Suggestion: Notation theme for unit movements and point locations on the map

Blkbird

King
Joined
Oct 29, 2005
Messages
860
In turnchat logs and during discussions, it's often to vage to sage things like "Archer moves south east". I believe it's much better to write down precisely how a unit has moved each turn. For that I suggest the following notation theme, named Numkey Notation, which I've invented for my personal singlegame logs (yes, you need one if you're a fanatic micro-manager like me):

1a. Use numbers to indicate movement directions: 1 = south west, 2 = south, ..., 9 = north east. It's the same pattern as the numblock keyboard shortcuts you can use to move units around.

1b. If a unit moves several spaces in a turn, write the numbers one after another, just like the keys you would press to navigate the unit: 363 = one space SE, then one space E, then one space SE again.

2a. If a unit engages in a fight and kills an enemy, use "#" (as "checkmate" in chess) to note it: 4# = moved one space W and killed an enemy there, 9#1 = moved one space NE, killed an enemy there, and moved back automatically because there are more enemy units there so we can't occupy the space.

2b. If a unit fights, fails to kill the enemy, but successfully withdraws, use "+" (as "check" in chess) to note it: 8+2 = moved one space N, fought and withdrawn back.

2c. If a unit fights and dies, use "-" (as "strikethrough") to note it: 7- = moved NW, fought and got killed.

3. Use "0" to note "fortify" or "sleep": 220 = moved two spaces S and fortified.

4. To note certain points on the map, use significant geographical feature as reference point, and note the difference in X- and Y-axis (W/S or right/down as positive, E/N or left/up as negative): Peak +1/-2 = one space E and two spaces N of the peak (provided there is only one peak we could have possibly talking about, so confusion is ruled out), Karakorum -4/0 = four spaces W of Karakorum, Gold 0/0 = exactly where that gold is.
 
This is very time consuming and would elongate our TCs extremely ... I think it is unnecessary - saying "Warrior near City X moves E then S and attacks archer" is fine, and easier to read. The only way I could see this being done is if we mod a logging utility to output something like this; related discussion about an auto-log utility. Having a person do it would take forever.
 
I understand the desire for complete information, but as someone that's run multiple game sessions, during both peace and war, I can't help but think of how this would lengthen these sessions.

Ideally, any instructions for moving units around will include the destination and any special route that should be used. For scouting, a vague "scout west" is best, as we don't know the terrain.

I'm hoping that we'll adopt many of the same conventions we use now for playing saves - around 10ish turns per session, and save every 5 turns. This usually provides enough feedback to allow interested citizens to recreate the actions of the player.

The use of an auto-logger mod might help with this, as it could provide detail on many game events without requiring the DP to actually enter everything.

-- Ravensfire
 
I've seen this notation used on another civ site for game reports, not sure which one, maybe Apolyton? CFC is pretty standardized on NESW and I fear too many people would have to adopt new habits to use a different notation.

Also over the past few games we have slowly moved away from excruciating detail and more towards general directions like exploring in an easterly direction.
 
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