Natan35
Mayor of St. Natansburg
A modded civ: Caral or the famous Australia.
pPlayer:InitUnit(GameInfoTypes["UNIT_ARTIST"], pPlayer:GetCapitalCity():GetX(), pPlayer:GetCapitalCity():GetY()):PushMission(GameInfoTypes["MISSION_CREATE_GREAT_WORK"])
local city = pPlayer:GetCapitalCity()
local unit = pPlayer:InitUnit(GameInfoTypes["UNIT_ARTIST"], city:GetX(), city:GetY(), UNITAI_ARTIST)
unit:PushMission(MissionTypes.MISSION_CREATE_GREAT_WORK, unit:GetX(), unit:GetY(), 0, 0, 1, MissionTypes.MISSION_CREATE_GREAT_WORK, unit:GetPlot(), unit)
Thanks, will be included in the next version.Here's a crash issue with Event named "Death of a Great Artist".
The issue is that code in CoreEvents.lua on line 635 has mashed together two methods: InitUnit and Pushmission:
Code:pPlayer:InitUnit(GameInfoTypes["UNIT_ARTIST"], pPlayer:GetCapitalCity():GetX(), pPlayer:GetCapitalCity():GetY()):PushMission(GameInfoTypes["MISSION_CREATE_GREAT_WORK"])
This should be broken down into two steps, like:
Code:local city = pPlayer:GetCapitalCity() local unit = pPlayer:InitUnit(GameInfoTypes["UNIT_ARTIST"], city:GetX(), city:GetY(), UNITAI_ARTIST) unit:PushMission(MissionTypes.MISSION_CREATE_GREAT_WORK, unit:GetX(), unit:GetY(), 0, 0, 1, MissionTypes.MISSION_CREATE_GREAT_WORK, unit:GetPlot(), unit)
I enjoy the current version, and thank you for it!
best, FA
Thanks, will be included in the next version.
Hey Sukritact, I am just curious when you think the next version will be released? If it's soon, I can hold off my Mayan LP for then. If not, I'll just play my next game on standard speed. Thanks.![]()
I was interested to see whether the AI used their decisions
While not directly on topic with your post, I can say that the AI does apparently use its decisions....
new to Civ and saw this mod in the most recent Marbozir LP and thought it looked great so I wanted to try it out myself.
but I don't even know how to install it. where do I put the files?
Is lagging a common issue when using mods? I saw Marbozir playing the game with the Events and Decisions-, InfoAddict- and Enhanced User Interface-mod.
I currently am playing a game with the same mods. Only play on a tiny map with 3 opponents. I play it on a laptop that usally has no problem playing standard or even large sized maps (except from the very late era, where there's a lot of lagging).
However, now I am expierencing a major lag, where selecting a unit takes 20-30 seconds. I've never had such a problem in the classical era with few units, and espicially when only playing against 3 opponents. I also have started a game without mods with 21 opponents - no problem whatsoever.
Can anyone explain this?
I started having this same problem this morning, but I don't have E&D installed right now.