- Mar 12, 2021
In terms of tracking the Civ VI CV then I agree it is hella confusing. If they do decide to go make a bunch of VCs again then I would say to go back to culture vs. tourism but to keep the ability to build national parks and seaside resort etc. My only criticism of Civ V's system was that it was almost exclusively dependent on getting great works so expanding that would make things less linear I'd say.Culture Victory in Civ 5 involved reaching cultural domination over your opponents. It was easy to understand (Tourism vs. Culture) and easy to track (literally just a meter.
Civ 6 Culture Victory's domestic vs international tourists is just confusing as factors keep changing you have no idea how well you are really doing.
On overhauling VCs. Sorry, but it's a terrible idea. You've made the Victory Conditions in your post extremely broad and vague.
The classic VCs are simplistic. Science victory is literally - reach X science goal first. Domination victory is literally - get all the capitals.
I feel like the simplistic nature of Civilization series as a whole flies over people's heads. Gents. Stop trying to make it complicated and confusing.
The reason why Civ has so many fans is because it's easy to understand at first glance.
Finally, yeah, I am not 100% on Religion, Economic or Diplomatic.
I couldn't really care less what they picked in the end, as long as it has a logical goal to reach and allows players to play around.
Interesting take-one of my main goals with this idea was to make the victory concept more simplistic than it is in Civ VI since, I agree, even those have become too bloated with systems and requirements. While the VCs I laid out are vague, they involve less discreet steps that all of the other VCs have. For example, for the SV you hav to build spaceports, and then get a bunch of techs, and then complete projects and the build this lazer station at multiple spaceports...and this is usually the simpliest VC to attain! But what if generating science and/or discovering later era techs could just inch you closer to that VC automatically without having to do X, Y, an Z? It streamlines the game and allows for the late game to not be a min/max to complete boring repetitive tasks since what you're being rewarded for is, at it's core, just gaining science/discovering techs.
I just think that achieving confusing and boring objectives in the late game only trivializes the game when the late game could be made more globally diplomatic or war-happy. The late game and VC in Civ should depend on global interactions instead of just isolating yourself on an island and trying to do vague side quests alone like we'd had in the past. Sure broader VCs like I laid out would take getting used to but it would be so much more liberating mentally and gameplay wise-your entire game wouldn't be tunnel visioned from turn 1 and since culture, science, religion, and economics all contribute to a VC, you can just see where the game takes you while still having a chance. Sure if you go hard the whole game in one of those areas you'll still succeed, but it just gives you options regardless of how you play. To be honest it'll make for an even simpler game which I think a lot of non-obsessive players will enjoy better. I thought of this after playing games with a bunch of my friends who don't play that often-I was trying to find something that'd work better for them and a couple agreed the multi-VC system was confusing/didn't like it. So...there's 2 datapoints to back up some kind of change to VCs lmao