All I´m trying to say is that timer, simultaenous turns etc. almost don´t play ANY role once you play high level mp civ. Its role is that marginal that I´m really reluctant to let statements to the contrary stand unchallenged here, evne if I seem obtrusive or pushy through stating that over and over again.
That is something I could agree with because you've now included an important qualifier, which I bolded above.
Reaching high level simultaneous turn MP requires you to be quite skilled at playing well under very real time constraints. Whether that be through natural talent or through a long (or short!) process of learning and gaining experience doesn't matter - it's still needed.
For those people who are able to play well under (for example, 2 minute) limited turn times, it is quite natural to expect them to also play well when they have no turn timer at all. At worst, they would do just as well as if they were playing a turn timed game.
The same cannot be said for the other direction, of course. For those who cannot comfortably play in such short turn times it is not always reasonable to expect them to just play more games so they get more experienced. For one, not everyone has unlimited time available to train as much as is required to reach high level MP. People learn at different speeds too.
I think it is a fair point to raise that the extra MM that is possible in a turn based game is of marginal benefit (most single player micromanagers including myself concede that many types of micromanaging have little effect - almost certainly less than 5%) but that is actually missing the point.
Some people are just slower than others at any mental task. Putting them under any time limit at all can be enough to put them under pressure and cause them to not think as clearly as they'd like. You seem to have great faith that these people can become fast enough with practise. That I too could agree with but that fact they have to practise at all could be the obstacle, for time reasons I mentioned earlier.
Jobe already explained it and believe me it is like that. All the things you need hours to do, experts do it in seconds...but most importantly they come up with things that don't even cross your mind even if you have all the time in the world...
I think you may be exaggerating
just a tad
. What's something that would take me hours that would take an expert seconds?
It is all about experience...how many PBEM's have you played? Top players in the league have more than 2.000 -3.000 games...
Experience is very obviously an important part of determining who is most likely to win a game. I've never disputed that and I'm not sure why it's relevant. How many PBEMs I've played is not relevant either because I'm not claiming to be at the top of any ladder. It is not a valid argument to claim that because the best players in a league can compete equally well in time limited games and turn based games that any players would compete equally as well as well (weird combination of words there!, sorry).
How many discussions have you had with others about your choices in PBEM's...how many arguments have you had about whether this or that was wrong, how many times have you analysed your games with others? Top players are in clans, they think collectivelly, they exchange ideas and discuss them. Many experienced minds mingle together to find optimal strategies and tactics!
Yes, and what's your point. That just because there are good players who are smart in their learning and indeed privileged in having the means to be a member of a clan that everyone can be just like them? How many times do I need to say that high level MP players are very talented? That isn't enough evidence to prove that turn based and simult turn gameplay is the same.
This seems like an argument that never gets anywhere. It seems to be partly because, as with many arguments that go on and on, the two parties actually have points of view that if you examine closely and correctly qualify, probably aren't incompatible anyway!
Phew, sorry for writing so much!
