Hello,
I am a relatively newcomer to the RtW (And CivIV) but the mod has captivated me.
Anyway, as a Shining Internet Knight (that my introduction seems to imply), I would like to bombard you with my wishlist.
1)Unique Technologies
I did not tinker with the tech tree modding a lot but as far as I know, tech tree stays same for every nation.
However I think there might be a slightly messy way to get around this limitation by creating a tech branch that is locked to the other civs by not giving them the unlocking first tech in the branch (and the ability to research that tech)
This way, I think you could create seperate trees for each nation, It would look messy in the research screen but I think it might be worth it.
2)Training Facilities (Promotions)
*This one is partly inspired by the "Broken Star" mod that comes with BtS.
Promotions should come in 3 flavors (so to speak); ,
-the relentless training regiments that made first line German Troops US Rangers and Airborne, British Pilots and Commandoes so deadly
-the attached specialists like snipers, anti-tank teams, engineers
-and lastly the hard earned battlefield experience
Depending on the unit and nation, we should be able to spend some gold in cities with training facilities to spend a week or four to add a promotion to the unit:
(This is a rough suggestion)
US and British Paratroopers:
Paratrooper
Woodsman (1,2)
Guerilla (1,2)
March
Commando
Flanking
Mobility
Ambush
US Rangers:
Amphibious
Morale
Woodsman (1,2)
Guerilla (1,2)
March
Commando
Flanking
Mobility
Ambush
British Pilots:
Interception 1,2
Combat 1,2
German Frontline Armor
Blitz
Charge
Commando
Drill 1,2
Flanking 1,2
Leadership
Tactics
German Frontline Mechanized Troops
March
Pinch
Commando
Drill 1,2
Flanking 1,2
Leadership
Tactics
Each Unit should also have 1 to 3 "slots" (depending on what it is) to attach specialists to them, each specialist giving a % bonus
Attached Snipers= -%x enemy infantry strenght, negates enemy specialits x,y,z
Attached Engineers= +%x regeneration for armor, -%x enemy fortifications
Attached Anti Tank elements= +%x damage to armor
Attached Medical Support= +%x regeneration for infantry
Attached Field Artillery= additional first strike at x strenght, -%x to enemy fortifications
Attached Logistics= -%x support needs
Attached AA elements= additional first strike vs aircraft (and armor for German 88s)
Attached Communications= +%x withdrawal chance
Attached Scouts= +1 visibility
Attached Motorised Transportation= +1 movement for infantry
3)Production Facilities
Most of the war production was actually done in original factories (instead of Germans building "Panzers" in captured cities as it is done in Civ). Is there a way to keep that by limiting the production in captured cities to basic units like "conscripted" German aux. troops or scout cars? Also can you think of a way to "transfer" the captured cities production (applying penalties for distance and increasing overall maintenance costs) to original cities to boost production?
4)Buying Stuff as Netural / Small Countries
Most of the smaller nations had to supplement their limited war material productions by purchasing from outside sources. Can you create a way using the "corporations" to enable (represent) buying (building) stuff from (belonging to) Major Players? For example, if your city hosts a British trade consul, you coulld build Vickers tanks and Bristol Planes
As far as I know,
Britain sold Destroyers, Submarines, Tanks, Planes, MGs and Rifles
USA sold Tanks, Planes
A Dutch shipyard (front for Germany) sold Submarines
Spain sold (a) Submarine
Italians sold Submarines
Russians sold Tanks
French sold Tanks, Planes, MGs and Rifles
to my country before the war's start.
5)Differnt Unit Sizes
The game is based on division sized forces if I am not mistaken. However there are many instances where you would a smaller force would be sufficient. Would it clutter up to game too much if you included smaller (brigade and regiment) and bigger (corps and army) versions of the existing units?
Hopefully I will have a bit more to bombard you with soon. Till then!