Suggestions and Requests

I still think Byzantium's core in those maps is more accurate than what we've currently got in game. I also think we should go back to having the Ottomans not spawn if the player manages to fight off the Seljuk invasion.

I'm just sayin'!
 
There was this thread a while ago:
 
I still think Scouts are bad at their job since they're incredibly vulnerable to Barbarians and so can't go anywhere in the wild without dying, to the point I'd rather send an Archer or later a Spy. They need something more. Ideas:

- Sentry (+1 visibility) to better avoid dangers and reveal territory more efficiently.
- Bring back their 2:move:.
- Woodsman I/Guerilla I so they can get the second tier and extra movement with a Barracks (it's pretty difficult for them to get enough XP on their own).
- Ability to ignore open borders requirements (AI are pretty stingy with Open Borders in this game so Spies are generally better).
- Some withdrawal chance.
 
The Mongolia flip zone currently includes the Korean city of Gyeongseong, which I think it shouldn't, considering that territory was ruled by Koreans for nearly all of its history.

Furthermore I think the Mongol resurrection zone shouldn't include the areas of Manchuria.
 
I still think Scouts are bad at their job since they're incredibly vulnerable to Barbarians and so can't go anywhere in the wild without dying, to the point I'd rather send an Archer or later a Spy. They need something more. Ideas:

- Sentry (+1 visibility) to better avoid dangers and reveal territory more efficiently.
- Bring back their 2:move:.
- Woodsman I/Guerilla I so they can get the second tier and extra movement with a Barracks (it's pretty difficult for them to get enough XP on their own).
- Ability to ignore open borders requirements (AI are pretty stingy with Open Borders in this game so Spies are generally better).
- Some withdrawal chance.
I think bringing back his 2 :move: would be the most salient. Some other ideas, for the Recon unit line in general, that would make them more desirable/fun:
  • Having immediate access to promotions that increase movement, increase sightline, or reduce terrain movement cost
  • Gaining XP for stepping on a Tribal Village
  • Gaining a XP for every 20 unexplored tiles revealed
 
I still think Scouts are bad at their job since they're incredibly vulnerable to Barbarians and so can't go anywhere in the wild without dying, to the point I'd rather send an Archer or later a Spy. They need something more. Ideas:

- Sentry (+1 visibility) to better avoid dangers and reveal territory more efficiently.
- Bring back their 2:move:.
- Woodsman I/Guerilla I so they can get the second tier and extra movement with a Barracks (it's pretty difficult for them to get enough XP on their own).
- Ability to ignore open borders requirements (AI are pretty stingy with Open Borders in this game so Spies are generally better).
- Some withdrawal chance.
Please, no, I don't want to see Siberia blanketed in scouts from every Eurasian civ!
 
When selecting civics there is a clear indicator that certain civics are incompatible which is useful when trying to balance effective civics and stability concerns. Would it make sense to add an indicator that a civic is outdated/contemporary? I find it frustrating when I have poor stability from outdated civics and I have to scour through the civilopedia entry to figure out which one is causing the problem.
 
When selecting civics there is a clear indicator that certain civics are incompatible which is useful when trying to balance effective civics and stability concerns. Would it make sense to add an indicator that a civic is outdated/contemporary? I find it frustrating when I have poor stability from outdated civics and I have to scour through the civilopedia entry to figure out which one is causing the problem.
It's already shown by the little "blue arch with red dot" in F3 screen, labeled with "Neg" next to it.
 
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