NIKITAHAMA33
Chieftain
- Joined
- Jan 14, 2019
- Messages
- 2
While this is true it also makes sense for it to be relatively unimproved by farms and cottages for much of history as it was often dominated by nomadic pastoral cultures, for example the Scythians and later the Crimean Khanate. If I recall correctly I remember Ibn Battuta described much of this land as uncultivated in the 1300s, when he passed through. Perhaps an extra resource or floodplains could spawn in the 1700s to coincide with the Russian Empire's expansion into these areas?On the game map, the region of Ukraine and the Kuban has terrible soils, but this is terribly wrong, as it is super fertile land, higher than the Nile Valley in Egypt for example!
Food resources already spawn though.While this is true it also makes sense for it to be relatively unimproved by farms and cottages for much of history as it was often dominated by nomadic pastoral cultures, for example the Scythians and later the Crimean Khanate. If I recall correctly I remember Ibn Battuta described much of this land as uncultivated in the 1300s, when he passed through. Perhaps an extra resource or floodplains could spawn in the 1700s to coincide with the Russian Empire's expansion into these areas?
I must confess I haven't recently played many games that go late into the early modern period and beyond, I'll have to do that some time soon. I was also thinking about how these kind of discussions about high food yields in fertile areas also doesn't necessarily fit with the game itself, as high food yields need to go near population centres, rather than real life breadbaskets, I would almost love a mechanic for empires (maybe some civics only) where "unworked, improved food resources in the periphery of a civilisation add core population for stability calcs" in the same way worked towns in a core do. Forgive me if there has already been discussion of this kinda stuff recently, I might've missed it, but something like this suggestion would help simulate regions like the aforementioned Roman North Africa without actually adding some new mechanic of yields being transfered to another city.Food resources already spawn though.
That's true, the only exceptions in the whole map I can think of are generally in places that aren't so significant for most of the game: large grain growing rural regions that would be further from a large city's BFC in Australia, Brazil, Canada, and possibly some Siberian areas like Russia's Amur region.I don't think there has been much discussion of it, so I thought I'd clarify.
You're right that it does not make sense to place abundant food resources in areas where there aren't any big cities, even if these regions actually produce a lot of food, because food production in the game is more localised than in reality. Still, often it is possible to cheat around the edges. For example, south Russian/Ukrainian food spawns appear generally in reach of genuinely large cities like Kyiv and Volgograd. Similar arrangements exist in e.g. North American where Great Plains food resources are placed so they benefit places like Denver or Chicago.
Having spent my life in this part of the world, I can safely say that Portland is less important than Seattle. Sure, Portland is the most important fresh water port on the West Coast (which doesn't matter in Civ)... but Seattle and Vancouver both dwarf Portland in history and commerce (and arguably culture, though Portland's been a meme city since the 1970s). So if the city map needs to be adjusted to make Seattle and Vancouver both viable cities at the cost of Portland, so be it.I remember the Portland/Seattle/Vancouver trio being a bit of an issue when the map was being redone. They just don't play nicely with the mechanics without being too close together
The current positions are fine by themselves, they're two tiles apart — in the Mediterannean or in South-East Asia, they'd call it spacious. The issue is mostly the culture in such a late start.Having spent my life in this part of the world, I can safely say that Portland is less important than Seattle. Sure, Portland is the most important fresh water port on the West Coast (which doesn't matter in Civ)... but Seattle and Vancouver both dwarf Portland in history and commerce (and arguably culture, though Portland's been a meme city since the 1970s). So if the city map needs to be adjusted to make Seattle and Vancouver both viable cities at the cost of Portland, so be it.
Has ai Canada started actually founding a city on the west coast? I haven't played into the late game in quite a while lolThe current positions are fine by themselves, they're two tiles apart — in the Mediterannean or in South-East Asia, they'd call it spacious. The issue is mostly the culture in such a late start.
We could also imagine a "shove-off" upon Canada's spawn like it's done on other civ spawns, but on a larger scale : for 5-10 turns the Culture along the frontier is nullified unless there is a close-by city, in which case it would only keep the culture on the side of the frontier the city is — that frontier is very flat, making it easier to check. This way, no matter if Vancouver or Seattle is founded first and no matter who holds it, America/Canada can still found the other.
Though right now it's not a big issue either, only if you're unlucky playing Canada — and you can immediately launch a new game if so.
bonuses +
corporations.
effects assigned to late game buildings.I proposed an Egyptian wonder a while back that givesHere's a suggestion related to breadbasket / imperial resources: severely reduced the local tile resource yields and greatly increase the actual tradable resource yield (the ones limited to # of cities)
For example if rome takes Egypt, most of the grain should go to romes core - likewise England taking the subcontinent would syphon away most of the food and commerce the the banks and universities in the homeland.
to the wonder controller's capital - so Rome, Constantinople, Baghdad, or wherever, whoever owned that wonder would get bonus
in their capital.I too would like to see moreWhile that'd be a realistic effect, I feel like that might be too radical a change if it applies to the entire game and could have some unforeseen consequences. Civ IV doesn't really model the flow of food resources between far away regions, besidesbonuses +
corporations.
There could, however, be moreeffects assigned to late game buildings.
No, but the British could theoretically do so, it's on their settling map if I remember correctly. Never saw it in game, though.Has ai Canada started actually founding a city on the west coast? I haven't played into the late game in quite a while lol