nathanvjbrown
Chieftain
- Joined
- Jun 28, 2017
- Messages
- 15
I keep abandoning games mid-game ish because despite having a huge lead most of my cities end up being absolute trash. My strategy is to settle the available land and cycle Magnus around my early cities for chop/clear bonuses to rush growth/hammers for district placement/building. In the meantime I build city centre buildings for more housing and builders to develop tiles. Once the city is growing nicely and has decent hammers I try to churn out buildings in the districts and/or finish building the remaining districts.
This is what I try to do anyway but in reality I end up with maybe 1-3 decent cities (including capital), a bunch of cities at various stages of development and spotty tile improvements. In some areas I have large swathes of improvements and then other cities I've had for 30-40 turns will have nothing. I'll spend so many turns constructing buildings everywhere I'll later realise I've got a bunch of empty trade slots, and no army or navy.
Let's take my Pericles game on Prince which lasted 163 turns:
Jungle start
Settle 2 more cities
Germany invades -> conquer his 4 cities
Wave of settlers/builders/cycling magnus around
Use chops to build districts
End up in renaissance with no army, no navy, lots of empty districts, undeveloped tiles, no trade routes, unreformed religion (w/ 1 holy site), but lots of high pop cities with poor production. Just about managed to get an ampitheatre in most acropolis districts but I'd already accumulated a backlog of artists and musicians with nowhere to put them.
At this point I still had the most science, culture and converted cities. The remaining civ (scotland) attacked one of my CS (I was suzerain of all I met) and I wiped out his army from a protectorate war. I'd easily win the game at this point by continuing to press end turn but I didn't see the point when it was taking so long to construct buildings and wonders were 30 or more turns each for the most part (and I had no more chops as I thought it was best to rush growth, place districts and chop them).
Any suggestions?
This is what I try to do anyway but in reality I end up with maybe 1-3 decent cities (including capital), a bunch of cities at various stages of development and spotty tile improvements. In some areas I have large swathes of improvements and then other cities I've had for 30-40 turns will have nothing. I'll spend so many turns constructing buildings everywhere I'll later realise I've got a bunch of empty trade slots, and no army or navy.
Let's take my Pericles game on Prince which lasted 163 turns:
Jungle start
Settle 2 more cities
Germany invades -> conquer his 4 cities
Wave of settlers/builders/cycling magnus around
Use chops to build districts
End up in renaissance with no army, no navy, lots of empty districts, undeveloped tiles, no trade routes, unreformed religion (w/ 1 holy site), but lots of high pop cities with poor production. Just about managed to get an ampitheatre in most acropolis districts but I'd already accumulated a backlog of artists and musicians with nowhere to put them.
At this point I still had the most science, culture and converted cities. The remaining civ (scotland) attacked one of my CS (I was suzerain of all I met) and I wiped out his army from a protectorate war. I'd easily win the game at this point by continuing to press end turn but I didn't see the point when it was taking so long to construct buildings and wonders were 30 or more turns each for the most part (and I had no more chops as I thought it was best to rush growth, place districts and chop them).
Any suggestions?