy with Civ VIs art style, I was very interested to see this. Unfortunately, I wasnt impressed by what I saw. The new strategic view does an excellent job of translating the new graphics into 2D, which will likely be appreciated by those who like Civ VIs graphical style and play in strategic view for performance reasons. Where I think it falls short is in creating a simple, elegant interface for those of us who enjoy Civilization as a complex strategic boardgame.
Most obviously, the highly saturated colors of the default view are retained (and unlike inn the default view, I assume there are no day/night cycles to mitigate them). This seems like a small quibble, but it makes it significantly harder to get anything besides the underlying terrain to stand out. Meanwhile, tile improvements are presented as full hex illustrations. As stand-alone features, these fit quite well into the landscape. However, taking up a full tile and using a diverse color palate, they quickly become jumbled when any other feature is present on the tile. Even a simple resource icon becomes harder to distinguish, and adding units into the picture will only further complicate things.
Yet, while I disagree with the color saturation and the full tile improvement illustrations, I think I at least understand the reasoning behind them. What makes no sense at all is the depiction of the hex borders. The edges are distorted as if someone cut them out with a jigsaw, and if you looked at one alone it wouldnt even be clear that was a hexagon. Even looking at them together on a map, it takes a second or two to figure out which way theyre oriented. Yes, its relatively easy to figure out how the hexes fit together, but theres no reason for there to be anything to figure out. Civ VI is a hex-based game, so when I look at the map in the specifically designated strategic view, I should see hexagons.
I used strategic view extensively in Civ V, despite being quite happy with the default graphics. Yet even though Im far less happy with Civ VIs default graphics, I doubt Ill do the same in this edition. Strategic view is absolutely a wonderful addition for the benefit of lower end computers, but it has the potential to be more than that, and Civ VIs version simply doesnt seem like its designed with that potential in mind.

Most obviously, the highly saturated colors of the default view are retained (and unlike inn the default view, I assume there are no day/night cycles to mitigate them). This seems like a small quibble, but it makes it significantly harder to get anything besides the underlying terrain to stand out. Meanwhile, tile improvements are presented as full hex illustrations. As stand-alone features, these fit quite well into the landscape. However, taking up a full tile and using a diverse color palate, they quickly become jumbled when any other feature is present on the tile. Even a simple resource icon becomes harder to distinguish, and adding units into the picture will only further complicate things.
Yet, while I disagree with the color saturation and the full tile improvement illustrations, I think I at least understand the reasoning behind them. What makes no sense at all is the depiction of the hex borders. The edges are distorted as if someone cut them out with a jigsaw, and if you looked at one alone it wouldnt even be clear that was a hexagon. Even looking at them together on a map, it takes a second or two to figure out which way theyre oriented. Yes, its relatively easy to figure out how the hexes fit together, but theres no reason for there to be anything to figure out. Civ VI is a hex-based game, so when I look at the map in the specifically designated strategic view, I should see hexagons.
I used strategic view extensively in Civ V, despite being quite happy with the default graphics. Yet even though Im far less happy with Civ VIs default graphics, I doubt Ill do the same in this edition. Strategic view is absolutely a wonderful addition for the benefit of lower end computers, but it has the potential to be more than that, and Civ VIs version simply doesnt seem like its designed with that potential in mind.
