Ah, I forgot to say (because I thought that was clear): in in XML/GameInfo/Civ4CorporationInfo.xml every cult has a certain value for bonuses. So in cosmogony it is 1:4 <iCommerceProduced>25</iCommerceProduced> (0.25 per bonus)For example; Cosmogeny, Isis, and Mithras all require rare resources, [...] Cults to give a bonus of 10 Research and 4 Culture, they need to get 1 / 0.4 per resource.
So the iCommerceProduced and iYieldProduced manage the amount of bonuses you need for eg 10 food. because of that BTS rounds up you'll need 90 in fertility cults and just 36 for isis for 10 culture.
your diagram is a good idea... in the German forumwe recently have a discussion about the cult bonuses too.... please have a look there.
thx about clams! is changed now.Typo: Civopedia / PAE Concepts / Cultivation / Seafood - Glams should be Clams.
When the map is zoomed out, most resources are in the wrong category, making it hard to find them.
I'm not sure if it's possible to fix that with the custom BonusClass you're using, unless the game has a way to show more filters than just Food/Luxuries/General.
and for the zooming-out thing I will have a look.


