Strategy discussion

Losing a city does not always mean the game is lost using my strategy, I usually have well over 7000 culture by the time 450 AD roles around, with 1500-1800 culture in Jerusalem, Babylon, Niwt-Rst, and Delhi, meaning I can lose 1 city as long as the first 2 goals are complete, which has happened to me when Persia took Babylon before, and still get the UHV.
 
I have little experience with this. I have never even had a war, let alone lost a city. But you're obviously right. As I had three cities, each with over 4000 culture, I could certainly have afforded to lose one of them.
 
Thanks for your comments. :)

Abegweit: I just read your strategy thread, pity that I hadn't seen it before. It's much more refined than my own attempt. I wouldn't have thought it possible to amass 5000+ culture in a single city by turn 143 without using great artists. I'll have to looak at it, currently my guess is that I vastly understimated the power of switching production to culture (a feature that I never used so far).

Mercenary82: You're right that my strategy can't afford losing a city. I didn't think about praets crossing the Meditarrenean; if they do, I wouldn't have anything to counter them. In my game, Rome was occupied with battling Greece ... also, Rome interestingly was the most friendly civ towards me.

I also think that the success of my pacifist strategy depends on the fact that Hammurabi doesn't know what to do with Yerushalayim. If he took it, he'd have a border with me and easy access to my undefended territory, making neglecting my army much more risky.

One thing that I wonder is whether the AI can be taught to pursue such a peaceful builder strategy with Egypt. It might be possible by giving Ramesses a low aggression value, a very high bias for building wonders, and (if that's possible) a very high value for the 3-4 techs he has to beeline to for such a strategy.
 
Even with good relations, I still end up with either Greece, Rome, or Persia declaring war in about half my games. Keeping Jerusalem independent is a good idea if you're peaceful, since Babylon is usually at the top of the power graph until they collapse when Arabia spawns.
 
I've played through Russia so many times and came so close to winning but never actually managed it. It's never felt impossible - I always feel that I could have done it if I'd been a bit luckier with the other civs.

In my last game for example, all was going great until the congress started meeting. The Turks wanted one of my core cities and I said no, feeling pretty confident in my military position and my relationships with the other major powers. 5 major neigbouring civs declared war on me and I just barely clung on without losing a city. This ruined my relations with everyone and killed any chance I had of getting the 3rd and most difficult part of the UHV - the Apollo programme by 1950. I could no longer trade techs with the other advanced civs and when a later congress came around the Turks repeated their request and all of my new-found enemies declared war again (for a total of 9 civs at war with me - I had no allies).

In previous attempts the difficulty was always avoiding a simultaneous war in Europe and Siberia. This time that was not an issue because China squashed the Mongols then had the good grace to collapse. But the congress system stepped in to foil me yet again.

Has anyone succeeded as the Russians? Did you feel lucky avoiding the many pitfalls that await them or did you have an unbeatable strategy?
 
I got the Russian UHV myself a few days ago, my main ally was the Greeks who I decided to help when the Turks spawned. Together we managed to take both the Turks and Germans out so my west borders were safe.

Greece is a very good ally to have as Russia, they always trade techs, and are very bribable to declare war. My main problem was the Mongols who almost took a city in Siberia, but I got Cossacks in time to deal with them.
 
just a question about my current game,
as rome I allowed my 2 cities in spain to seceed but I didnt want to give up gaul to the nasty french so I rejected the abandonment of the 3 cities. I then saw there troops build up near paris and I promptly sent a 20 praet strong army north from italy. I defeated the french in a few turns and they were wiped out with a score of 0.
however, 2 turns later, france was back and had half my praet army to boot. they are now sittin at the doors to paris and it looks like i might be in some serious trouble? what gives? is this just to give france a good chance at spawning?

next question, I know germany will be spawning in a few turns now... would it be wise for me to declare war on everyoen as rome and then switch to germany when they come online to take advantage of the fresh world war and mop up some cities?

thanks for the help guys
 
If you want to keep your Roman Empire, you need to kill the civs on the turn they spawn. If cities are allowed to flip, units will "join the resistance" even after you've taken all of the civ's cities.
 
what gives? is this just to give france a good chance at spawning?

It is. :( Live with it or place your 20 Praetorian army BEFORE French spawn 1 tile from Paris. As previous poster said, kill them on the turn they spawn! Sounds really silly, btw... :crazyeye:
 
However, as it happens on any CIV game, if you take all their cities twice, they're out (if they do not collapse earlier). My suggestion: when the frenchies (or any civ you want to avoid spawning) are about to spawn (say, 5 turns before) start steadily moving your units OUT of France. When the french appear, choose NOT to resist and give'em the cities. Then declare war on them, and rampage across the traitor's homes. With all your garrison units, plus some prepared army, you should be allowed to conquer easily your (previous) land. Since they recently flipped, they will have little culture, so they will have no defense and little resistance will appear on the conquered cities, and your garrison units will be ready to keep your cities safe while your army continues the campaign. And to end with, you will earn a lot of maney, plus some techs if you're quick to arrange a peace treaty before they collapse!
 
When the french appear, choose NOT to resist and give'em the cities. Then declare war on them,

No, no, no. Wait 10-15 turns, and then declare war! If you declare earlier, your units will start flipping again, I think...
 
However, as it happens on any CIV game, if you take all their cities twice, they're out (if they do not collapse earlier). My suggestion: when the frenchies (or any civ you want to avoid spawning) are about to spawn (say, 5 turns before) start steadily moving your units OUT of France. When the french appear, choose NOT to resist and give'em the cities. Then declare war on them, and rampage across the traitor's homes. With all your garrison units, plus some prepared army, you should be allowed to conquer easily your (previous) land. Since they recently flipped, they will have little culture, so they will have no defense and little resistance will appear on the conquered cities, and your garrison units will be ready to keep your cities safe while your army continues the campaign. And to end with, you will earn a lot of maney, plus some techs if you're quick to arrange a peace treaty before they collapse!

Rhye fixed that exploit. Every city should spawn with defensive units on the flip and France/Germany/Spain/England all recieve extra units if Rome declares war on them. Just like it does if Babylon declares on Persia. You options really are to kill them on the turn the units spawn or wait 5-6 turns before crushing them.
 
i play as China, level medium. version vanila 195
i try to get 3 special winning that Rhye new included.:)
1. First, i build the tech for religion confucian and taoist, success for reaching the tech and get the religion but cannot build complete 2 Confucian Academy and 2 Taoist Pagoda. Only 1 Confucian Academy because needed 8 city with Confucian and Taoist temple where i only got 6 city. not easy...:(
2. Second, i success defending city from barbarian using Phalanx and the Mongol...destroy all city of Mongol. Mongol got elephant ? i win this one. who want to change to Mongol at this time when playing China? :lol:
3. In the middle game, japan had war many times with me but i success push them out of my land by capture 2 city north of China and pillage many times on japan island. India got the Indonesia. japan got some island. :mischief:
4. Third, after that i try to create 120 units to win 3rd special win condition.
i make many Phalanx which easy as some city 1 or 2 turns can finish create it. Sure...i win this but putting down on science and loss alot of gold.;)
5. Then i make the special wonder, finish...but not end game? :confused:
6. i see my China empire losing many gold each turns, so i found out the problem that each units consume upkeep around 3 gold. Grocer, market and even banks can not offset the problem. :cry:
7. after thinking long time, i thinking of "mass killing" of my 100 units. This like the Emperor Chin Shi Huang idea of that time... ironic :king:
afterthat the gold is on positive side and the science on the right track.:D
8. I read many forum that State Property are better than other economy civics than i try to reach the tech and change the civics from Mercantilism. after i found the State Propety is extra gold of 15 but loss i turn in science compare to Mercantilism. no so special about it...In that time 1900AD, i got 13 city which 4 city are not build up yet. try to look the same effect of real China with State propety.:cool:
Conclusion, is a great game where i control north Siberia to Singapore with prenty resources and land just like a superpower in the east:goodjob: Thanks Rhye
 
Rhye fixed that exploit. Every city should spawn with defensive units on the flip and France/Germany/Spain/England all recieve extra units if Rome declares war on them. Just like it does if Babylon declares on Persia. You options really are to kill them on the turn the units spawn or wait 5-6 turns before crushing them.

I didn't notice about that... Then you're right, it's better to attack at once or wait a little longer. In fact, what I did with other civs (not Rome) is to wait until some other civ declares war, so I join the party a few turns later (to give them time to move into my enemy's territory, as well, to have enemy's back unguarded.
 
This happens with America too, if Britain declares war when you get New York a lot of units will spawn on Washington... like 4 Pikeman, 2 Kights, 6 Musketman...
 
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