ricolikesrice
Chieftain
- Joined
- Jul 23, 2009
- Messages
- 60
Since this is a bit
too big for the bug thread I thought it may (hopefully) deserve its own topic and greatly look forward to constructive criticism, pointing out flaws, your opinions and even better suggestions. Here goes:
Heya, with patch I ahwaric is making it possible for mages (and priests) to upgrade to immortals. Imho a very welcome change that I look greatly forward too since I personally always felt immortals (except the vampire lord UU) were a bit lacking (not necessarily gameplay- but flavourwise) for how late-game they are.
As already posted in the bug report thread however I think it would be great if one would take this one step further and also makes archmages able to upgrade into immortals. Mind you we re talking about something that will only affect you very late game as it requires 2 very expensive techs (strength of will AND divine essence).
My main reasoning behind this was that I was always annoyed by lichdom being the only way to get 8 casters who can learn & use 3rd sphere spells which meant two things:
a) if you want to play a good civ you either play against flavour (empyrean following amurites using liches ? ljosfalar using liches ? etc. etc.) or you play with half the magic you could be playing with if you didnt give a crap about flavour.
b) Death Mana , arguably one of the most powerful spellspheres thanks to great summons with death affinity & the tower of necromancy further boosting those summons, was even more awesome than just merely being awesome.
So I rooted for this change with the intention of Immortals, rather then liches, being the 2nd batch of four 3rd sphere caster for any civ. Liches would obviously still be kept, however not as their own unit but a promotion that grants different graphics, difference race(undead) and improved combat strength. Heck, for those pure evil civs, you could with this change actually have 8 liches, 4 of them immortal and with even higher strength and access to melee promotions.
So its in no way a nerf to liches except in that you would now no longer be able to get eight 3rd sphere casters as soon as you researched strength of will but needed divine essence for that.
However when Magister Cultuum replied, I noticed this has one big flaw: some civs (Sheaim, Luichurp and Scions come to mind, did I forget any?) DONT have immortals and thus this change would mean that these civs - who all have quite a bit of magic in their flavour would be limited to four 3rd sphere casters only whereas everyone else had 8.
Now how to fix that, I thought the best way would be giving those 3 civs their own unique Immortal UUs further adding flavour and uniqueness to those civs:
1. Sheaim:
Immortal-Replacement: Devourer of Dreams (requires divine essence)
Graphics used: Eater of Dreams, if possible bigger and slightly different colouring to differentiate both units from each other.
Cannot be built, must be upgraded from a Eater of Dreams minimum lvl 12
Stats: arcane unit, 7 base strength + 4 unholy, 2 movement points
starts with channelling I,II,III, 1 free promotion and immortality (1shot promotion)
Can use Consume Soul (if Consume Soul is used by Devourer it also adds the immortality promotion in addition to the normal effects that Eater of Dreams get, idea is from Magister Cultuum and i really like it )
Idea behind this: What seperates this from other immortals is that the devourer remains an arcane unit and thus cannot get all the promotions that the melee-immortals get, neither can it
use bronze/iron/mithril weapons. Also the immortality is not permanent but lost upon getting killed these drawbacks are made up by higher base strength than regular immortals, faster movement & a free promotion (as normal for arcane unit upgrades).
2. Scions:
Immortal-Replacement: Wraithguard (requires divine essence)
Graphics used: those of the scion archmage UU but 3 of them instead of a single guy
Cannot be built, requires 3 of the scions archmage UU on the same tile to use the (new)
form wraithguard ability you obviously lose those 3 in the process (incl. their promotions in the process of binding they forget their previous experiences or something like that)
Stats: disciple unit, 7 base strength + 2 unholy, 1 movement point, immortal
starts with channelling I,II,III
Can get the necromancy promotion after killing a living unit (like other scions arcane UUs)
Idea behind this: Main difference between this and other immortals is the process that they are created though to be honest the idea came to me as a workaround for having a look that seperates it from the normal archmage UU without requiring new art and a workaround to keep the ability to gain necromancy with killing living units.
3. Luichurp
Since Luichurp already have the Bonegolem as immortal replacement but this one doesnt fit my purpose for a 2nd batch of 3rd sphere casters .
New Unit: (of course also national limit of 4 like other immortals): Runesmith
(requires divine essence and strength of will )
Graphics used: dwarven archmage + golem as a pair ( like hunter + animal)
Cannot be built, must be upgraded from a luichurp archmage of minimum lvl 12
Stats: arcane unit, 12 base strength, 1 movement, immortal
starts with channelling I,II,III, 1 free promotion
Idea behind this: the golem is the bodyguard of the caster but since it still remains an arcane unit i.e. doesnt have the benefit of getting melee promotions like other immortals I decided to give him the highest base strength and 1 free promotion to make up for it. (similar to Sheaim Devourers but those have slightly lower str because they can also use consume soul ).
So what do you guys think ?
-Do you prefer to keep things as they are (needing death mana if you want eight 3rd sphere casters) ?
-And if not would you prefer a much easier/simpler just make archmages have a national limit of 8 and change lichdom to a promotion route to deal with this issue ?
-Do you think my suggestion would make immortal(UU)´s too strong even though its very lategame ?
-Did I miss any civ that also doesnt have immortals ?
-Are the immortal UU suggestions good or is there better alternatives ?

Heya, with patch I ahwaric is making it possible for mages (and priests) to upgrade to immortals. Imho a very welcome change that I look greatly forward too since I personally always felt immortals (except the vampire lord UU) were a bit lacking (not necessarily gameplay- but flavourwise) for how late-game they are.
As already posted in the bug report thread however I think it would be great if one would take this one step further and also makes archmages able to upgrade into immortals. Mind you we re talking about something that will only affect you very late game as it requires 2 very expensive techs (strength of will AND divine essence).
My main reasoning behind this was that I was always annoyed by lichdom being the only way to get 8 casters who can learn & use 3rd sphere spells which meant two things:
a) if you want to play a good civ you either play against flavour (empyrean following amurites using liches ? ljosfalar using liches ? etc. etc.) or you play with half the magic you could be playing with if you didnt give a crap about flavour.
b) Death Mana , arguably one of the most powerful spellspheres thanks to great summons with death affinity & the tower of necromancy further boosting those summons, was even more awesome than just merely being awesome.
So I rooted for this change with the intention of Immortals, rather then liches, being the 2nd batch of four 3rd sphere caster for any civ. Liches would obviously still be kept, however not as their own unit but a promotion that grants different graphics, difference race(undead) and improved combat strength. Heck, for those pure evil civs, you could with this change actually have 8 liches, 4 of them immortal and with even higher strength and access to melee promotions.
So its in no way a nerf to liches except in that you would now no longer be able to get eight 3rd sphere casters as soon as you researched strength of will but needed divine essence for that.
However when Magister Cultuum replied, I noticed this has one big flaw: some civs (Sheaim, Luichurp and Scions come to mind, did I forget any?) DONT have immortals and thus this change would mean that these civs - who all have quite a bit of magic in their flavour would be limited to four 3rd sphere casters only whereas everyone else had 8.
Now how to fix that, I thought the best way would be giving those 3 civs their own unique Immortal UUs further adding flavour and uniqueness to those civs:
1. Sheaim:
Immortal-Replacement: Devourer of Dreams (requires divine essence)
Graphics used: Eater of Dreams, if possible bigger and slightly different colouring to differentiate both units from each other.
Cannot be built, must be upgraded from a Eater of Dreams minimum lvl 12
Stats: arcane unit, 7 base strength + 4 unholy, 2 movement points
starts with channelling I,II,III, 1 free promotion and immortality (1shot promotion)
Can use Consume Soul (if Consume Soul is used by Devourer it also adds the immortality promotion in addition to the normal effects that Eater of Dreams get, idea is from Magister Cultuum and i really like it )
Idea behind this: What seperates this from other immortals is that the devourer remains an arcane unit and thus cannot get all the promotions that the melee-immortals get, neither can it
use bronze/iron/mithril weapons. Also the immortality is not permanent but lost upon getting killed these drawbacks are made up by higher base strength than regular immortals, faster movement & a free promotion (as normal for arcane unit upgrades).
2. Scions:
Immortal-Replacement: Wraithguard (requires divine essence)
Graphics used: those of the scion archmage UU but 3 of them instead of a single guy
Cannot be built, requires 3 of the scions archmage UU on the same tile to use the (new)
form wraithguard ability you obviously lose those 3 in the process (incl. their promotions in the process of binding they forget their previous experiences or something like that)
Stats: disciple unit, 7 base strength + 2 unholy, 1 movement point, immortal
starts with channelling I,II,III
Can get the necromancy promotion after killing a living unit (like other scions arcane UUs)
Idea behind this: Main difference between this and other immortals is the process that they are created though to be honest the idea came to me as a workaround for having a look that seperates it from the normal archmage UU without requiring new art and a workaround to keep the ability to gain necromancy with killing living units.
3. Luichurp
Since Luichurp already have the Bonegolem as immortal replacement but this one doesnt fit my purpose for a 2nd batch of 3rd sphere casters .
New Unit: (of course also national limit of 4 like other immortals): Runesmith
(requires divine essence and strength of will )
Graphics used: dwarven archmage + golem as a pair ( like hunter + animal)
Cannot be built, must be upgraded from a luichurp archmage of minimum lvl 12
Stats: arcane unit, 12 base strength, 1 movement, immortal
starts with channelling I,II,III, 1 free promotion
Idea behind this: the golem is the bodyguard of the caster but since it still remains an arcane unit i.e. doesnt have the benefit of getting melee promotions like other immortals I decided to give him the highest base strength and 1 free promotion to make up for it. (similar to Sheaim Devourers but those have slightly lower str because they can also use consume soul ).
So what do you guys think ?
-Do you prefer to keep things as they are (needing death mana if you want eight 3rd sphere casters) ?
-And if not would you prefer a much easier/simpler just make archmages have a national limit of 8 and change lichdom to a promotion route to deal with this issue ?
-Do you think my suggestion would make immortal(UU)´s too strong even though its very lategame ?
-Did I miss any civ that also doesnt have immortals ?
-Are the immortal UU suggestions good or is there better alternatives ?