A general design that highlight each era with their own relevant aspect, providing the opportunities for some civs to overtake previous powers changing the Status Quo. This model is based in two era's cicles of similar focus sucession like this:
- EXPLORATION 1 (Neolithic Era): Tribes moving around to find the best place to build your early cities, technologies of adaptation like agriculture.
- GROWTH 1 (Ancient Era): Build infrastructure like irrigation networks, quarries, ports, monuments, palaces, temples, etc. (Sumer, Egypt, Harappa, etc.)
- CONFRONTATION 1 (Classical Era): Agressive militar expansion over smaller factions and againts others empires (Persia, Macedonia, Rome, Maurya, Qing/Han)
- VINCULATION 1 (Medieval Era): Build common alliances on religion and dynastic relations to resist rival groups (Crusades, Caliphates, Khans, etc.)
- EXPLORATION 2 (Renaissance Era): New naval technology to reach whole new continents full of new resources to claim (Spain, Portugal, Dutch, etc.)
- GROWTH 2 (Industrial Era): The scientific advance allow to mechanize the production, fast population and city growing (Industrialization of UK, Germany, Japan, etc.)
- CONFRONTATION 2 (Around WW2): Direct massive, mechanized and fast war between world powers.
- VINCULATION 2 (Contemporary): The threat of total nuclear annhilation, the spread of humanistic values and the economic globalization induce to the use of more soft ways to secure your supremacy.