srmacpherson
Chieftain
- Joined
- Jun 15, 2008
- Messages
- 73
"Listen, lad. I built this kingdom up from nothing. When I started here, all there was was swamp. Other kings said I was daft to build a castle on a swamp, but I built it all the same, just to show 'em. It sank into the swamp. So, I built a second one. That sank into the swamp. So, I built a third one. That burned down, fell over, then sank into the swamp, but the fourth one... stayed up! And that's what you're gonna get, lad: the strongest castle in these islands!"
What about swamps?
The mosquito ridden murky bogs filled with mud, flies and the occasional dead thing.
They slow your (and your enemy's) forces down, add sickness to nearby cities and don't provide much in the way of food and/or production.
I tried to simulate swamps by using flood plains (as they add sickness in nearby cities) but the food boost outweighs any negative and quickly these nearby cities are 20+. Which doesn't really go well with the whole "These lands are swampy and gross and woe and hardship to those who try to settle there."
Yes, swamps would be a nuisance, but I think that they will provide an additional bit of flavour to the land.
What about swamps?
The mosquito ridden murky bogs filled with mud, flies and the occasional dead thing.
They slow your (and your enemy's) forces down, add sickness to nearby cities and don't provide much in the way of food and/or production.
I tried to simulate swamps by using flood plains (as they add sickness in nearby cities) but the food boost outweighs any negative and quickly these nearby cities are 20+. Which doesn't really go well with the whole "These lands are swampy and gross and woe and hardship to those who try to settle there."
Yes, swamps would be a nuisance, but I think that they will provide an additional bit of flavour to the land.