A cursory view of the map in 560 suggested an appropriate challenge: a study in the logistics of Engineer managment. Our core civilization (the thirty or so cities between Timmins in the west, Hamilton in the southeast, and St. Catherine's in the northeast) has developed in comparatively rugged terrain; and few sites present themselves for further development of the Canadian civilization. Meanwhile, to the west are three large inland seas that offer much better sites for expansion; but expansion in that region remains difficult because of the comparatively limited foundation for growth that the extent eight cities offer. Thus, the challenge I set myself was to double the number of cities within 15 turns by exploiting the settlement opportunities to the far west.
First six turns devoted to Engineer support and development. Cutting the science rate to 0% and raising income to 60% (with luxuries 40% to prevent Engineer-building cities from falling out of WLKD). After the first five turns, I had built 37 supermarkets and 80 Engineers, increasing the latter from 60 to 140. This process preliminary to expansion was slowed somewhat by the comparatively limited returns on Freight deliveries.
Intensive railway development began in 660, with a northeastern line from Yoho to Ultima Thule and a southeastern line from Montreal to Trois Rivieres (both completed in 680), thus linking our eastern frontiers with the core. But the big project was the Great Western Railroad beginning in 660 from a point between Timmins and Dawson; and reaching Winnipeg in 700, Thunder Bay in 740, and both Clearwater and Dublin in 780.
The advent of Freight deliveries from Montreal to Winnipeg and then Clearwater (and visa versa) greatly enhanced the cash flow of the Canadian civilization, allowing for an approximation of a PD's hyperexpansion. Having laid the foundations for expansion for the first seven turns, starting with Moose Jaw in 720, I began an intensive seven turns of city building (each with a starting population of three for instant WLKD growth):
720: Moose Jaw, Fredericton, Eldorade, Gaspe, Buffalo Kill, Jasper, Moose Factory
740: Dartmouth, Newcastle, New Glasgow, Grande Prairie, Peace River, Keg River, Cranbrook, Thicket Portage, Coral Harbor
760: Havre-St.Pierre, Whale Cove, Bathurst, Lethbridge, Fitzgerald, Hall Beach, Labrador City, Echo Bay
780: Resolute, Nanisivik, Fond du Lac, Surrey, Port Alberni
800: Esquimault, Alert Bay, Andu's Haven, Taloyoak, Holman, Whistler Mtn., Louisbourg, Meander River, Revelstoke, Salmon Arm, Selkirk
820: Repulse Bay, Cambridge Bay, Paulatuk, Gjao Haven, Fort St. John, Fireside, Tungsten, Prince George, Campbell River, Nanaimo, Sault Ste.Marie
840: Sachs Harbor, Inuvik, Tuktoyaktuk, Katimat, Victoria, Sept-Iles, St. Pierre, Havre-Abert, Yarmouth, Pickle Lake, Thompson, Coppermine, Barriere
In all, I successfully established 64 cities while at the same time improved our Engineer-to-City ratio of 1:1 to 1.5:1. Proved to be a rather enjoyable exercise in the logistics and management of Engineers.
As for diplomacy and military operations, I pretty much didn't do anything except to tell the other civs withdraw their troops. Though our expansion has put the Germans in a rather embarassing position. ...
On the final turns I redistributed Engineers to catch up with needed roads and irrigation; cleaned up a few instances of pollution (no longer a problem with Hoover Dam); built Marketplaces in all of our pre-560 ad cities that need them; and I've rush built harbors in all new cities that require them. I also made the first deliveries between our new World Trade City of Andu's Haven and Montreal. While still only size 10, the payoffs are a generous 1542 for Coal, 1850 for Silk, and 2158 for Oil. To keep all cities in WLKD, luxuries are up to 60% (even with the Cure for Cancer!); however, two Freight deliveries make up for the shortfall from income revenues.