Successioin game: join in

A cursory view of the map in 560 suggested an appropriate challenge: a study in the logistics of Engineer managment. Our core civilization (the thirty or so cities between Timmins in the west, Hamilton in the southeast, and St. Catherine's in the northeast) has developed in comparatively rugged terrain; and few sites present themselves for further development of the Canadian civilization. Meanwhile, to the west are three large inland seas that offer much better sites for expansion; but expansion in that region remains difficult because of the comparatively limited foundation for growth that the extent eight cities offer. Thus, the challenge I set myself was to double the number of cities within 15 turns by exploiting the settlement opportunities to the far west.

First six turns devoted to Engineer support and development. Cutting the science rate to 0% and raising income to 60% (with luxuries 40% to prevent Engineer-building cities from falling out of WLKD). After the first five turns, I had built 37 supermarkets and 80 Engineers, increasing the latter from 60 to 140. This process preliminary to expansion was slowed somewhat by the comparatively limited returns on Freight deliveries.

Intensive railway development began in 660, with a northeastern line from Yoho to Ultima Thule and a southeastern line from Montreal to Trois Rivieres (both completed in 680), thus linking our eastern frontiers with the core. But the big project was the Great Western Railroad beginning in 660 from a point between Timmins and Dawson; and reaching Winnipeg in 700, Thunder Bay in 740, and both Clearwater and Dublin in 780.

The advent of Freight deliveries from Montreal to Winnipeg and then Clearwater (and visa versa) greatly enhanced the cash flow of the Canadian civilization, allowing for an approximation of a PD's hyperexpansion. Having laid the foundations for expansion for the first seven turns, starting with Moose Jaw in 720, I began an intensive seven turns of city building (each with a starting population of three for instant WLKD growth):

720: Moose Jaw, Fredericton, Eldorade, Gaspe, Buffalo Kill, Jasper, Moose Factory
740: Dartmouth, Newcastle, New Glasgow, Grande Prairie, Peace River, Keg River, Cranbrook, Thicket Portage, Coral Harbor
760: Havre-St.Pierre, Whale Cove, Bathurst, Lethbridge, Fitzgerald, Hall Beach, Labrador City, Echo Bay
780: Resolute, Nanisivik, Fond du Lac, Surrey, Port Alberni
800: Esquimault, Alert Bay, Andu's Haven, Taloyoak, Holman, Whistler Mtn., Louisbourg, Meander River, Revelstoke, Salmon Arm, Selkirk
820: Repulse Bay, Cambridge Bay, Paulatuk, Gjao Haven, Fort St. John, Fireside, Tungsten, Prince George, Campbell River, Nanaimo, Sault Ste.Marie
840: Sachs Harbor, Inuvik, Tuktoyaktuk, Katimat, Victoria, Sept-Iles, St. Pierre, Havre-Abert, Yarmouth, Pickle Lake, Thompson, Coppermine, Barriere

In all, I successfully established 64 cities while at the same time improved our Engineer-to-City ratio of 1:1 to 1.5:1. Proved to be a rather enjoyable exercise in the logistics and management of Engineers.

As for diplomacy and military operations, I pretty much didn't do anything except to tell the other civs withdraw their troops. Though our expansion has put the Germans in a rather embarassing position. ...

On the final turns I redistributed Engineers to catch up with needed roads and irrigation; cleaned up a few instances of pollution (no longer a problem with Hoover Dam); built Marketplaces in all of our pre-560 ad cities that need them; and I've rush built harbors in all new cities that require them. I also made the first deliveries between our new World Trade City of Andu's Haven and Montreal. While still only size 10, the payoffs are a generous 1542 for Coal, 1850 for Silk, and 2158 for Oil. To keep all cities in WLKD, luxuries are up to 60% (even with the Cure for Cancer!); however, two Freight deliveries make up for the shortfall from income revenues.
 
Hey guys! Um, I'm really busy at the moment and can't spare any time to play a round at the moment. By the time December 21st hits, I'll be free. Until then, continue without me. So the next person on the list should go. At the moment, I can't remember who that is, but the list is back a page or two.
 
Hmmm

From page 6 we see:

Old n Slow
Andu Indorin
Jadelicia
Speicalist 290
DSN
Prof. Garfield

With the last three played being the Prof, me and Andu in that order.

Andu -- very nice job! Its a whole new world. :scan: :goodjob:
 
Well, my game comp is still fried (in case you haven't seen the other threads), so I guess I'll have to be skipped this time around. Hopefully my computer can get fixed or replaced before my next turn...
 
Ok, I'll go next, if DSN is around he will go after me. Very good work Andu! There is a whole lot less fronteer now, at least in terms of transportation.
 
Succession games... Does that mean one person plays for a while then another takes over? Hmm... Interesting.
 
Well, after many hours of play, followed by several days of assorted comp and internet problems, here we are:

My strategy was to ake our cities better, instead of founding new ones. This strategy came in part form not wanting to have 60% lux needed for celebration, and to facilitate celebration in the future by having proper suportive infastructure. In fact, I only founded two new cities, London and Green Gables. I did, however, extend a bit of railroad up north, so another city or two may be placed soon. It should also be noted that the Gades (Carthaginian) built the Eiffel Tower.
For my strategy to work, I set the taxes to 80% for the funding that I needed, though at the begining I used many of Andu's stockpiled freight for extra cash. Eventualy, I set the lux to 30% (about turn 8) and started some celebrations.
I also set about giving every city 3 trade routes, and any city that needs more will have either a number (representing the number of trade routes still needed) at the end of the name or a "t" followed by a number. These are not entirely accurate, so when the next player finds that a city name that is inaccurate, they should change it. Furthermore, cities with uranium have URA at the end of the city name. I have been rehoming the Uranium and then usind the wonder bread trick to free up the supply. In addition, it should be noted that Ottawa has a factory.
I did a little rush buying this turn, but not much.

An overview of the changes:
Income (100%): 5232 to 14282
Expenses: 401 to 1555
Aquaducts: 19 to 102
Superhighways: 6 to 129
Airports: 23 to 68
Banks: 3 to 48
Engineers: 187 to 233
Sewer Systems: 4 to 17

I played ten turns, though it was very long. I suggest that we only play five from now on.
 
Very nice set of turns. :goodjob:

I noticed that good ol' Kelowna is set to produce Women's Suffrage. Might consider going with the Manhatten Project instead. It's been my experience that building Manhatten roughly doubles the number of cities producing Uranium.
 
jadelicia said:
Hey guys! Um, I'm really busy at the moment and can't spare any time to play a round at the moment. By the time December 21st hits, I'll be free. Until then, continue without me. So the next person on the list should go. At the moment, I can't remember who that is, but the list is back a page or two.

Well, it's December 21. Why you don't you have a go at it. And then perhaps Special290, if his computer is back up. (Don't know about DSN ...)
And if the two of you manage to get a round in, then we'd be back to Old'n'Slow. ...
 
Yah... I didn't get this email until today - go figure - my server must not have picked it up. I'll go for it though. I'll try to have it finished by tomorrow. Say, is it now 10 turns we're playing? I forget.
 
Finally, here it is guys. I didn't do too much that was dramatic in my set of turns. I decided to try and improve roads and railroads a bit in some areas to optimize trade routes, so I did a lot of that, as well as general work with engineers. I made some new trade routes, too, where they were needed. Here is a few points of interest timeline-wise:

1040A.D. -> No points of interest ;)
1050A.D. -> Trois Riveres builds a caravan carrying Uranium. I thought I'd let you guys decided what to do with it. I've noticed that it would be possible to make a fourth trade route with it because it carries Uranium.
-> Also founded three cities this turn: Coalhurst, Camrose, and Black Diamond.
1060A.D. -> Esterhazy is founded
1070A.D. -> ;)
1080A.D. -> ;)

The file is attached.
 
Everything seems to be in fine order, thus it was a good set of turns. Just out of curiosity, at what goal are we aiming?
 
Personally, I would have liked to switch to Fundamentalism (since we're doing fine with science), and go to war and win by conquest, but I thought I'd see if someone else had plans first.
 
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