BiteInTheMark
Deity
I've needed some days to collect and think about all the discussions and suggestions happening while Gazebo is unavailable. A lot of suggestions from users is used, but also a big part of my own opinion how to improve the mod.
Happiness:
Diplomatic units
Yields from mercantile CS
c5gold
increased by 50%
Decay of CS influence normalized at 1, no more influence if CS is hostile or friendly
Trade routes:
Critic is welcome, if it's done constructive.
Spoiler Post v. 6-12 :
Happiness:
- Seeking a solution between previous and new version, 1 unhappiness is now gerenerated for every 0.5 difference from median (instead 0.25 in current or 1 in version before)
- Maximum tech modifier has to be adjusted to hit around half the value like it was in 6-2 Version, where tech and population modifier was working. Probably up to 150% (2% per tech)
- +1 happiness to all difficulty level
- Starts with a pantheon
- Prophets require 30% less faith, missionaries require 30% more faith
- for every follower of your primary religion, gain +1%
and 2% religious pressure
- for every 2 follower of your primary religion, reduce 1% of needs and the cost of border expansion
- gained cities except capital are always puppets, can purchase in puppets and penalty reduced by 10%
- unhappiness in all cities halfed and military supply cap in capital doubled
- gain
in classical era, and more in each following era
- trade routes are 33% more effective and yougain a trade unit, whenever you unlock a new trade route (coast/landlocked dependent)
- Add: Gain a diplomatic unit for each national wonder you construct the first time
- UA: now gain a free Socia Policy after unlocking 4 Social Policies instead on specific eras
- The UB spawns now a 2 horse deposit near city instead of only giving +1 horse
- Starter: +5% Growth removed
- Scaler: gain +2% food and growth with each unlocked policy
- Fraternity: Rise
per city from 3 to 4
- Expertise: Earn now 12
for constructing a building instead of 10
/
, scaling with era
- Tribute: 15
/
for border expansion changed to 15
/5
- Monasteries are now constructable by few hammers or purchasable with faith and Monasteries yields now 3
/2
/2
/1
instead of 3
/3
/2
- Scaler is now 2
/1
instead of 1
/3
- Nobility: +2
from castles changed to +2
Great Merchant Points (+2
)
- Organized Religion: Now +30% religious pressure, +10% resistance against other religious pressure and +3
for each defensive building
- Starter: Gain now +1 of all yields in your capital by 12
instead of 15
- Refinement: 1 free specialist in each city and Guilds give +1
. +1 global
for each 3 world wonder you control
- Foreign Franchises are removed, you can no longer construct Franchises in foreign Cites, and foreign Corporations Franchise bonus in your cities is doubled
- Corporation trade route bonus to your cities with an office is doubled (or gain +8 gold, if trade route effect only hit ETR)
- Gain 1 Franchise every 3 turns, up to your normal Franchise limit
Diplomatic units
- Base influence of diplomatic units stay over the whole game constant (around 40)
- Base cost of diplomatic units is lowered, cost scaling with era stays as it is
- The tier of the unit influences now mainly speed of the unit
Yields from mercantile CS


Decay of CS influence normalized at 1, no more influence if CS is hostile or friendly
Trade routes:
- Instant yields from ITR removed from buildings
- Culture removed from external trade routes, gold and science slightly buffed
- Increase flat +1
to +2
- +2
/
for internal trade routes
- +2
/
for internal trade routes
- +2
- +1
for Merchants
- +2
for Caravansery and Custom House
- +1
for Merchants
- +4
/
for internal trade routes
- Horse upkeep increased to 3, upkeep cost down to 2
- +2
for all farms, camps, plantations and pastures
- 10% of
converted to
- +3
/
for internal trade routes
- Move the unhappiness free specialist slot from Workshop to library (this may be obsolet, if happiness in early game is better balanced or unhappiness didn't deny the usage of specialists)
- +1
- Gatlin Gun and upwards: Slight nerf to CS and RCS
- Rifleman get a CS buff and/or a free 10% cover promotion (Riflemen gain +25% against mounted and/or increase of CS)
- Franchise limit increased per office now 1:3 instead of 1:2
Critic is welcome, if it's done constructive.
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