Hertingen
Chieftain
- Joined
- Apr 7, 2021
- Messages
- 7
Hi
I am new here and created this account to share this thought that has been brewing since easter. I sometimes scan the boards on here to keep track of civ news, but for the time being I have little time for video games and even less so video game forums, so be nice if I am completely unoriginal and this has been discussed before on the boards in some shape or form. If this is unrelated or something, I want to apologize to the mods already for my ignorance to forum rules. My opinions are based on some hundred hours in Civ6, but as a long time player since 3. Also, forgive me for the long post.
Here's the thought: what if the game had a new Great Person type: Great Philosophers. The Great Philosopher could help introduce large expansions to areas of the Civ games that in my view has the potential to be many more times interesting: Diplomatic Victories, ideologies, policies and governments, as well as making the civic tree more interesting. Some of the ideas might be vague, so my hope is to start a discussion and hopefully develop something through the discussion it brings, and that Firaxis picks it up somehow.
First off, I imagine a complete overhaul of the government and ideology system. In my mind, ideologies should play more like religions do in the current game, with way more bonuses and penalties, not to mention different gameplay styles based on what you choose, especially in the late game. I know that it is possible in the current game to declare ideological and religious casus bellis, but it's kind of weird how you have religious combat, but little to no ideological combat among the Civs, or as a problem domestically in your civ. Why are there no threatening ideologies spreading around your civilization, or the world for that matter? Where is the dangerous demagogue and the inspiring speaker? I am not thinking about a return to the CIV5 system either, I like the policy cards and slots. What I am suggesting is a new ideology system that impacts the governments and policies way more, as well as forces you to make important, long-lasting decisions to a much larger degree.
Ideologies and governments feel like buttons I press with plusses and minuses, not as an ideology with very serious, important impact. Imagine if you could use spies to spread propaganda in support of your Communist workers revolution, or spread your liberal ideas through the radios and televisions (culture)? What about an ideological/cultural boycott system? Censorship of certain political views, both locally and globally? Imagine how cool it would be if you could actually experience civil wars/mass rebellion like you do in the Dramatic Ages mode, but due to deep ideological conflict. This would make paying attention to the spread of ideologies important.
This is where the great philosopher comes in. In some ways, it is also logical to keep philosophers as part of the Great Artists (Machiavelli) and Great Scientists (Hypatia). But what I am suggesting is a completely new type of Great Person. They may, by all means, still impact both science and civics/culture, but another logical use would be to governments and ideologies.
I am well aware that the domain of politics and the domain of philosophy in many ways are very different, but it would not be too far off if the Great Philosopher provided your civilization with unique policy cards that only your civilization may use. Maybe Great Philosophers even can found certain ideologies/government types unique to the civ that acquired the Great Philosopher, or special variations of universally available idoelogies? Maybe the Great Philosophy ideology can be acquired by other players through spread, for good or bad? It could also make sense that acquiring some Philosophers will lock others, as they are not compatible philosophically/ideologically. It's also logical that Great Philosophers could give inspirations to civics in the civics tree. Perhaps Great Philosophers, either in the same way as religious units or by creating a "Great Inspiration" work, can spread ideologies/ideas the same way Tourism works, as well as through trade?
Perhaps this is a bit too much with the current systems in the game, and that Ideology should be a completely new system implemented with Civ7 where Great Philosophers is a way to interact and grant bonuses/disadvantages, just like the other Great People with the current systems?
So what do you think?
I am new here and created this account to share this thought that has been brewing since easter. I sometimes scan the boards on here to keep track of civ news, but for the time being I have little time for video games and even less so video game forums, so be nice if I am completely unoriginal and this has been discussed before on the boards in some shape or form. If this is unrelated or something, I want to apologize to the mods already for my ignorance to forum rules. My opinions are based on some hundred hours in Civ6, but as a long time player since 3. Also, forgive me for the long post.
Here's the thought: what if the game had a new Great Person type: Great Philosophers. The Great Philosopher could help introduce large expansions to areas of the Civ games that in my view has the potential to be many more times interesting: Diplomatic Victories, ideologies, policies and governments, as well as making the civic tree more interesting. Some of the ideas might be vague, so my hope is to start a discussion and hopefully develop something through the discussion it brings, and that Firaxis picks it up somehow.
First off, I imagine a complete overhaul of the government and ideology system. In my mind, ideologies should play more like religions do in the current game, with way more bonuses and penalties, not to mention different gameplay styles based on what you choose, especially in the late game. I know that it is possible in the current game to declare ideological and religious casus bellis, but it's kind of weird how you have religious combat, but little to no ideological combat among the Civs, or as a problem domestically in your civ. Why are there no threatening ideologies spreading around your civilization, or the world for that matter? Where is the dangerous demagogue and the inspiring speaker? I am not thinking about a return to the CIV5 system either, I like the policy cards and slots. What I am suggesting is a new ideology system that impacts the governments and policies way more, as well as forces you to make important, long-lasting decisions to a much larger degree.
Ideologies and governments feel like buttons I press with plusses and minuses, not as an ideology with very serious, important impact. Imagine if you could use spies to spread propaganda in support of your Communist workers revolution, or spread your liberal ideas through the radios and televisions (culture)? What about an ideological/cultural boycott system? Censorship of certain political views, both locally and globally? Imagine how cool it would be if you could actually experience civil wars/mass rebellion like you do in the Dramatic Ages mode, but due to deep ideological conflict. This would make paying attention to the spread of ideologies important.
This is where the great philosopher comes in. In some ways, it is also logical to keep philosophers as part of the Great Artists (Machiavelli) and Great Scientists (Hypatia). But what I am suggesting is a completely new type of Great Person. They may, by all means, still impact both science and civics/culture, but another logical use would be to governments and ideologies.
I am well aware that the domain of politics and the domain of philosophy in many ways are very different, but it would not be too far off if the Great Philosopher provided your civilization with unique policy cards that only your civilization may use. Maybe Great Philosophers even can found certain ideologies/government types unique to the civ that acquired the Great Philosopher, or special variations of universally available idoelogies? Maybe the Great Philosophy ideology can be acquired by other players through spread, for good or bad? It could also make sense that acquiring some Philosophers will lock others, as they are not compatible philosophically/ideologically. It's also logical that Great Philosophers could give inspirations to civics in the civics tree. Perhaps Great Philosophers, either in the same way as religious units or by creating a "Great Inspiration" work, can spread ideologies/ideas the same way Tourism works, as well as through trade?
Perhaps this is a bit too much with the current systems in the game, and that Ideology should be a completely new system implemented with Civ7 where Great Philosophers is a way to interact and grant bonuses/disadvantages, just like the other Great People with the current systems?
So what do you think?
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