You all make fair points to what imperialism is. I do however still have issues with reducing civil disorder and reducing motherland unhappiness for an imperialistic bonus though. They are very inappropriate as that is essentially saying that an imperialistic leader
always makes for a happy, easy and quick city take over - which isn't the case. Likewise, Imperialism isn't about having a big empire or a well run empire. It is about aiming to exert control over other empires. As such I think the trait should be more about power than about being capable of managing the accumulated power. If you look at Vicky - she is Financial/Imperialistic. Imo, the Financial trait reflects the empires ability to manage a large empire. Likewise, Julius - being Organised/Imperialistic - reflects the large, well run empire of the Romans. I don't think Imperialistic should have any 'great at managing an empire' trait bonuses. Imperialistic should only have a 'this will make it easier for me to exert control over other nations' trait bonuses. Sadly though, in its current state, the GG bonus falls short of that.
Krikkitone said:
Actually I think that is to some degree what it was, a Truly Imperialistic leader didn't conquer France, a Nationalistic Leader did... and that is where I see the distinction, Romans, Mongols, and Persians all essentially tried to exert political control much more than cultural control over their conquests.
I was only using the Germans as an (apparently bad) example. The Mongols weren't exactly loved when they conquered. Do you think giving Genghis a reduced motherland unhappiness bonus is appropriate? For Cyrus I would say it is, but I think that's what Charismatic represents. The same could be said for the British settling in America (with the American Indians) and Australia (with the Aborigines). Where I see it, having a reduced motherland unhappiness shouldn't be associated with Imperialistic. If anything, it should be associated with Charismatic. Likewise with reduced civil disorder.
Probably adding on 1/2 Price Jails and some tweaks to GG to make them a bit more common/useful would be best (I like the idea of moving Instructors to Education and dropping it for Academies (maybe even require Literature/another early tech for Mil.Academies, so that Early GGs Have to be Leaders) That way an Imperialist will have More Military cities rather than just better trained units.
Fantastic! Maybe making it so the Instructor is for Education and Military Academies are for maybe Military Tradition (hmm, maybe a bit far up the tree, but you get the idea - Literature is good). That way all conquests before then would have to use them as warlords. The 1/2 price Jails is also a good idea. Unfortunately I cannot get support for helping me with changing the SDK in order to give a true +100% increase
mjs0 said:
Watiggi, we must be looking at different definitions of imperialism .
Actually I wouldn't argue for excluding your definition, I just think it is a little narrow, focusing on one end of the spectrum of imperialism, whereas I was focusing on the other end of the spectrum. To be more specific I was focusing on the acquisition of remote colonies and territories (think British Empire) rather than conquering immediate neighbours.
Yep. I think the term that defines imperialism is 'being able to acquire'. I think Imperialistic leaders seek to acquire that which allows them to acquire. I tend to focus it on military because of the game dynamics limit the leaders ability to 'acquire'. Maybe that is why the settler bonus exists - to facilitate the acquisitions of resources. Sadly, I just wish the AI knew this and acted accordingly. I do however believe that there is a distint difference between being able to acquire and being able to keep and I think the latter should be excluded from Imperialistic.
mjs0 said:
I focused on the forbidden palace as a way to facilitiate the colonial feel of outlying branches of an empire without crippling the economy of the central core.
Yeah I see where you're comming from. I just look at it from the Expansive vs Organised perspective: Expansive can allow the person to expand fast, but this doesn't mean that a) it will end up with a large empire and b) that the empire will be well looked after. Likewise with Organised, it doesn't mean that the empire will end up large. It means that the empire will end up well looked after (financially speaking). For Imperialistic, I think the line should be drawn in between the ability to acquire and the ability to keep. Financial and Organised reflect the ability to manage (to keep) and this is why I believe Vicky and Julius both have Financial and Organised.
mjs0 said:
I don't think Civ4 has a good model for colonies and territories, you have a stark choice...conquer all and suffer economically or accept capitulation and lose much control, neither of these represent well the actual situation in the age of imperialism when colonies and territories were under the direct rule of the imperial owner and were of enormous economic benefit to that owner.
Yeah, I agree. But again, I believe that this is where the Financial trait for Vicky comes into it. It reflects the ability to make profitable large empires. I guess the issue here is the distance maintanence system in it's own right. But I would prefer that not to be associated with imperialism because, in many ways, imperialism leads to management issues (through the constant process of acquisition) which doesn't necesserily result in a well run empire.
Scaramanga said:
I see an Imperialistic leader as one that is "guarding all the doors and holding all the keys". Meaning, like the British Empire, they didn't have direct control over every single person - but holding important points such as Gibraltar and Hong Kong or the Suez gave them virtual control. I don't have much experience with the trait, having just gotten Warlords, but allowing a civ to place or conquer cities in important locations before rivals do through faster settler production and great general emergence would seem to do just that. Pure speculation though.
Yeah, I agree. The settler bonus does seem to point towards being able to either build a military earlier without compromising early game expansion or being able to capture choke points or good resources early. The thing that bothers me with it is that a) the human player can turn it into an Expansive trait and b) the AI doesn't make use of the bonus anyway (at least to what I have noticed anyway).
An to Antilogic: I like the March promotion idea. I also liked Krikkitone's suggestion for it being for Mounted and navy units (more appropriate and more balanced for Genghis - otherwise you'd have Genghis with Combat I, March units and cheap Barracks, to boot).
This is a nice thread
All in all, many a large empire has come crashing down simply because it expanded but didn't effectively manage what it acquired - it just simply used what it acquired to acquire more. To be Imperialistic isn't to be good at keeping what you have, it just means that you are good at
getting it.
edit: having said all this (and to contradict what I have said), look at all the leaders who have been given the Imperialistic trait vs though who didn't: Genghis did, Napoleon and Alexander didn't. Julius did and Augustus didn't. Genghis did and Kublai didn't. Hmmm. Maybe they have given it to leaders who passed on their empire to others after their death. That would imply that Imperialistic - at least in the games sense - has something to do with managing an empire, otherwise why didn't Alex or Napoleon get Imp? Maybe it was given to leaders who a) aimed to build an empire and b) passed that empire on?