graves_09
Fighter Ace
- Joined
- Aug 8, 2007
- Messages
- 63
I would make carriers much more important. I have found that they are pretty much worthless units. After providing air cover to an initial amphibious assault the air units can be land based to provide better cover and attack. I would increase the limit of planes to at least 4 and maybe 5 or 6. I would also allow orbiting aircraft to intercept incoming ships. Perhaps allow the orbiting carrier aircraft to have an automatic air strike against the attacker before the defending naval unit defends normally. This feature would unavailable to land based aircraft to give carrier basing some advantage. In the real world a carrier air group would not allow any enemy ships anywhere near it without significantly harassing it or sinking hostiles. Another option (and maybe simpler) is to have the strength of the carrier increased +75% with every aircraft based on it. This could simulate the addition strength of a fully loaded carrier. The fully loaded carrier should be stronger than the missile cruiser and especially the battleship (maybe even a +20% against attacking battleships). A carrier in the real world represents one of the most powerful navy units and in CIV they are mostly worthless. I have rarely seen an AI build one. While I know some will say that civ is a game and not suppose to be realistic, anyone with any knowledge of naval warfare knows that the carrier is perhaps the most significant advancement since steel hulls and the game does not do this justice.