A bit off topic I guess, but never an old topic 
should be produced (as a spurt during a GA) does mitigate the bonus PHI provides. Maybe you can make an academy thanks to PHI, but will that beat FIN for example? Perhaps at bureau and beyond, but not in the early game, which IMO matters more.

I don't really agree with this, main reason being that the way I seeStrongest combo is always gonna include PHI, it's just the best trait in almost any situation.
should be produced (as a spurt during a GA) does mitigate the bonus PHI provides. Maybe you can make an academy thanks to PHI, but will that beat FIN for example? Perhaps at bureau and beyond, but not in the early game, which IMO matters more.I'm not sure if that's a popular opinion, but I think I agree with that. Being closer to BW is very powerful and agri is not always necessary. The old opinion was that agri+wheel is the best combo, because they cost the most. I think nowadays the consensus is agri+mining (China!) is the best, which does feel clearly correct to me.All have good trait combos, and start with the best starting tech, Mining
. Agr + Min + FIN + CRE really allow you to control & maximize your land usage, right out of the gate and throughout the game. That impacts tech order, city placement, barb & AI defense, build order, and on. It's like he's the ultimate gardener, much less a go-to for gambits. But at least the half-price Libraries help jump start your GS points. The UB Pavilion is fairly tame, but at least has double synergy with CRE: 1) more base
for the 25% multiplier to work off of (2
s at their inception (+ 1 more
into buildings, that 45
