Inherited turn: 1475 BC
Moved our spearman out of Roman territory. I establish embassies in all known AI capitols. Every one is building settlers! Persians will have another in 2 turns, Zulu in 3 and Romans in 5. Then checked our relations with our neighbors and found out that the Zulu have Mysticism and we don't. But they want Iron working and contacts with the Romans for it and I want to give them neither. We were researching Mapmaking but I changed it to Mysticism and balanced out budget. It is now due in 8 turns (Mapmaking would have been done in 24 turns). We are on the brink of tech supremacy! The Persians have a worker in there capitol. I ... cannot ... resist ... (and we
have an embassy in Persepolis, mind you) ... must ... buy ... worker. OK, I did it. Curse my weak character; I couldn't resist that luscious worker. If you all deem it unworthy of us, then I can redo my bout of turns. Our new worker will start the construction of the road to Hastings. Production in Hastings is changed to worker to get that city up to speed sooner rather then later. I'm not sure what to build in Nottingham so it is allowed to continue on the temple for the time being (3 turns to spearman, 8 to settler, there is plenty of time to change production).
Turn 1: 1450 BC
This turn saw some worker moves and some troop movements. And this:
We want that iron! Bad Zulu, go away!
Turn 2: 1425 BC
London built settler. Ordered up an archer to rid our land of the barbs harassing Hastings. It will take our settler 5 turns to get into position by that iron and the Zulu settler will be there in 2. To bad. Looking elsewhere: Hastings is a very oddly placed town. It doesn't fit into any kind of city grid. Now, where should I send that settler? It will have to walk S. Found the barbarian camp that is producing all those (two by now) pesky barbarians attacking Hastings (one of our scouts is standing just next to it...). So, our settler needs protection. The temple in Nottingham is transformed into a spearman, which will be fully trained next turn.
Turn 3: 1400 BC
I had to figure out a new dot map for our N expansion plans. This was what I came up with:
Comments on city placement (white dots, numbered 1 to 5 from N to S). My goal is to send our current settler to the 2:nd dot. The 5:th dot needs to be settled soon or we'll lose the shiny stones if we stick to this plan. There also need to be a temple there pretty soon (whipped, probably) to battle the Roman culture; we do
not want that city to flip. We also want as much as possible of that (pink) disputed land close to Cumae. City #1 and especially #2 can become good cities soon enough hence my goal to settle #2. Cities 3-5 are all placed on the coast to compensate all that rock and hills inland. Once they get harbors (in a very distant future) they can grow beyond tiny. Cities #1, #3 and #4 (and even more so the latter two) are low priority cities and can be skipped a couple of times for expansions in other directions. Yellow dots are tiles that (eventually) will overlap between cities. Black dots are outside any city reach.
You can see the 4 barbarians that showed up N of London. I had to cancel a road job close to York to send that worker to safety. The second unit in London is a worker and it is sent from Nottingham to help completing the road to Hastings and to repair any damages from the barbarians.
Nottingham built a spearman and it ran towards London. Ordered up a settler.
Turn 4: 1375 BC
Sent our settler and the spearman in London to the 2:nd white dot. The spearman rushing towards London took a detour and fortified the incense hill NE of London, awaiting the barbarian attack. The Hastings warrior stood up bravely and defeated its barbarian. There is much tension in York as 3 of the 4 barbarians approach the city.
In-between turn 4-5: Hlobane settled NE of Nottingham
Turn 5: 1350 BC
York survived two attacks. The third barbarian destroyed our irrigation NE of York. The barbarian #4 moved in closer to London and our spearman on the hill moved to the capitol to defend the city.
Turn 6: 1325 BC
The forces of London and York stood there ground and our London spearman got promoted to veteran. The archers of London completed their training and went barb-huntin' in S. A settler was ordered in London.
Turn 7: 1300 BC
York completed their granary and a settler was ordered. In S we now have a scout next to the spearman guarding the Romans. Our scout in N came into the reach of a barb and our scouting warrior was sent barb hunting in the jungle.
Now we have three settlers on the way. Too few warriors/spearmen though.
Turn 8: 1275 BC
Canterbury founded! Warrior ordered. We know Mysticism. Those funny looking beasts that eat grass, can they do us any good? In 9 turns we will know. It was the fastest tech to research and I wanted us to stay ahead in the tech race. There is no tech we want desperately any time soon anyway (?).
Turn 9: 1250 BC
Not much. York grows to a size 5. Had to take one of the laborers off of the workforce in the field and turn her into a tax collector to avoid civil unrest.
Turn 10: 1225 BC
Lots of worker movement. New worker in Hastings, ordered a warrior. Archer is in position to strike. A lone Roman warrior was sighted in the mountains bordering our spearman and scout.
Taxes at 1.9.0, 56g, income -1, Horseback riding in 5.