Sumeria... Wow...

TinkerJohn

Chieftain
Joined
Feb 2, 2008
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38
Well folks I'd like to tell you about a recent game I tried as Sumeria.

First of all, I was very very impressed with these guys. They're UU and their UB are incredibly strong. I need to note I was playing as Spiritual/Philosopher (I love SE but am not impressed by any of India's UU or UB.) and on prince on a average start (3 resources in my start and 3 in the pyramid city). Now I understand that trait combo is different then normal, however for my strategy it would not have had a big effect (for example I would have gotten something other then Pyramids).

I was able to not only destroy the Zulus but also get the Pyramids engineer MC/Oracle built by 1500 BC. From there, you already have (cheap!) courthouses (a vital key in SE economies) and you go for currency to fix up your economy.

Here is another wild thing though. The Vultures coming out with City Attack 1 were still cheap enough to mass and overrun other civilizations. The Ziggs mean that RIGHT FROM THE START you can start building the triple buildings that make SE work. Even more wicked, Ziggs give +2 espionage, in an age when no one else has any. You choose early a dangerous civ you will eventually be attacking, and start putting espionage points to them. Basically you destroy a close person, and as you move to the next target you can send your spies in to steal/unrest.

So in conclusion why these guys rock...
Ziggerauts- Access to Courthouses very early, and save debate between Currency and CoL for empire support. Courthouses are one of the three key buildings for the beginning SE. ALSO by priesthood you can begin amassing espionage / great spy points against the enemy of your choice.
Vultures- Vultures at Bronze mean you can save time researching to Ironworking, and have a axeman with 20% more strength earlier.
Philosophy- There is a reason Gilg has sub-par traits. Wow. Getting all these options this early really made for a different game.

The Game- Currently my Vultures just annexed the Zulus and assimilated their cities. By 1000 BC I've got 5-6 cities. Next on the list is Ramses, who has only one city and has been wonder building. In his delicious city are the Hindu and Confucian holy shrines, Artemis, and Stonehenge. As my 10 man vulture army masses on the hills above it, scouts tell me they only have 3 regiments of archers. Additionally, Catherine has been totally infiltrated by my spies, and is ready to be attacked next. She is second on the power charts and noted for being a dangerous person.
 
Creative isn't a subpar trait with Gilgamesh. It'll let you block off huge portions of land, and with the cheap and early courthouses settling far from your empire to block off land won't crash your economy. There's some great synergy there. Add in cheap libraries and you've got the makings for an incredible early economy. Tons of cities, all with courthouses and each running 2 scientists.

While protective is definitely weak, protective archers with cheap walls and lots of culture defense will be more than enough to repel any pre-constructoin AI attack, which is pretty likely since you left them with so little land to settle and early -3 "our close borders" diplo hits.
 
Ahhh BB you are completely correct about Creative. In fact one of my favorite leaders is Perecles. I guess what I mean by Gilgamesh and "sub-par" traits is that he lacks some of the traits I would consider game defining, such as philosophy, financial, or industrious. You know, traits that you often base strategies around.

Once again I must give 2 big thumbs up to Sumerias UB and UU.
 
War is fun with Sumeria, isn't it? :D
 
I guess what I mean by Gilgamesh and "sub-par" traits is that he lacks some of the traits I would consider game defining, such as philosophy, financial, or industrious. You know, traits that you often base strategies around.

Once again I must give 2 big thumbs up to Sumerias UB and UU.

Creative in conjunction with Ziggurats is something to base your strategy around. ;)

Even Protective shines here because you can invest more hammers in settlers, workers, and Ziggurats and still provide an effective defense if you need it with cheap archers (no need to build barracks) and easily whipped walls.
 
"Protective is dubious and irrelevant in this guy" has to be one of the best insults to a trait I've heard.

Talk about an insult out of left field to someone.
"Mark, I feel your contribution to this company, overall, has been dubious and irrelevant. You're fired."

Peracles on Sumeria running a specialist economy. Ziggerauts early and 66% cost, Libraries and Universities half off, and once you get the three core buildings made building theatres and odeons (colloseums) for your big cities is even easier, especially considering that as a SE economy you have room to juggle the culture slider. More so then in a CE anyway.
 
Computer AIs don't have feelings. :P
 
Talk about an insult out of left field to someone.
"Mark, I feel your contribution to this company, overall, has been dubious and irrelevant. You're fired."
:lol::lol::lol::lol::lol:

Peracles on Sumeria running a specialist economy. Ziggerauts early and 66% cost, Libraries and Universities half off, and once you get the three core buildings made building theatres and odeons (colloseums) for your big cities is even easier, especially considering that as a SE economy you have room to juggle the culture slider. More so then in a CE anyway.
He is one of the guys i had in mind, but surely any other trait other than protective would make this guy imba! :)
Kublai Khan of the sumerians anyone? :lol:
 
Try playing Zara Yaqob of Sumeria. Ziggurats are a 2 pop whip.

WOW
 
Try playing Zara Yaqob of Sumeria. Ziggurats are a 2 pop whip.

WOW

Courthouses are a 2 pop whip for any Organized leader. It's part of what makes Organized worth using. They're a 3 pop whip for Gilgamesh, but he doesn't have to spend an arm and an leg and a wait at the DMV researching Code of Laws.
 
This is what struck me particularly powerful about Sumeria. Early courthouses AND they're cheaper!?!? I LOVE SE economies, so my technologies are usually Bronze Working, Priesthood, then Pottery, with a Metal Casing Slingshot Pyramid build.

Every small city I build in a SE economy that is not for a more important plan such as production or money gets a Courthouse, Library, and Grainery. With Sumeria I get the courthouses super fast AND they cost almost as much as it would for a Organized leader!

For troops / garrison I use Axemen because I get those early from BW. In most games I find about 1000 BCish I have a couple cities and my economy is getting tight. I have to make a hard choice for the long road to Code of Laws or Literature. If you beeline for Code of Laws or Currency, both take a LOT of time and Courthouses are expensive!

But with Sumeria I get Courthouses on the way to Writing and beyond, a very very strong Axeman (my core trooper as I tech through Literature and Currency), and the time saved having to worry about Code of Laws. Thus I can go straight for Literature and the sure thing of getting the Great Library, even on higher difficulties!
 
I also like the flexibility of being able to delay iron working and COL........Sumeria just has so many options , a Civ with alot of "flavour" you just feel like you can do stuff you could never do with other Civs.

I cant think of another Civ with boosts to offense , defense , culture , espionage and economy
 
On the list to try with Sumeria are Alexander (combat I on the Vultures and the spy specialist early from a Ziggeraut), Hammurabi (Combat I and cheaper Ziggerauts), and Frederick (Philosophical and Organized).

There could be other nice combos I'm not thinking of...
 
Boudica would be an obvious choice, heh.
 
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