Succesion Game (PG1): The mighty Germans (with edited rules)

Gumby, you're up!
The picture shows our current position. Your main goals are the reconstruction of our of army and the signing of a Peace treaty with Japan (if advantageous).

Remark: I really think swordsmen are good only for the final strike. To weaken the defenses of a city, we should use horsemen since they damage the defense unit and then retreat without being killed.

Good Luck!

This is my 200th post. This footnote celebrates that important event. :D
 

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Blast it, we lost the Great Library. If we want any hope of winning now, we must become extremely militaristic. Forget culture. Monarchy (which we are currently researching) should be the ideal wartime government, as it has paid labor and no discontent. After Monarchy, the only techs we should get should be through huts and peace treaties. Translation: Once we get Monarchy, drop Science to 0%, and put Luxuries at 20% or so. Then, pump out unit after unit.

Crush the Japanese like their beetle namesakes. Pump out dozens of Warriors if you have to.
 
Science to 0% might not be the answer, but I'll see what I can do. I think I'll play the game within the next 5 hours.
 
Let the German Empire rule! (I hope)! Well, the sage continues:

630 AD - My time as emperor starts bad. England and egypt have signed an alliance with each other and now declared war on us. That's bad. Horseman attacking Jap. warrior. Wins. Getting some military up to get those northern cities.

640 AD - Incense hill completing swordman. Switching to horseman. Uzomo needs entertainment. Getting attackers back to town for regeneration.

650 AD - Berlin completes swordsman. River Encampment temple. Katzenstein must hold worker in city, because Japanese warriors.

660 AD - Katzenstein fell to Germans because of an attack wave around 6 archers.

670 AD - Babyloniërs are building Hanging Gardens. I was able to
capture the city of Nagoya . Captured one worker. Sending him to East. Attacker remains in city because of ressistance. Switching production in Smiley Falls to horseman. Attacked the city of Shimonoseki and weakened their defenses.

680 AD - Pggarpolis created swordman. Belindaville created temple. Resistence in Nigoya ended. Aztecs are building Hanging Gardens. Another attack on Shimonoseki and razed!!! + 14 gold. Switching production in Berlin to settler and switched production in Pggarpolis to Library. A worker near Smiley Falls is improving the terrain.

690 AD - Attacked by raiding parties. No problem. Getting military near Nagasaki. Getting some workers to work.

700 AD - Massive troops are coming from Japan. Berlin completed Settler. Switching to Spearman. Peacevalley completes swordman. Kills archers next to the city. New settler heading towards location of old Jap. city.

710 AD - Bright River completes swordman. Sending more military to Nagasaki and might have an idea to crush Edo.

720 AD - Babylon threatens us to give gold and a map. I'll give them what they want. We don't want another war at our hands. Semideia completed temple. Some soldiers are resting in town.

730 AD - Attack on River Encampment. No problem for the defense. River Encampment produced Swordman. Scouts report that Edo is well defended.
Starting Attacks on Nagasaki ... One spearman destroyed... The other one too. Nagasaki captured + 14 gold + worker. Only one Jap. city left in the far North. River Encampment switched to Spearman. Far North is founded on the place where once a Jap. city was.

740 AD - Berlin completed spearman. Smiley Falls completes horseman. Switching to Library. Change production of Ironspot to Spearman. Rushing a spearman in Peace Valley. We might need it fast, because there are many Japs near the city. Destroying archer near Edo creating a veteran swordman. Moving spearmen to our less defended cities because Japanese threat is coming too close. Preparing an attack on Sapporo.

750 AD - Bad news. They got peace valley. My spearman was too late. I'm trying too strengthe our borders, but it won't be easy. I don't know if we lose more cities. Currently River Encampment is the next problem. Next turn. (I'm a little afraid to hit Enter now)

760 AD - YES!! They didn't attack River Encampment, but are going for another town. I'll get them there. Belindaville produced spearman. Bright River too. Switching to Library. Wisemen discover Monarchy. Switching to Construction. I'm not going to start a revolution right away. First defenses up!

770 AD - Berlin completed Spearman, switching to Harbor. Nagoya completed Spearman, switching to Library. Captured the city of Capporo from the Japs Berlin switches production to Settler to found a new town there. Setting science from 40% to 50%. We have a shrink of -7, but we can handle it for a while. Besides it cuts down construction from 22 to 12 turns. I hurry production the Settler in Berlin and we start a REVOLUTION It means anarchy for a while.

780 AD - Nagoya is under attack, but is defended well. Japs are building Hanging Gardens.

790 AD - The Japs are offering a peace treaty. First they ask 80 gold for it. But now I we both got a peace treaty and right of passage. So my plans are to build military in Japan for a surprise attack. Our defense is strong enough for surprise attacks.

800 AD - Aztecs are threatening us. I give the gold they want. Still Anarchy and Japs are founding new city. With right of passage, we might be able to found a new city near Umma after the revolution, so I keep our horse there. River Encampment switches to Library.

810 AD - So far for the city idea. Japs are coming with Settlers.

820 AD - NEW GOVERNMENT MONARCHY . About time. English building hanging gardens. Egypte building hanging gardens.

830 AD - Moo Point produced granary. Switching to swordman.

That's it. Ofcourse a summary and a screenshot.

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Peace with Japs.
War with English and Egyptians
Gained 4 cities. Lost 1
Defense stronger
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What should the next person do:

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Build offensive units for surprise attacks on Japan (Peace Valley, Edo)
Get our science up. (Building libraries right now)
Get a city in the North (Berlin is building Settler.
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The save is located in my next post. Good luck to the next one!!
:D:D:D:D:D:D:D
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Wow. Very good round, managed to capture a very nice chunk of the Japan Empire and weaken their military. We are now so close to wiping them out and finally getting the continent we deserve!!
 
I'm assuming Six won't be able to play this round, so I'm starting the 3rd round. We'll play 15 turns in this round. I'll post the results in a few hours.
 
General Pggar V assumes the German monarchy with prospects of war against Japan in the near future.

840ad - Settler left Berlin.
900ad - Nextrem was founded.
910ad – Since Japan didn’t want to give Germany what it demanded, war was declared. Our Horseman army defeated two spearmen in Edo without any fatal casualty, and now the city is ours.
920ad - The Japanese city of Eso was destroyed. We made peace with Egypt and signed a rights of passage deal with them.
930ad - Resistance in Edo has ended.
940ad - Established trade route with the Aztecs. (Dyes - Gems)
950ad - Edo lost a swordsman in a fight with a Japanese Horseman. The Japanese sent reinforcements to Edo (2 spears, 1 sword, 1 archer, 1 warrior). One spearman and the swordsman were damaged.
960ad - The warrior and the archer died attacking Edo (making our spearman elite). The damaged units retreated. The remaining spearman was killed by two of our horsemen.
970ad - Japan send 5 veteran swordsmen to Edo. 2 were destroyed and the other 3 were damaged. No casualties.
980ad - Japanese swordsmen retreat to recover. General Pggar V finishes his reign sealing peace with Japan (only one swordsman lost in battle) in exchange of currency and contacts with Greeks, Indians and Russians. Our historians state that the discovery of Engineering marked the passage of the German empire to the Middle Ages. As we are the only civilization with the knowledge of Engineering, this advance proves itself as a great commodity. Pggar V decided to trade it with the Aztecs first (since they have the Great Library), and in exchange they gave Germany Republic, Feudalism, Monotheism, World Map, 5gold/turn and their whole treasure (23gold). The German empire is now researching Chivalry. Got Greek fur in exchange of gems and 7gold.


Summary
We should have at least a few catapults to defend our border cities.

The Japanese have horsemen now, and that's not good. After we retake Peace Valley (and rename it to War Valley), we should try to destroy the Japanese road connections to horses and iron. It's quite important that we take their iron before they research Chivalry (Samurais).

Don't make world map exchanges in the near future. The other civs maps are worthless because our world map is up-to-date. There must be an uninhabited continent (or at least islands) to the southwest of Alenes (our continent). The civilization that expands there first will have a huge advantage in the future. We should look for something there.

All civilizations but Japan (furious) and Egypt (polite) are annoyed with us. We're the sixth civilization in the histograph, but our score will start to grow a lot from now on. The Japanese are the only civilization impressed with our culture. Our demographic rankings are pitiful. All civs have money problems since all treasures are close to 0, and Greece has the greatest amount of gold (7), which was given by me in the last turn. India, Greece and England don't have Feudalism yet.

We're back to the game, but we need to conquest all of Alenes territory and make our cities reach size 12 fast.

Here's our current situation:
 

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I give you the prosperous Germany.

It's your turn Morten. You have now 15 turns. Good luck.
 
Morten, I just want to emphasize that we have Republic now, and it is your joice either we enter in a revolution or not.

I also want to say that the History log was update with "Monarchy" and "Edo Battle" chapters.
 
980 AD Call for reforms make way the Reformist king Arthur Schneider, crowned Mortenstein IV. Barracks! Science! Trade! We must develop our nation into a worthy empire, superior to our neighbours

990 AD Mortenstein investigates the trade opportunities, which seem thin, since almost everybody seems to be bankrupt. Rights of passage is negotiated with Japan, who seem most eager to invade our lands once again. This treaty will allow us to position our forces for a deadly strike against Japan. Mortenstein is quite surprised, when he discovers the poor financial state of his kingdom, and that even border cities doesn't have barracks, and therefore old-fashioned troops fighting with spears cannot be upgraded to modern day pikemen. But he sets out to change these things. Reforms shall come!

1000 AD We have no cities prepared for wonder building. All workers are ordered to mine areas which will add to our chances of building Sun Tzus Academy. Our armies are sent north into japanese territory to prepare for a surprise attack.

1030 Our forces are in position. Bad news. The spearman in Peace Valley has been upgraded to a pikeman. We decide to attack before further japanese reinforcements can arrive. Their iron source is pillaged, and we strike. Great news! Peace Valley is ours once again. And Tokyo falls to our superior forces.

1040 Our forces recuperate, and we prepare for moving forward, once our backup infantry arrive.

1050 Bad news. The babylonians demands engineering and when refused, they declare war. They are not on this continent, so it won't mean much, I figure. They weren't good trade partners anyway.

1070 Japanese swordsmen crosses the border near Edo. We prepare our defences. We attack their capital Kyoto, and after prolonged battles conquers the city. We decide to keep this city and rename it Mortenstein. It was a bit tempting to burn it to the ground, our forces are somewhat depleted at this state, and I wonder if we can hold out until the japanese decides for peace again.

1080 Japanese swordsmen taken down one by one. We try to starve Kyoto to prevent popular unrest and switchover to japanese.

1090 It turned out to be a mistake to keep Kyoto. They have deposed our governor and declared their allegance to the japanese. Here we go again. This time it will BURN!

1130 "C'mon! Three steps ahead and one step back, is still two steps ahead!?" The people don't seem to think so. They depose of Mortenstein after the Kyoto failure, and demand a new ruler.

NOTES

Good for us : the japanese are beginning to produce archers instead of swordsmen, since they've been deprived of their iron. It is imperative, however, to crush them and burn Kyoto down soon, before they rebuild it too much, and continue the steady production of our military. Do not forget, however, to mine and grow our cities. They are pitifully small and unproductive, at least when it comes to wonders. We might actually lose out on SunTzu's. It is not really realistic to get it.

I say we wait with the republic until the japanese war is over.
 
It's Smiley turn. Because of the server problems, you have 24h from now to say that you're playing the game. The savegame is just above this post.

Good Luck!
 
1140 AD-Berlin completes Aqueduct. Work begun on Sun Tzu's Art of War.
Fukushima attacked; horseman withdraws.
Smiley Falls completes Horseman; production changed to Swordsman.

1150 AD-Osaka captured
Edo completes Temple; Aqueduct began
Nagasaki completes Barracks; Swordsman begun.
Chivalry discovered; Invention begun.

1160 AD-Chivalry offered to Russia. They offer Theology, World Map, 7 Gold (Per Turn), and 15 Gold. Accepted.
Gandhi offered Chivalry. He offers 20 Gold, World Map. Accepted.
Alexander offered Chivalry. He offers Furs, World Map, 1 Gold. Accepted.
Alexander offered Engineering. He offers 9 Gold (Per Turn). Accepted.
Resistance in Osaka has ended.

1170 AD-England makes peace
They gave:
77 Gold
World Map

We Gave:
Chivalry

Elizabeth offered Engineering. She offers 9 Gold (Per Turn). Accepted.
Peace made w/ Babylon
They gave:
World Map

We gave:
Chivalry
Far North completes Library. Knight begun.
Third floor added to Palace.

1180 AD-Ainu encampment dispersed.
Aztecs declare war on Babylon.
Incense Hill completes Barracks; Knights begun.

1190 AD-Barracks in Osaka rushed.
Knight defeats Japanese swordsman.
Montezuma offers 20 Gold to trade World Maps. Done.
Nextrem completes Granary; Knight begun.

1200 AD-Nara, Kyoto attacked. Knights withdraw.

1210 AD-Cleopatra offers 20 Gold to trade World Maps. Done.

1220 AD-Japan offered peace.
They gave:
28 Gold
Fukushima
2 Gold (Per Turn)
World Map

Belindaville finished Aqueduct. Marketplace begun.

1230 AD-Pggarpolis completes Aqueduct; Marketplace begun.
Moo Point completes Aqueduct; Marketplace begun.
Nagasaki completes Swordsman; Marketplace begun.

1240 AD-Smiley Falls completes Swordsman; Marketplace begun.

1250 AD-Ironspon production changed to Aqueduct.

1255 AD-Osaka deposes governor; rejoins Japan.

1260 AD-Izumo completes Temple. Barracks begun.

1265 AD-Smiley's reign ends.



I think I had a pretty good reign. I jacked up the treasury, ended all the wars, got Fukushima...blasted Osaka, though, will have to be razed next time we go to war. There's a considerable force of Knights on the Japanese border for the next person to use. About a half dozen or so. I say crush Japan.

There is also the matter of the Republic. Should we, or shouldn't we? Then again, these are all questions for my successor. Good luck.
 
I've updated the History log.

We're now a distant fourth on the score ranking. Our main problems are the lack of infrastructure, our cultural level and the population size (7th). Anyway, we're in a good position. We just have to stop losing our captured cities.

Rymiss, you may take your 15 turns now.

Here's our current situation:
 

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I knew I should've razed their damn capital. I had a serious hunch it would revert, and yet I made the mistake to keep it. It will NOT happen again. :rocket:

Luckily, they didn't win many units, since the main part of the army was stationed on the outside of the city to kill off their swordsmen. DON'T let them rebuild that road on the iron spot!
 
alright, I got the game but i wont be able to play it until tomorrow cuz of new years
 
Alright, heres my report

1265AD- A relation of the late Rymiss II was a Knight named Vykran and due to popular demand he obtained power of the German Empire!

1270AD- River Encampment built Cathedral and production now on Marketplace. Fukushima built Harbor and production now on Worker. Knights moving into position to strike and capture Nara.

1275AD- Japan tells us to move our Knights and I declare war. Rioting in Tokyo and Entertainer assigned. Knight blocks and kills a Japanese Horseman trying to sneak into our territory. Horseman stationed in Fukushima assaults Toyama and kills 1 defending Spearman.

1280AD- Finished research of Invention, research now on Gunpowder. Greece wanted to trade Territory Maps and I accepted to keep them happy. An attacking Japanese Horseman defeats our Knight in Japan borders. Our Knights lay waste to the 2 defending Spearman in Nara and capture it. Nara renamed to Liberty Capital to celebrate the peoples release from the evil Japanese oppression. Knights now closing in on Kyoto. Production in Tokyo changed to Pikeman to help against possible attack from an incoming Horseman. Our Horseman kills last defending Spearman in Toyama and razes the city to the ground!

1285AD- Pikeman in Tokyo recruited and production now on Libary. Our Knights converging on Kyoto decide to divert to Liberty Capital to defend against oncoming Japanese wave of troops.

1290AD- Belindaville built Marketplace and has began recruiting Knights. Unrest in Moo Point so some entertainment was assigned. Aztecs completed Sistine Chapel. Our 2 Knights racing towards Liberty Capital ambush 2 Japanese Horseman that were about to attack Liberty Capital and defeat them. Horseman that razed Toyama resting in Fukushima.

1295AD- Indians offered an exchange of Territory Maps and I accepted to keep them happy. Knight defending Liberty Capital killed attacking Horseman and Archer but finally fell to the last Japanese Horseman. Dome added to top of German Palace. 1 Knight died attacking the last Japanese Horseman but the second (and last) Knight killed the Japanese Horseman in a fit of rage. Traded Gems for Ivory with Babylon. I finally manage to get England to sign a Military Alliance against the Japanese by adding some Gems and Incense into the deal.

1300AD- Pillars added to Palace. Aztecs completed Sun Tzu's Art Of War! Berlin production switched to Leonardo's Workshop.

1305AD- Evil Japan capture Liberty Capital!! Edo production switched to Knight.

1310AD- Our Swordsman sneaking up on Liberty Capital ambushed by Japanese Elite Swordsman and murdered. Assigned entertainment to Pggarpolis due to rioting. Knight trained in Nagoya and production changed to Barracks. Traded Gems to Eygpt for 6 Gold(Per Turn).

1315AD- War Weariness is beginning to show. Entertainment issued in Edo due to more rioting. Granary built in Belindaville and production now on Libary. Aqueduct completed in Iron Spot and production now on Marketplace.

1320AD- Japan and Babylon sign Military Alliance against the Aztecs. Babylon demands some Gems. I accept for the time being. Granary built in Semideia and production changed to Aqueduct. Worker issued in Fukushima and production now on Barracks.

1325AD- Knight trained in Belindaville. Sending Knight from Belindaville and Knight from Nagoya to recapture Liberty Capital.

1330AD- Japanese Horseman tries to assaults the Nagoya Knight waiting for Belindaville Knight but dies and our Knight went Vet.

1335AD- Marketplace built in Moo Point and production changed to Knight. Horseman defeats 1 Japanese Spearman defending Sapporo. Lord Vykran is assasinated by a Japanese Ninja while working on Invasion plans.

After Liberty Capital got captured I tried contacting the Japanese but they wouldnt answer. We defiantly need to build up our Army more but i reckon we should be able to defend ourselves against any Japanese attacks for now. Especially when we get Gunpowder so I advise to keep at war and keep battling till the end.
 
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