0) Inherited Turn - MM York to work a bonus grassland instead of wheat. Will grow
in one turn more, but halves the time to complete granary
- Changed London to produce Barracks instead of Spearman (thought
this to be wise if we're going to use Zarth's recommendation
to build settler/spear combos from here
1) 1725BC - Start worker on a mine where he finished a road.
- Hastings is founded, ordered to produce a Temple
- Workers finish irrigation, one starts road, other moves to bonus grassland
to start a mine/road combo
- Start one of the scouts towards the chokepoint (possibly to follow Erik Mesoy's
hint)
-Spearman reaches chokepoint
2) 1700BC - Worker starts mine, Spearman fortified on chokepoint
3) 1675BC - A Barb appears near Hastings! No way we can get someone there in time to defend or produce
a defender quick enough
4) 1650BC - Nottingham produces worker, starts on Temple
- Worker finishes irrigation near York, move to a bonus grassland for mine next turn
5) 1625BC - The barb ransacks Hastings for 45 gold
- Worker starts mine near Nottingham
- Worker starts mine near York
- Barb appears near Nottingham!
6) 1600BC - London finishes Baracks, start on Spearman
7) 1575BC - Barbs attack and fail. The people admire us and start building us a palace!
- Mine done near London, move worker to create road near Hastings
[The persians request an audience: They would like to trade The Wheel for Alphabet and 3 gold.
I accept]
8) 1550BC - Trade Masonry for Iron Working with the Romans
- Worker starts on road near Nottingham, which will connect it to our capitol
- Worker finishes mine, starts road near York
- MM York to work newly mined square instead of irrigated wheat. York
will grow in an extra turn, but lower turns to complete granary by 7
- Writing finishes, start on Map Making
- I dont establish embassies yet (should we?)
- London finishes Spear and fortifies in London, starts on Settler
- A scout spots another barb...probably headed for Hastings
[The Romans found Cumae RIGHT next to our spearman at the chokepoint]
9) 1500BC - London's cultural influence expands!
- As much as I hate to, production changed to Warrior in Hastings,
which finishes in 1 turn, with no wasted shields. Either this
or it gets sacked by barbs
[Romans demand that our Spearman leave their borders, I oblige]
10) 1475BC - Hastings finishes warrior, starts on Temple
- Start worker on road near Nottingham, where a mine was just finished
- Worker finishes mine near York, starts road
- Worker finishes road near York, moves to irrigated square for a possible road
I need to check science more, JUST realized that we can raise science and get Map Making in 26 turns (I believe) and break even, or stay where we are now and get it in 30 something.
Also...had a chance to buy some techs from civs, but they wanted something like 150 gold, so I declined. Is this ok?
Here's a screenshot:
And the save: