Oldfrt said:This idea is good.... but I would suggest that there is no interaction with the person carrying out their turns... that means you end up with a unique interpretation of things. It also means you are reliant on the notes/message they post about their turns about what they were trying to achieve.
JuliusBloodmoon said:I don´t agree with that, Sucession Games are for discussion between the players, "should we put a city up there ?", "should we declare war ?", etc...
But im only lurking so feel free to disregard my comment ;D
JuliusBloodmoon said:I don´t agree with that, Sucession Games are for discussion between the players, "should we put a city up there ?", "should we declare war ?", etc...
But im only lurking so feel free to disregard my comment ;D
JuliusBloodmoon said:Lurker´s Coment: I wouldn´t build a settle with only 2 warriors, in my games when I build my first settler I have at least 2 warrios defending capital, 2 on the spot I will build my city and 1 patroling the way to the spot.
I play Prince & hold with 1 warrier / city until I can get the 2nd built.... with 1 warrior / settler moving....
I lose a few, but I would rather run the risk than get bogged down by having to double up production all the time. This way I can expand quicker in the early game, then settle down and build up what I have. Also the faster expansion allows the central cities to be more secure - and hence their 2nd warriers can move to securing the frontiers. Also I tend to get a few promotions this way on my warriors, which helps. When the cities become "safe", I tend to cycle the warriors, using the promoted ones to go out with settlers and defending with the weaker ones....
Of course, you can go the suicidal method of sending settlers on their own, but I wouldnt recommend it.