Rod
King
Hello Stile,
SIN
The question, whether founding Sin is a truly efficient strategy is not easy to answer, but there are a few strong points which are really favoring this decision :
1) Sin is the second best settling point in a diameter of up to 10 squares around our capital as long as we are regarding unsettled territory only.
2) Sin is the Suez-Channel, which will really help us in settling Africa. As all our ships normally protect our Fish Resources in the Mediterranian Sea, only from time to time we need to send one ship down south. In my scenario the majority of settlers comes from Sur - so whenever Sur is nearly finishing a settler I place a ship in Sin, then I load my settler and then we go south. In the beginning the infrastructure in Africa is weak. We simply need our few workers to improve our homelands. So there will not be any roads in Africa and then you can imagine that a ship is saving us lots of time.
3) Sin is the Suez channel which is linking your empire together. The majority of all our cities is located at the coast, so especially at the beginning the connection of our capital and the African towns is happening thanks to Sin.
4) Last but not least when it comes to war especially in the mid game the suez channel is giving you a lots of flexibility in moving your troops.
Your most likely opponents are India, Spain, Arabia and China (next to Greece and Rome). As you see these wars need troop concentrations on very opponent spots of the world, but these spots are connected by .. Sin
5) Sin is a unit production hub in my scenario. I would not know how I would produce my army of Spearmen etc. without Sin. In the midgame (thanks to the Harbour, the Great Lighthouse and its good productivitity) Sin also is likely to become the third best Research Center. After our capital (Xou) and Niwt-Rst.
This is because of the fact that the area around Yerushalem get raized veeery often. At first from the Barbs, then from Arabia etc. But the area west of Sin is save, so that Sin can grow better the most of the time. Only late Yerushalem can catch up and emerge as one of our commercial hubs.
6) Sin is THE border fortress which protects our homelands from any raiders from the east. I assure you, you do not want any roaming Camel Archers marching over your just fully grown villages and town in the Nile Area. It simply took too much time for them to grow.
AFRICA
The African Expansion is of course a matter of timing. But I assure you, you will not be able rush out Settlers very fast, too much other things need our attention.
In general Egypt's economy is based on deficit spending. So we need constant infusion of money by ...
- native villages
- mercenaries
- tech trading
- Great Merchants
- fake building wonders
- Resource trading
The point is that these things are not that difficult and except for a few dark ages, we can keep up our research and economy on a sufficient level.
It turned out that the best strategy for Egypt is the follower strategy. That means, you should not aim for technical leadership but be a mid level player and trade , trade, trade. So do not cripple your economy to gain the newest technology as soon as possible , but keep up with your opponents and research only what they do not have. Leave the newest techs to Persia.
Russia, Mali, India, Persia (for money), Germany and later America are our most important tech trading partners. Keep best relations with them and make sure that they do not get wiped out.
(if necessary 'buy' peace for them from their opponents)
YERUSHALEM
Yerushalem is tricky, of course I say NO, when these Arabs ask me to leave it. I mean I was paying for it with the blood of MY soldiers - i never would give it up.
Then the Arabs attack. Unfortunately the Rhye engine is presenting them units from the disputed areas every turn until around 900 AD, this makes things difficult.
The solution is .. 2 galleys.
The disputed area is not including Sin and not including the sea.
So I always keep only 2 units in Yerushalem (except for emergency), because then most likely no unit is changing sides.
The healing of units is happening only in Sin, so we always keep units loaded on galleys outside of Yerushalem to permanently restock our units in Yerushalem with freshly healed units and evacuate the injured units.
SIN
The question, whether founding Sin is a truly efficient strategy is not easy to answer, but there are a few strong points which are really favoring this decision :
1) Sin is the second best settling point in a diameter of up to 10 squares around our capital as long as we are regarding unsettled territory only.
2) Sin is the Suez-Channel, which will really help us in settling Africa. As all our ships normally protect our Fish Resources in the Mediterranian Sea, only from time to time we need to send one ship down south. In my scenario the majority of settlers comes from Sur - so whenever Sur is nearly finishing a settler I place a ship in Sin, then I load my settler and then we go south. In the beginning the infrastructure in Africa is weak. We simply need our few workers to improve our homelands. So there will not be any roads in Africa and then you can imagine that a ship is saving us lots of time.
3) Sin is the Suez channel which is linking your empire together. The majority of all our cities is located at the coast, so especially at the beginning the connection of our capital and the African towns is happening thanks to Sin.
4) Last but not least when it comes to war especially in the mid game the suez channel is giving you a lots of flexibility in moving your troops.
Your most likely opponents are India, Spain, Arabia and China (next to Greece and Rome). As you see these wars need troop concentrations on very opponent spots of the world, but these spots are connected by .. Sin
5) Sin is a unit production hub in my scenario. I would not know how I would produce my army of Spearmen etc. without Sin. In the midgame (thanks to the Harbour, the Great Lighthouse and its good productivitity) Sin also is likely to become the third best Research Center. After our capital (Xou) and Niwt-Rst.
This is because of the fact that the area around Yerushalem get raized veeery often. At first from the Barbs, then from Arabia etc. But the area west of Sin is save, so that Sin can grow better the most of the time. Only late Yerushalem can catch up and emerge as one of our commercial hubs.
6) Sin is THE border fortress which protects our homelands from any raiders from the east. I assure you, you do not want any roaming Camel Archers marching over your just fully grown villages and town in the Nile Area. It simply took too much time for them to grow.
AFRICA
The African Expansion is of course a matter of timing. But I assure you, you will not be able rush out Settlers very fast, too much other things need our attention.
In general Egypt's economy is based on deficit spending. So we need constant infusion of money by ...
- native villages
- mercenaries
- tech trading
- Great Merchants
- fake building wonders
- Resource trading
The point is that these things are not that difficult and except for a few dark ages, we can keep up our research and economy on a sufficient level.
It turned out that the best strategy for Egypt is the follower strategy. That means, you should not aim for technical leadership but be a mid level player and trade , trade, trade. So do not cripple your economy to gain the newest technology as soon as possible , but keep up with your opponents and research only what they do not have. Leave the newest techs to Persia.
Russia, Mali, India, Persia (for money), Germany and later America are our most important tech trading partners. Keep best relations with them and make sure that they do not get wiped out.
(if necessary 'buy' peace for them from their opponents)
YERUSHALEM
Yerushalem is tricky, of course I say NO, when these Arabs ask me to leave it. I mean I was paying for it with the blood of MY soldiers - i never would give it up.
Then the Arabs attack. Unfortunately the Rhye engine is presenting them units from the disputed areas every turn until around 900 AD, this makes things difficult.
The solution is .. 2 galleys.
The disputed area is not including Sin and not including the sea.
So I always keep only 2 units in Yerushalem (except for emergency), because then most likely no unit is changing sides.
The healing of units is happening only in Sin, so we always keep units loaded on galleys outside of Yerushalem to permanently restock our units in Yerushalem with freshly healed units and evacuate the injured units.