Succesion Game #1: Classic Team

Thunderfall

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Classic team members of the succesion game please post updates in this thread.
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(Kev's message)
OK, Thunderfall, attatched is the game. I played my 15 turns and I was amazed as to how quickly it went!

I think that we're supposed to give one another a brief history. If not, don't read below.

When I took over, London and York were both building temples. Not all that happy with York's placement, but too early to disband it. Probably will have to stay there. Perhaps it was an "advanced tribe". Outside the cities, we had a settler from York building irrigation a warrior right next to a barbarian. Inside the cities, both had a phalanx unit to defend and I believe one also had barracks. The science rate was 50/50 and still in despotism.

I changed the science rate to 60 science and 40 taxes. Because of the barracks, we were seeing a loss so I changed a worker in York to the silk tile to get trade and it evened out. I stopped the irrigation building and
moved the settler to a grassland with a shiled and built a road in one turn (with the stored work). The warrior survived the horseman's attack and explored a bit - showing that there was a whale just off the coast. I sent the settler there and built Nottingham. The trade from the whale is helping to keep even with the upkeep we now have with two temples.

When London finished building the temple, I set it to work on another settler. When York finished its temple, I set it to building the Colossus in an effort to get it early. I thought York the better choice as it is coastal and has the silk tile, but this can change if anyone finds a better place to start a science city. I set Nottingham to building a phalanx.

As the warrior continued to explore, it became apparent that there is no more
land North, West or South. Looks like we'll have to keep going East and hope we're not on some hideous island.

As I ended, I discovered writing and set about trying to discover code of laws in an effort to get to Monarchy. London built a settler and I set it to build a warrior for a second defense. Nottingham built a phalanx and I set it to building a settler.

As you can see, the warrior is right next to a goody hut.... Best of luck!!!

Kev

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Reign of Thunderfall I (1650 BC - 975 BC)
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1650 BC:

Initial evaltuation of the glorious English civilization shows that several changes are necessary to speed up the growth of the empire. We are currently running a budget deficit. To end this, the barracks in London is sold for 40 Golds; we will use this money to speed up the building a settler unit. Also, the Colossus cnstruction was aborted and changed production to Settllers because there is a great potential city site to the right of York; a city at that spot will encompass 2 special resouces: wheat and buffalo, as well as plenty of trade from the rivers. Some citizens are removed from a shielded grassland square and put to work on the silk forest instead; we now are able to discover science in 8 turns instead of 9 turns. The temple in York was also sold for 40 Golds because people seem to be happy with their lives. Now we have 109 Golds in our coffer and the empire now has an income of 2 Gold per turn and 1 Gold in expense. No more budget deficit!

Hoping to find a place to rest, our severely injured warriors entered a village, and told the villagers about the savage barbarians in the world, and the exceptional courage of our warriors. The villagers are very impressed by our deeds and offered to join the English civilization to rid the world of all barbarians. Our warriors are, of course, happily accepted their offer. The villagers sent their young and old to live in the city of York and the young men cut down some trees and made themselves some sharp arrows,so they can shoot down barbarians from afar. Although injured, our warriors decided to continue to move along the river. The archers bid farewell to the warriors and traveled to the east.

1650 BC:

The warriors followed the rivers and found thatbthe water of river flows into the ocean. Bad news: it seems we are on an island! There is some land visible in the northern part of the map, near London. We will build a trireme and sail to the other side if we are indeed on an island. The archers traveled south and found a swamp nearby. We don't have enough money to rush build the settlers (120 Golds needed, we have 110 Golds). The settlers from London continued their journey to the destination, grid (121, 41).

1550 BC:

Corrutions have been wasting our precious resources. Thanks to our wise men, the Code of Laws is discovered and we implemented to the government system. To make the government even more efficient, we decided to research a possibel new gov't system, known as the Monarchy.

Our warriors are glad that they have followed the rivers, for a new village is nearby. Let's hope villagers in it are not hostile, or we'll be doomed. <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>

We have enough money to rush build settlers in York, (110 Golds needed, we have 111 Golds). But we decided to rush build next turn instead; it's too expensive. The archers continued south and reach the coast. It seems more likely we are on an island now. <IMG SRC="http://forums.civfanatics.com/ubb/frown.gif" border=0>

1500 BC:

Our warriors entered the village and told the villagers the glories of the English empire. The villagers are fascinated by our art of writing and burial practice and decided to share their knowledge of currency. We now have 112 Golds and 95 Golds were spent on rush building the settlers in York.

1450 BC:

Settlers in York are completed and we decided to let them travel south to find a suitable location to settle. Setlers from London will reach their destination in 2 more turns. Our warriors and archers both moved to the west because there is nothing to exlore in the east. Right now it takes 19 turns to discover a tech.

1400 BC:

York just changed to size 2 again, and discovery is lowered to 15 turns. The warriors and arhcers continued west, while the London settlers is more and more closer to destination.

1350 BC:

Londo settlers have reached their destination (finally!). They will found a new city there next turn. There is also some exciting discovery in the western front. The warriors found a new village nearby! <IMG SRC="http://forums.civfanatics.com/ubb/smile.gif" border=0> Disocvery is down to 13 turns.

1300 BC:

The villagers are so excited by our warriors stories hat they decided to join our civilizaton; the village is now the City of Hastings!!! London settlers founded Canterbury in the north. We now have 3 Golds per turn and expense is only 1 Gold. Life is good!

1250 BC:
The archers and warriors entered the new city of Hasting and rested there. York settlers continued to move west.

1200 BC:
Not much action. Our warriors and archers contineud to explored westward, while the York settlers are still finding a suitable location for a new city.

1150 BC:

London built settlers. We will use this settlers to improve lands in the city radius. Science is now 11 turns.

1100 BC:

Settlers started to build roads around London. We decided to spend 8 Golds to rush build settlers in Nottingham. We should discover Monarchy in 2 turns.

1050 BC:

Nottingham completed building settlers. Their first job is to link London to Nottingham with roads. Warriors unit built in Canterbury, we decided to fortify it in the city... You never know when barbarians will come by.

1000 BC:

This is probably the most important event in the history of our civilization. Monarchy is discovered and citizens are no longer contend with the corrupt despot gov't. A revolution has started! According to our science advisor, we are the first to discover Monarchy!

London completed training a new warriors unit, but we will fortify it in the city to mainatain order. London is now working on a huge project, the Colossus! (We can switch production to Pyramid once we discover the Masonry knowedlege, which is our next science objective. The settlers from York founded Coventry.

975 BC:

Archers moved into Conventry and will get support from that city from now on. Revolution should end in one or two turns and we will be able to swicth to a monarchy government system.

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>> Power will now transfer from Thunderfall to Flatlander Fox.

[This message has been edited by Thunderfall (edited March 11, 2001).]
 
geez...looks like you guys are a little late to Monarchy
tongue.gif




[This message has been edited by Smash (edited March 12, 2001).]
 
I can tel you how it all started under the first Håkan Eriksson dynasty. In the begining (in 4000 b.c. I think) two setelers decided to settel down. The first one founded the city off London right there they were standing wihle the other dicided to settel the city of York a bit far away. Both cities traind one Phalanx each. The wise men started to try to discover Sermonial Burial. And that was all that hapen in the glorius English tribe before willemvanoranje took over as a leader.

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<IMG SRC="http://w1.316.telia.com/~u31613053/sign.gif" border=0>
 
It was 3150 B.C. Willemvanoranje became the leader of the English. It was an era of wealth, after two turns, Ceremonial Burial was discovered and the English started researching Writing. Two gold coins came in every turn. A settler from York was created and a warrior was completed. By the end of his reign, the warrior had explored a bit, and discovered a village, filled with barbarians. That's the end of his reign. But his power will be restored around the date of 500 B.C. (I hope)

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Concordia res parvae cres****.
 
Great update, Thunderfall. I promise that my subsequent ones will be much more interesting. I'm glad that you had better luck with the huts than Willem did!

It was pretty amazing as to how quickly the turns went! I think I finished my reign in about 7 minutes. Too bad about being on an island... Looking forward to seeing the surrounding world!

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Diplomacy - the art of
saying "Good Doggie"
until you can find a rock
 
Yeah. Those 15 turns are very short indeed. I suggest we make that a 20 turns for the next game, and change it later to 15 turns. My 15 turns were over in 3 minutes, because there weren't any units and I had to wait until one was build. I hope Hakan is finished quickly.

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Concordia res parvae cres****.
 
One thing that I think that all of the succession game player should be wary of is tuning in to the other team's thread. It may not have a huge effect now (though I realized that the MGE discovered they were on an island before we did), but later, as we go different directions, either team may provide spoilers for the other. Perhaps in the future, the teams may want to consider different games - though it is pretty cool to see how the other group is dealing with the same circumstances.

Just a thought

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Diplomacy - the art of
saying "Good Doggie"
until you can find a rock
 
Hmm. I was just up to propose to build our own Intelligence Service/CIA/Tal"Shiar/Obsidian Order.

But 'llright. Let's not check eachothers threads.

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Concordia res parvae cres****.
 
Originally posted by Andu Indorin:
I think it will be more interesting to play on the same map and compare results at the end of the game.

We are already doing that!



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<IMG SRC="http://w1.316.telia.com/~u31613053/sign.gif" border=0>
 
I hope to get my next turn very soon!

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Concordia res parvae cres****.

[This message has been edited by willemvanoranje (edited March 12, 2001).]
 
Originally posted by Håkan Eriksson:
We are already doing that!


Hakan - I think Andu was replying to my post suggesting that the teams play different maps to cut down on the potential spoiling when the teams read the other's thread. In the game we have now, one team could go east and discover Americans while the other could go west and discover the Aztecs. By reading the other team's posts, it would give the reader unfair information. This may also be a reason to NOT allow someone to play on both teams.

I guess we'd have to make a decision based on the inherent fun of comparing information based on the same map. It can certainly lead to a great rivalry of sorts, and I enjoy that quite a bit. However, to try to get people to promise NOT to read the other thread may not work - I know that I am very tempted to read the MGE thread and did when they first posted - though it was after my own turn. Perhaps one might think the information gleaned from reading the other posts won't upset the balance to a huge extent, but it should be considered.

Is there any suggestions as to how we may deal with this?

------------------
Diplomacy - the art of
saying "Good Doggie"
until you can find a rock
 
Indeed I was Kev.

It would be interesting to compare at the end of the game; emphasis on the phrase "end of the game."

But I look at it not so much as a competition between two teams but rather a comparison of results; i.e., what worked, what didn't work.

As for looking at the other team's forum, having read numerous posts from the members of this team, I think were all fine, upstanding members of the Civ community. I trust everyone on the Classic to not read the other team's forum.

Of course, another option would be to start a third forum where members of both teams can interact with hints and clues as to their progress. For example, a posting of when Monarchy is established; or when War is declared on another civilization, etc.

By the way, what is the name of our "nominal" leader? When I play the English I always go with Henry V; he'd beat the snot of Henry VIII any day! ...

"We few, we happy few, we band of brothers;
For he to-day that sheds his blood with me
Shall be my brother; be he ne'er so vile
This day shall gentle his condition:
And gentlemen in England, now a-bed
Shall think themselves accurs'd they were not here,
And hold their manhoods cheap while any speaks
That fought with us upon Saint Crispin's day."


[This message has been edited by Andu Indorin (edited March 12, 2001).]

[This message has been edited by Andu Indorin (edited March 12, 2001).]
 
I will be reading this thread.I invite you to read ours.

Most of the fun from these games comes from the accounts of the players turns.

We are Edward I "The Longshanks"






[This message has been edited by Smash (edited March 12, 2001).]
 
That's what I sad in the first place when I made the game: No one should be able to play in both teams.

But did anyone listen? No they just demanded to be in both teams so I gave up.

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<IMG SRC="http://w1.316.telia.com/~u31613053/sign.gif" border=0>
 
Sorry Hakan - when Cedric wanted to be on both teams I did not know that we were going to play the same game.

It would seem that the classic team has stalled here. Have we heard anything from Flatlander Fox? I think he was due to get the game from Thunderfall.

I guess I'm just being impatient to get another 15 turns in!!

------------------
Diplomacy - the art of
saying "Good Doggie"
until you can find a rock
 
Yeah. Hakan is right. We should have two teams of ten players and none of them can be in both. Ofcourse we're not going to change that now. We'll wait for the next game, which I want to create, if that's OK with you guys.

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Concordia res parvae cres****.

[This message has been edited by willemvanoranje (edited March 22, 2001).]
 
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