TinkerJohn
Chieftain
- Joined
- Feb 2, 2008
- Messages
- 38
Well folks I'd like to tell you about a recent game I tried as Sumeria.
First of all, I was very very impressed with these guys. They're UU and their UB are incredibly strong. I need to note I was playing as Spiritual/Philosopher (I love SE but am not impressed by any of India's UU or UB.) and on prince on a average start (3 resources in my start and 3 in the pyramid city). Now I understand that trait combo is different then normal, however for my strategy it would not have had a big effect (for example I would have gotten something other then Pyramids).
I was able to not only destroy the Zulus but also get the Pyramids engineer MC/Oracle built by 1500 BC. From there, you already have (cheap!) courthouses (a vital key in SE economies) and you go for currency to fix up your economy.
Here is another wild thing though. The Vultures coming out with City Attack 1 were still cheap enough to mass and overrun other civilizations. The Ziggs mean that RIGHT FROM THE START you can start building the triple buildings that make SE work. Even more wicked, Ziggs give +2 espionage, in an age when no one else has any. You choose early a dangerous civ you will eventually be attacking, and start putting espionage points to them. Basically you destroy a close person, and as you move to the next target you can send your spies in to steal/unrest.
So in conclusion why these guys rock...
Ziggerauts- Access to Courthouses very early, and save debate between Currency and CoL for empire support. Courthouses are one of the three key buildings for the beginning SE. ALSO by priesthood you can begin amassing espionage / great spy points against the enemy of your choice.
Vultures- Vultures at Bronze mean you can save time researching to Ironworking, and have a axeman with 20% more strength earlier.
Philosophy- There is a reason Gilg has sub-par traits. Wow. Getting all these options this early really made for a different game.
The Game- Currently my Vultures just annexed the Zulus and assimilated their cities. By 1000 BC I've got 5-6 cities. Next on the list is Ramses, who has only one city and has been wonder building. In his delicious city are the Hindu and Confucian holy shrines, Artemis, and Stonehenge. As my 10 man vulture army masses on the hills above it, scouts tell me they only have 3 regiments of archers. Additionally, Catherine has been totally infiltrated by my spies, and is ready to be attacked next. She is second on the power charts and noted for being a dangerous person.
First of all, I was very very impressed with these guys. They're UU and their UB are incredibly strong. I need to note I was playing as Spiritual/Philosopher (I love SE but am not impressed by any of India's UU or UB.) and on prince on a average start (3 resources in my start and 3 in the pyramid city). Now I understand that trait combo is different then normal, however for my strategy it would not have had a big effect (for example I would have gotten something other then Pyramids).
I was able to not only destroy the Zulus but also get the Pyramids engineer MC/Oracle built by 1500 BC. From there, you already have (cheap!) courthouses (a vital key in SE economies) and you go for currency to fix up your economy.
Here is another wild thing though. The Vultures coming out with City Attack 1 were still cheap enough to mass and overrun other civilizations. The Ziggs mean that RIGHT FROM THE START you can start building the triple buildings that make SE work. Even more wicked, Ziggs give +2 espionage, in an age when no one else has any. You choose early a dangerous civ you will eventually be attacking, and start putting espionage points to them. Basically you destroy a close person, and as you move to the next target you can send your spies in to steal/unrest.
So in conclusion why these guys rock...
Ziggerauts- Access to Courthouses very early, and save debate between Currency and CoL for empire support. Courthouses are one of the three key buildings for the beginning SE. ALSO by priesthood you can begin amassing espionage / great spy points against the enemy of your choice.
Vultures- Vultures at Bronze mean you can save time researching to Ironworking, and have a axeman with 20% more strength earlier.
Philosophy- There is a reason Gilg has sub-par traits. Wow. Getting all these options this early really made for a different game.
The Game- Currently my Vultures just annexed the Zulus and assimilated their cities. By 1000 BC I've got 5-6 cities. Next on the list is Ramses, who has only one city and has been wonder building. In his delicious city are the Hindu and Confucian holy shrines, Artemis, and Stonehenge. As my 10 man vulture army masses on the hills above it, scouts tell me they only have 3 regiments of archers. Additionally, Catherine has been totally infiltrated by my spies, and is ready to be attacked next. She is second on the power charts and noted for being a dangerous person.