Hi there,
I just browsed the thread and it seems that the strategy I used for my Egyptian Historical Victory two hours ago is not as obvious as I thought, so I thought I'd write the basics down.
Note: I don't claim that this is a brilliant, or even good, strategy. I simply don't have enough experience with RFC to evaluate it on that level. This was only my second RFC game after all, and it happened to run smoothly. I'm curious how the more experienced Egypt players rate the strategy. I played RFCW 1.19 on Monarch difficulty btw.
Key points:
1. Settle (i.e. found Niwt-rst) where you start.
2. Research Mysticism, then Masonry
3. While you're doing that, build one settler and one worker, and a warrior or two. The warrior's aren't really necessary, but they help making contact with other civs.
4. Send the settler to found Per-Wadjet in the northwest, one tile left of the wheat resource. That way it lies on the coast, has access to the wheat, fishes and three forest squares, and is connected to the capital by the Nile.
5. Use the worker to build a quarry on the stone resource. No need for roads here because the Nile connects most important tiles, instead of building roads move on to improve the marble and wheat tiles.
6. Build Stonehenge in Niwt-rst, followed by the Pyramids. It shouldn't be difficult to get those wonders, the few other AIs that are on the map at this time are still focused on expansion or building up an army.
7. Build the Great Lighthouse in Per-Wadjet. At first it will seem as it will never finish because the AI will only work the food tiles. Fine tune the production and switch to working the forest tiles, taking in account short periods of starvation, as long as it doesn't cost you population.
8. Keep an eye on your total culture. If you haven't dawdled, you should make the 500 culture points to fulfill your first objective.
9. Research Polytheism, Animal Husbandry, Writing, Alphabet and Literature next.
10. Build Libraries in both cities. Build the Parthenon in in Niwt-rst (not essential, but helpful). I also built the the Temple of Artemis in Per-Wadjet, but I'm not sure whether that's the best thing to do.
11. Pasture the horses next to Niwt-rst once they appear, to enhance the production capacity of your capital.
12. Somewhere in between, I also built three war chariots. They werent' actually useful though. Don't try to attack anybody, you're pathetically weak, but fortunately no ither civ can reach you (apart from the Carthaginians, but even these will be far away). Especially, don't invade Yerushalayim. As an independent city, Yerushalayim acts as a nice buffer between you and Babylon or Greece. Yerushalayim is your shield, because it is defended with archers, which we don't bother to build, we don't even have the technology.
13. Having Alphabet, you can go tech shoping with the other civs. It might be worthwile to get Pottery, Archery and especially Mining / Bronze Working. However, don't trade wonder technologies away until you're sure you'll get the wonder anyways (which is easy to estimate since no one can get a Great Engineer at this time except perhaps yourself). Note: You should get contact to Babylon and Greece when your scouting warriors (or your northern city) see one of their units across the city. Contact to Carthage and Rome can be made easily by sending a work boat into the Mediterranean. You want to build a workboat anyways to utilize the fish resource near Per-Wadjet, it doesn't hurt to send it westward first.
14. Build the Great Library in Niwt-rst. This completes the third objective for the HV, so that only the second objective remains. The Triumphal Arch will appear in your capital, starting a Golden Age. If you have successfully traded for Bronze Working, hook up the Copper resource and build two or three axemen and the same amount of spearmen there (using the production bonus from the arch). You'll need some protection later on. You can also try to build the Leaning Tower in Niwt-rst, but it's a bit of a gamble.
15. You now have to get 5000 culture by turn 143. No matter how many wonders you build, you won't make it with only two cities. But we're in an excellent position to get lots of culture with another method. Research Mathematics, then Music.
16. About now, your second Great Person should roll in (we accumulated a lot of GP bonuses in our capital). Chances are that it's either a scientist or an artist (chances for an artist are higher if you built the Leaning Tower). If you get an artist, you've won. Let it create its work, and together with the culture accumulated from your buildings, you're well above the 5000 mark. If you've got a scientist, you can use it to research Mathematics or (if you saved the Great Prophet that was likely your first Great Person) start another Golden Age to boost research.
17. Again, if you don't dawdle, you should get Music before turn 143. As nobody else will have Music that early, you'll get a free Great Artist, i.e. free 4000 culture points, i.e. free 80% of your last remaining objective. Create its work, and you've won.
18. From about turn 120 onwards, Impi will try to attack you. These are the reason why I recommended to build axemen, because they will simply tear through the Impi. They are also the reason why I'd stay away from war chariots, because these are nothing but free experience for any Impi. Also, barbarian horse riders or even camel riders may appear, which is a good reason to have a spearman or two. However, it's also possible to fortify the cities, let the barbarians / natives plunder your country, concentrate on research and still win the game. At that stage, you only need the Great Artist to win.
Voila. You've won a peaceful Historic Victory with just two cities.
Now I'm curious whether you think that that's working strategy, or did I just get lucky? Personally, I was surprised how smooth it was once I decided not to bother with War Chariots, and instead concentrate on getting Music first. What do you think?
Also, what can be improved? I didn't micromanage GPPs - there might a way to improve the chances of getting a great artist spawned from GPPs. I never used fogbusters or any other prevention against barbarians. I used only one worker during the entire game. So certainly there are things that I could have done better.
