northwest of Moscow
I'ts kind of diagonal (up and right) from Moscow.
Right is east, here it's why I couldn't find them....
northwest of Moscow
I'ts kind of diagonal (up and right) from Moscow.
northwest of Moscow
Quote:
I'ts kind of diagonal (up and right) from Moscow.
Right is east, here it's why I couldn't find them....
I am well confused, where is right not east?
It is soooooooooooooooooooooooooooooooooooooooooooooooo easy to defeat Rome with Carthage. I choose Carthage for this reason 'cause once you have the Italian penensula, you automatically become a world superpower.
Here's some tipes (not specifically to you Hitti, just here for everyone)
First thing to do is to Unload your spawned Settler and send it west of your capital to later found a city. You can even set it to start build a wonder for future use or for future income if someone else finishes it before.
Next is to position your troops for the future invasion. Unload your two archers on the southern tip of the peninsula near the Roman spawn (yes both of them because your African cities won't have any threat until the Camel Archers spawn). Now before you end your turn, you can set your capital to work on anything you want (possibly another wonder) and change your civics (preferably just 2 for just 1 turn of anarchy).
Now you will recieve the message that the Romans have spawned and even though you might want to attack right then, you have to wait. Putting your Unique Power to use, you will have to buy your first mercenary. By then their should be a couple of good choices such as an axeman, a skirmisher or a war chariot. If you don't want to put too much strain on your economy, adjust your science output to 0%. Load your Numidian Calvary and your mercenary into your galleys and then you play the waiting game. What your waiting for is for Rome to start sending their Praetorians northward to their new city. If you time it right you can grab their worker as well. When there is only archers guarding Rome, send your fleet northward and land on the tile to the north of Rome (so you won't have to cross its river). Your archers are also stationed to the south. Your mercenary should be able to take out one of their archers while it may take both Numidian Calvary to finish the last one.
With Rome in your hands, your job isn't over. Heal your mercenary in the newly capture city. While you hold down the resistance, you should also purchase another mercenary. Again, there should be another good mercenary unit for hire. When purchased, it should arrive in Rome (I don't know if this is random or not). Send off your new army while holding down Rome with your archers. If you're short of men you can send an archer as well. The last city probably will have 1 or 2 archers with at most 1 Praetorian (I don't know where the Romans send the rest of their Praetorians; probably exploring or died battling the Gauls) It might take you two turns at the most, but the city should fall.
After the Romans are destroyed, disband your mercenaries; they will be straining on your economy about now. Finally, establish a city on the southern end of the peninsula before it gets consumed by the Greek culture. At this point, you can take your empire in any direction you want. You can become a peaceful wonder-grabber or a warmonger (conquering Greece, Babylonians and Egyptians should be quite easy with more Numidian Calvary and mercenaries). In the end, its a fun game after you've dealt with those pesky Romans.
Anyway, just wanted to give my tips. I should be able to get an Ottoman stradegy guide once I've had more games with them.
England is one of the easier civs to play. Inverness and Manchester are production powerhouses (so don't skip that site) and all cities generate plenty of commerce. You'll want to build libraries everywhere and hire plenty of scientists. Soon you will be far ahead in tech.When I build my cities in England, I prefer to build England and Plymouth on England itself, skip Manchester and only build Dublin on Ireland, which can make use of all 3 fish resources. I usually send the leftover settler over to Scandinavia or occasionally to South Africa to get a head start on colonization. The problem with South Africa is that it's a huge drag on your economy at that point.
Why?Also, I find caste system to be absolutely crucial.
Why?Slavery is far better in any game. And with the huge food surpluses you have everywhere, it is especially true when playing the English in RFC. Whip out libraries, forges. military and everything else. In general, you should follow the same sequence in every city except maybe Plymouth.
Part of your problem is that you skip the Manchester site. Not only does that lose production in England, it means that Dublin gets four big food tiles instead of three. I'm playing a game right now.With Caste System, you can get scientists in cities that grow fast, but don't have such great production (Dublin is the prime example of this). Dublin always winds up having around 8 scientists early game for me, and usally before it could ever have managed to push out a library, and the problem with using slavery to get the library is that i doesn't provide the ability to hire as many scientists, and also decreases the population and makes the city unhappy for a while, and with how fast dublin grows, that can be a pretty big problem.