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Looks great!

One thing about the governments though. I think it should be Social Democracy with least corruption. After all, all Nordic countries have Social Democratic governments, and they all lead the least-corrupted nations list (Finland being #1 :king: ). The other democratic governments could be more productive, at least in terms of commerce, but Social Democratic would benefit from lower corruption and happier citizens.

Just my 2 cents.
 
Btw, is it possible to add a senate function like in Civ2 to the democratic governments to limit their warmongery?
 
No-one has mentioned this so here it goes-

Trade and Currency are on the tech tree twice!
 
Could a moderetor delete my two extra "Bump³" messages? Thanks!

Originally posted by Exel
Looks great!
Thank you! :)

One thing about the governments though. I think it should be Social Democracy with least corruption. After all, all Nordic countries have Social Democratic governments, and they all lead the least-corrupted nations list (Finland being #1 :king: ). The other democratic governments could be more productive, at least in terms of commerce, but Social Democratic would benefit from lower corruption and happier citizens.

Hm... I tought the Federations should have less corruption, after all, in my view, when you decentralize the power you have less corruption. In civ-terms, you get Forbidden Palaces everywhere. :D

But that's only my view... Now that you've said it, I guess I'll give the Social-Democracies near to 0% corruption, but little to no unit support (maybe just one or two units per city), while the Federations shall have a mid-level corruption but decent unit support. What do you guys think?

is it possible to add a senate function like in Civ2 to the democratic governments to limit their warmongery?
Sadly, nope. :/

Originally posted by NaZ
Trade and Currency are on the tech tree twice!
I noticed that as soon as I had the trees uploaded. :) It will be fixed on my next update.
 
I think Tools should come before farming maybe...After all, the Egyptians invented the plow, which revolutionized crop harvest.:) It looks like you haven't moved medicine to after sanitation yet.;) Unless you mean to represent the practice of medicine...All in all, it looks waaaaay better.:goodjob:
 
Originally posted by Amenhotep7
I think Tools should come before farming maybe...After all, the Egyptians invented the plow, which revolutionized crop harvest.:)
Nah... Not sure if I should add more Ancient Age techs...

It looks like you haven't moved medicine to after sanitation yet.;)
I'll do it as soon as I have a little time... :)

All in all, it looks waaaaay better.:goodjob:
Thanks! :D
 
Originally posted by Straczynski
I guess I'll give the Social-Democracies near to 0% corruption, but little to no unit support (maybe just one or two units per city), while the Federations shall have a mid-level corruption but decent unit support. What do you guys think?

Sounds fine to me.
 
Another thing: Gurilla warfare was used back even into the American Revolution.;) Unless you refer to more modern guerilla warfare tactics.:confused:
 
I'd like minuteman...After all, they named the Egyptian War Chariot that...Did they ask if it would sound too Egyptian?:lol:
 
:)

So, the last few days I've been compiling the list of the Great Wonders there will be on the Mod... What do you people think of it?
 

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The list looks decent. I'm not really too familiar with a lot of those things though. There are a lot of abstract things represented as wonders, but I guess Firaxis is guilty of that too, so I can't complain. But I do question whether the Smithsonian has done anything too useful, but I don't know its stats. Also I don't know about putting in something that's most famous for crashing (the Hindenburg)
 
On the Smithsonian... Maybe I'll replace it with another famous museum or research institute... Any suggestions?

About the Hindenburg... I thought about replacing it with the Wright Flyer or the Spirit of St. Louis, but then the mod would be too Amerocentric... I then wondered about the 14-Bis, but I realized most of you won't have any idea what it was. :) Yes, I know nobody knows about the Serabit al'Kadem mines or the Plano Piloto... :D So I guess there's nothing too wrong with the Hindenburg.
 
Straczynski, I likes what I sees. :thumbsup:

But I am wondering, will the Maginot Line be one of those terrible GWs that gives opposing units blitz capability against the builder?;)
 
I think there might be too many wonders in that list. Some of them feel artificial, like the Opera House, the Optical Fiber and the Maginot line to name a few. Is it really necessary to have a great wonder for almost every tech?
 
Originally posted by Straczynski
Yes, I know nobody knows about the Serabit al'Kadem mines or the Plano Piloto... :D So I guess there's nothing too wrong with the Hindenburg.

My good man, what does this argumentation mean?

Straczynski, I think that it would be proper to allow either or both Wright flight and St. Louis (give different function to each); after all, early flight was dominated by Americans.

But I must admit it is curious to see the Hindenburg and Maginot Line included. If these, then why not Titanic and Laika, the Russian space pup, also? Well, at least the Titanic: even though it didn't turn out to be a happy story, it was a marvel of engineering that would not be forgotten for at least half a century.;) This comment BTW is in no way a criticism; I'd love to see a blimp in my city view, if possible.:)

@Exel: Even though the game calls these improvements, "Great Wonders," we don't have to think of them as being Great Wonders in the proper sense--for the benefit of enjoying this mod, we should think of them as unique accomplishments.:) The more we have of these, the prouder we could feel about our Civ underlings.:thumbsup:
 
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