- Joined
- Aug 12, 2010
- Messages
- 18,949
The time between civ 4 and civ 5 was also a little longer. It seems they are stretching it out.
Imagine how much faster it would run if it wasn't sending this data back to 2K.892 million games started, 1.2 billion hours played, 1.38 trillion turns taken. Clearly, there are many true civ fanatics out there.
So the average game only lasts 1.5 hours, I'm guessing because of many quick restarts. Over 1000 turns per hour seems crazy to me though.
I'm trying to think of things the video missed. It's pretty comprehensive this time. All I can think of so far is the Agenda-based AI personalities
Mostly, we're just having fun with theories because there's nothing else to do.So the prevailing theory is that things they’re highlighting are going to be changed in Civ 7? Or that things they’re leaving out will be changed?
Mostly, we're just having fun with theories because there's nothing else to do.
One line of thinking is that the things they are highlighting will be retained and/or changed and the things omitted will be dropped.
So the prevailing theory is that things they’re highlighting are going to be changed in Civ 7? Or that things they’re leaving out will be changed?
Considering some remarks Ed made after NFP, I suspect they may be walking that back. He apparently didn't care for having the complex suites of bonuses that they had in Civ 6.Still shocked they didn’t highlight the importance of the Leader/Civ split in VI.
If I remember correctly, he was talking about stuff like England's Workshop of the World ability from Gathering Storm. There was way too much text with way too much going on. You can still have separate leader and civ abilities while still keeping them simple. I think the leader/civ ability split is probably going to stick around because it gives them a lot of flexibility and feel like multiple leaders per civ was actually popular, but that's just a guess on my part.Considering some remarks Ed made after NFP, I suspect they may be walking that back. He apparently didn't care for having the complex suites of bonuses that they had in Civ 6.