The policies have been adjusted a lot before in previous Civ5 mods (VEM/GEM) so some of the ideas are from there, but some of those ideas were borrowed in BNW and moved around into the new trees and ideologies. And both the new trees, the new culture victory, the new economy, and so on mean there's a lot to rebalance around that we couldn't just lift the old system onto the new one. Took a while to get back around to it.
I think there's some agreement that the piety opener or the wealth effect(s) are too powerful and off. It's been that way for a couple months while some other effects have been rebalanced elsewhere and some debate occurred over the effects. The mod's been around long enough to be on version 3... so most of the policy effects are fairly new in relative terms.
Some of us warned these were poor ideas, or at least that we thought they were poor, before they were implemented or activated. So it's kind of been in a play it and tweak it mode ever since. This happens a lot with a mod with something of a community for input that something is done, and then has to be dialed back, changed, tweaked, hammered back away from the change to do something else. Some of those experiments work... and some not so much.
There was some debate a while back about negating or reducing the wide-science penalty somewhere in rationalism or liberty maybe. So the concept isn't without merit. It's just sketchy to be able to mostly ignore a game mechanic.
I think there's some agreement that the piety opener or the wealth effect(s) are too powerful and off. It's been that way for a couple months while some other effects have been rebalanced elsewhere and some debate occurred over the effects. The mod's been around long enough to be on version 3... so most of the policy effects are fairly new in relative terms.
Some of us warned these were poor ideas, or at least that we thought they were poor, before they were implemented or activated. So it's kind of been in a play it and tweak it mode ever since. This happens a lot with a mod with something of a community for input that something is done, and then has to be dialed back, changed, tweaked, hammered back away from the change to do something else. Some of those experiments work... and some not so much.
There was some debate a while back about negating or reducing the wide-science penalty somewhere in rationalism or liberty maybe. So the concept isn't without merit. It's just sketchy to be able to mostly ignore a game mechanic.