@civac "Numidian Cavalry with 6 strength get odds against spears on flatland. That would be absurd." But conquistadors basically countering their supposed hard counter (they easily beat pikes on flat land unpromoted, elephants usually too), and getting winning odds against basically 90% of defending units fortified, in cities, isn't absurd? Swords, maces, sometimes even pikes, knights, trebs, catapults, crossbows usually, longbows sometimes, basically anything that isn't a musket... Also, numcavs would still easily lose to elephants, longbows, or any medieval-era unit with this buff. But conks have no such weaknesses until rifles, which AIs refuse to get for a long time. Some UUs are very clearly unbalanced, and strengthening numidian cavs would lean them more towards "overpowered" sure, but they would still not be as strong as the best UUs in the game. Maybe we can also remove the free flanking promotion to nerf them a bit? This change would certainly make them more fun to use, avoiding situations where say a pro hilltop archer kills a quarter of your army in a single turn. And also making them not completely melt at the sight of even just regular enemy horse archers. And at the end of the day, isn't that what matters in a game like this?