Sulla's Civilization IV Walkthrough

Sullla,

Great walkthrough but a couple of questions:

1) when you showed the London screen it still said 100% Arabian, how come there as no english? Is nationality gone in Civ4 or did you build a worker?

2)The pace of the game seems fast, is this because you are just hitting the key points or is it that the game just keeps hitting you with stuff?


3) the AI didnt seem like it put up too much of a fight is that because you've been playing it so long?

thanks for the walkthrough I cant wait until I get the game
 
+26 with Mansa Musa?! nice one..

I'm impressed the Romans found a way to take one of Hatty's cities, but I am also surprised Hatty didn't do a lot to protect herself, what was she doing?!

Great read Sullla, now its time for you to settle the new world!
 
Hey Sulla

Presumably Hatty had open borders with Caesar (which allowed the Romans to come through Egyptian territory and attack you) could you have asked Hatty to get rid of her open border treaty with Caesar instead of asking her to go to war with him?
 
Sulla I'm not seeing a next button. Only homepage and back. Which sucks because i can only read the first pages of your walkthroughs and I am quite interested in all the details.

So lemme know what's going on with that and awesom stuff by the way.
 
There is a Next button for me, but if it's not showing then just replace the number on the URL: it goes 1, then 1a, then 2, 2a, 3, etc.
 
Another enjoyable read.

However you have mentioned something this time which is of some concern to someone who hasn't yet got the game, and I would be grateful if you could tell me something more about it. That is: when you mentioned "The one weakness of the Civ4 AI when it comes to war is capturing cities" and you expressed surprise at Ceasar capturing a city. Despite whatever improvments Soren has made, is the AI still very poor at taking cities?

Thanks for any info on this.
 
The one weakness of the Civ4 AI when it comes to war is capturing cities
It sounds not very promising indeed. Another one was the Roman :smoke: move leaving the Indian city instead of helping out. Guess the part that you can help an ally with units will be purely for the human to tke advantage of.
And I saw Sullla attacking in stacks, seems the catapults attacking ain't that horrible for the human to counter. In fact, the Indian town had only 1 pult, something we are so used to see in Civ3. That was in fact a game breaker, the inability of the AI to fight a artillery war.

In fact, as stated yesterday, the AI seem to be complete pushovers, but that might be the level of difficulty. I certainly hope so.

On a positive note, the AI giving back the favor of declaring war for no cost seems promising.

I guess gameplay will tell.
 
Hey Sulla,

Possibly the best walkthrough I have ever seen, and certainly the best thread ever here on Civ Fanatics. You have provided a true feel for the game, as you set out to do, and reading about your civ and how they have stood/are standing the test of time is truely enjoyable. Not just because the game is good in itself (which it is) but because you have taken time to explain every intricate detail, and the logic behind each of your decisions.
Thanks for the walkthough...
Look forward to seeing part seven, the conclusion.
 
Great work Sulla.

So much information casually displayed. Its like reading all those early GOTM accounts again. I'm sure they had a huge impact on the way people approached Civ3.

You do this kind of thing so much better than anyone else.
 
A nice read again. Thank you also for answering my maintenance related question. :goodjob:
 
Sullla - I would like to ask a question about unit upgrades.

You mentioned earlier that these were quite expensive. If so does that prevent the AI from upgrading units? Will we see Spearmen around when Tanks etc can be built?

In your walkthrough you avoided building Riflemen/Infantry until you wanted to go to war and the units you are fighting all appear to be earlier era units - Spearmen, Longbowman etc. Is that normally the case - or just the way this game panned out.

So does the AI upgrade older units and does it build more modern units in the game? Also if you go to war against an AI Civ will it switch research to military Techs? Will it switch production to military units?

Thanks for a great write-up. :goodjob:
 
My civ4 game has been delayed until 11/3, so I really appreciate the walkthru. The walkthru as well as all of the comments are quite informative and will give me a heads up for when I finally get the game.

It makes me even more anxious to start playing.
 
Harrier said:
Sullla - I would like to ask a question about unit upgrades.

You mentioned earlier that these were quite expensive. If so does that prevent the AI from upgrading units? Will we see Spearmen around when Tanks etc can be built?

In your walkthrough you avoided building Riflemen/Infantry until you wanted to go to war and the units you are fighting all appear to be earlier era units - Spearmen, Longbowman etc. Is that normally the case - or just the way this game panned out.

So does the AI upgrade older units and does it build more modern units in the game? Also if you go to war against an AI Civ will it switch research to military Techs? Will it switch production to military units?

Thanks for a great write-up. :goodjob:

Actually on that it sounded like there was a base cost to upgrading so that upgrading from Warrior to Axeman to Maceman to Genadier might be more expensive than doing one upgrade from Warrior to Grenadier?

I have a feeling that may contribute to some of the Spearman/Tank complaints, because it means you want to wait on your upgrades, which means obsolete units will hang around a lot longer than if upgrading was worth doing anytime you had spare gold and an upgrade available. [because in Civ 3 the complaints were often around spearman in civs that could build riflemen, or at least musketeers]
 
Great Walkthrough Sullla. It's truly the best I've seen. You did a great job explaining every single point of the game. I'm exited to read the conclusion. Good Job!
 
Thanks for the vicarious game! My pre-order is still back ordered . . .
 
I've got the game, and I've been playing it some. Got a question or two:

Why do the "cathedrals" have different requirements? For instance, the Buddhist "cathedral" requires you build 4 temples first. (I think... I founded every religion EXCEPT Buddhism. Don't ask how much cheating I did. :D) The Hindu "cathedral," however, requires 12 temples. Since I only had nine cities, I never could build the Hindu "cathedral."

I tried to build the monasteries in each of my cities, but they went obsolete before. I'm so looking forward to tech slowdown mods. :) (That, plus an expansion of modern units...)
 
Sullla,
How does settling on resources work in Civ IV compared to Civ III?
As you know, in Civ III settling on strat and lux resources didn't matter but you lost the food if you settled on a cow, or wheat etc.
Now it seems obvious that you still don't want to settle on cows and such because you wouldn't be able to improve the tile with a pasture, but I am curious as to how it works exactly.
 
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