EGY: good conditions, maybe Egypt should control these wonders by 500AD, but building them and the time constraint both seem acceptable.
IND: again, good. Perhaps controling any 3 other holy cities, but founding them is still very acceptable (and easier to code for).
CHI: I never have 200 units! Even when I'm conquering the world I have 100 tops. maybe 100 units by 1600AD? maybe this depends on difficulty (I play the medium level). I also agree that 4 Academies and 4 Pagodas may be better, especially if there is the time cap of 1000AD.
GRE: good conditions. If the barbarians wipe out Egypt and/or Persia? control 1 Egyptian/Persian city or is there a geographical boundary?
ROM: I like these conditions although I see room for exploit/circumventing the >=5 pop condition on those cities. This is one of the conditions that can be met early on or with forced slavery at any time.
PER: most acceptable. I notice there are no time caps for the Persians, so I suggest adding 1 to 2 or making the victory conditions more ambitious.
JAP: I've never played with Japan, but how difficult is it to achieve first place in score? I commonly see AI Japan in the top 5. Perhaps this is done only by risking cities on the continent.
ARA: a nice mix of conquest and Islam. Again, no time limits. I personally prefer ambitious goals to time limits but it seems if you limit most civs you should limit them all (at least once). My suggestion: put a cap on the 3 Holy Cities, 1258AD, or something.
SPA: This seems "new-world" heavy, but I don't mind. I agree that some leeway needs to be understood about "no English or French cities in 1700AD." a smart English AI would found a city right before the deadline and ruin your chances of expelling them.
FRA: A nice mix of colonization and culture.
ENG: control China!?! maybe with Warlords' vassel states this is feasible but rarely is my army this strong. Control 1,2 Chinese founded cities? When you say colonize American East Coast, etc. do you mean "found New York" or found St. Augustine, New York, and St. John's?
GER: the civ for the war-monger. Schoen. I guess the first to complete the tech tree is the most accurate way of judging tech supremacy, this may be little more than a by-product of conquering so much land. Perhaps a number of Universities/Observatories by 1870?
RUS: again, good mix.
MAL: a high emphasis on Gold. I've never had that much gold so i don't know how feasible it is, but I assume if you turn off science... but, Timbuktu was a great center of learning.
MON: ambitious, I like it.
INC: good, I assume if cities are founded before 1600AD and destroyed soon after will not ruin your winning chances. Should there also be a longevity limit for a city? If the city was in existence in 1595 AND 1600 then you miss out.
AZT: same, maybe expand "Spanish" to European, in the case that Spain doesn't survive the Middle Ages. Does "Central America" include the Caribbean?
AME: good choice in tasks. Maybe couple Alaska and Panama with any Pacific Island and move the date to 1900AD-ish.
Overall, well thought out. These are all easy to check and I think the deadlines will save our computers many unnecesary computations. On that note I do believe each civ should have at least one task that has a deadline. I also realize that these are the first draft of dates but I do not know how wise it is to have some coinciding (Spain conquers the Aztecs and Incas but Japan has never lost a city, who wins?). I also enjoy the fact that there is not too much overlap in goals. While Spain founds the first new world city, England can still be first to circumnavigate the globe. Kudos. And Thanks for putting in the time to come up with a full list.