kumquatelvis
Prince
- Joined
- Feb 27, 2007
- Messages
- 310
Perhaps I'm unusual, but I never build catapults or canons. Early in the game you can usually beat the AI to the stooges, or just build a few extra units and then ignore the low defense bonuses. Later on you can use mages, high withdrawal units, or highly promoted city attacking melee units (or a mix of all three). And I think that the reason for this is that the siege weapons are just so slow. They can't take mobility, they can't be hasted, and slowing down your entire army to a move rate of one makes wars take forever. To mkae it worse, when you finally do make it to the city you need to wait another turn while they rest (as opposed to mages that can blast right away, or even in advance if you have fireballs).
I've got a couple of suggestions, and would be glad to hear more. I think it would be fun to tow along a bunch of cannons if I could only justify the effort.
Ideas
I've got a couple of suggestions, and would be glad to hear more. I think it would be fun to tow along a bunch of cannons if I could only justify the effort.
Ideas
- Engineering or Machinery grants catapults the raiders promotion (ideally for free). This would represent that wheeled vehicles are good on roads, but not so much out in the wilderness. Since they would still have a movement rate of one there would be no concerns about them replacing horsemen or recon units as true raiders.
- Let them bombard on the same turn that they moved. This would put them more on par with mages. Letting them bombard and attack might be too much, but even then it might be ok.
- Cannons could bombard from a space away (putting them further on par with mages, and encouraging sorties).
- Allow Air 1 to grant them the "light" promotion. It would make that spell sphere useful on inland maps, and work as a haste spell for the siege weapons (at a cost of attack strength). For fun Earth 1 could also grant "heavy," but that might be a bit much.
- Allow them to be disassembled and then reassembled on location (might be too difficult for the AI).