Blkbird
King
- Joined
- Oct 29, 2005
- Messages
- 860
In turnchat logs and during discussions, it's often to vage to sage things like "Archer moves south east". I believe it's much better to write down precisely how a unit has moved each turn. For that I suggest the following notation theme, named Numkey Notation, which I've invented for my personal singlegame logs (yes, you need one if you're a fanatic micro-manager like me):
1a. Use numbers to indicate movement directions: 1 = south west, 2 = south, ..., 9 = north east. It's the same pattern as the numblock keyboard shortcuts you can use to move units around.
1b. If a unit moves several spaces in a turn, write the numbers one after another, just like the keys you would press to navigate the unit: 363 = one space SE, then one space E, then one space SE again.
2a. If a unit engages in a fight and kills an enemy, use "#" (as "checkmate" in chess) to note it: 4# = moved one space W and killed an enemy there, 9#1 = moved one space NE, killed an enemy there, and moved back automatically because there are more enemy units there so we can't occupy the space.
2b. If a unit fights, fails to kill the enemy, but successfully withdraws, use "+" (as "check" in chess) to note it: 8+2 = moved one space N, fought and withdrawn back.
2c. If a unit fights and dies, use "-" (as "strikethrough") to note it: 7- = moved NW, fought and got killed.
3. Use "0" to note "fortify" or "sleep": 220 = moved two spaces S and fortified.
4. To note certain points on the map, use significant geographical feature as reference point, and note the difference in X- and Y-axis (W/S or right/down as positive, E/N or left/up as negative): Peak +1/-2 = one space E and two spaces N of the peak (provided there is only one peak we could have possibly talking about, so confusion is ruled out), Karakorum -4/0 = four spaces W of Karakorum, Gold 0/0 = exactly where that gold is.
1a. Use numbers to indicate movement directions: 1 = south west, 2 = south, ..., 9 = north east. It's the same pattern as the numblock keyboard shortcuts you can use to move units around.
1b. If a unit moves several spaces in a turn, write the numbers one after another, just like the keys you would press to navigate the unit: 363 = one space SE, then one space E, then one space SE again.
2a. If a unit engages in a fight and kills an enemy, use "#" (as "checkmate" in chess) to note it: 4# = moved one space W and killed an enemy there, 9#1 = moved one space NE, killed an enemy there, and moved back automatically because there are more enemy units there so we can't occupy the space.
2b. If a unit fights, fails to kill the enemy, but successfully withdraws, use "+" (as "check" in chess) to note it: 8+2 = moved one space N, fought and withdrawn back.
2c. If a unit fights and dies, use "-" (as "strikethrough") to note it: 7- = moved NW, fought and got killed.
3. Use "0" to note "fortify" or "sleep": 220 = moved two spaces S and fortified.
4. To note certain points on the map, use significant geographical feature as reference point, and note the difference in X- and Y-axis (W/S or right/down as positive, E/N or left/up as negative): Peak +1/-2 = one space E and two spaces N of the peak (provided there is only one peak we could have possibly talking about, so confusion is ruled out), Karakorum -4/0 = four spaces W of Karakorum, Gold 0/0 = exactly where that gold is.