Summer 2017 Patch Notes Discussion

Also Catherine of France has warned me against the use of nuclear weapons in 2600BC and I have diplo penalty with her over the use of nuclear weapons??! We haven't even got Stonehenge in the game...

It's okay. They'll fix it in the 2018 patch.
 
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Now this is what I'M waiting for. I'll edit in opinion after i read it...

...not bad, a lot of tuning, i'm off to start a new game and see what's up...
I like this one:
  • As a player approaches victory, AI will become less friendly and more aggressive

I'm in two minds about this one.....as I can't tell how nuanced it is. For example, if the AI Civ in question is nowhere near winning a victory themselves, then I would argue that they shouldn't give two hoots about the player nearing victory.

Likewise, I hope this doesn't lead to long time allies suddenly becoming hostile....'cause that'd suck, big time.
 
This will be interesting

AI will now better handle air attacks
  • Bombers will attack Districts, Improvements, and then Units in that preference
  • Fighters will prefer to attack other air units

Yeah, now lets just hope that the AI will build more air units. In one game, China had several air districts, yet zero air units, so I could easily pwn him with my own air units.
 
So did they ever fix the issue with France, where she disliked you for having no spies.....even though she didn't have any yet herself?
 
It made one of the best leaders (Gorgo) stronger, while nerfing one of the worst Civs (Kongo).

Since those terrible Egyptian Chariot Archers finally got bonused significantly, now undoubtedly Kongo is the worst Civ.
 
I like that walls give tourism and Monarchy gives a bonus to building walls.
I don't like the fact that walls have no maintanence. For some reason that bothers me!
 
No little boost for France :,( :,( :,(... I haven´t had time to read all of the other specificities of the patch but it looks good beyond that. Boost the Chateau please!

Edit: actually I just saw there was a change... but I didn´t understand it (feel stupid) can someone please explain me what that means?
 
I don't like the fact that walls have no maintanence. For some reason that bothers me!

Well, when you think about it, medieval walls that are still standing in various towns to this day require very little maintenance to keep them up, even though they've been there for several centuries - perhaps its more accurate not to charge gold ingame for them :lol:

No little boost for France :,( :,( :,(... I haven´t had time to read all of the other specificities of the patch but it looks good beyond that. Boost the Chateau please!

France got further boosts to their spies, they now get a free one as well.
 
[QUOTE="Katakanja, post: 14825083, member: 289872"
France got further boosts to their spies, they now get a free one as well.
Didn´t they already have an extra spy? I didn´t get it

All French spies now start with a free promotion, also the patch made spies quicker to build for everyone.
 
I like a lot of people was worried at the 50% settler "bump" increase.
However I've played about 120 turns and built about 4 settlers. Didn't notice too big a difference (if any). So you won't need to steal every settler/city.
I'm not one for pulling the hood up and doing the maths but this definitely isn't just a flat "settlers are 50% more expensive" as I first read it.

Enjoyed seeing some of the balance fixes for Civs. Been using Egypt and the Maryannu's are very much a viable unit now (still a shame they can't build heavy chariots as well...)

In regards to Kongo they were OP for culture victory before and frankly annoying to play against if you were going for Culture win with their hoarding of GWAMs. I think dropping it to 50% still makes them a strong culture Civ.
The Greek buff was unnecessary. Pericles is going to be IMMENSE now.

Would still be nice if they could make "tall" cities a little more viable (not make it as good as wide but just more of an option if you want to go that way).
 
So did they ever fix the issue with France, where she disliked you for having no spies.....even though she didn't have any yet herself?

I am not entirely sure I would say fixed but she now loves me for apparently getting myself involved in espionage as much as her. Neither of us have any spies yet as we are way too far from that yet..
 
Trade Route chooser automatically selects previously completed trade route
Huzzah!!!!!

"Increased the discount for districts you have less of from 25% to 40%"

I guess I had better get back to working out exactly when the discount happens

" increased per settler cost bump by 50"
Bye bye peaceful builds, just encoutrages more war

Greece: Award an envoy whenever they complete an Acropolis.
Wowser, that makes a very powerful greece

Catherine’s Flying Squadron: now awards a free Spy when the extra capacity is earned at Castles. All spies start as Agents with a free promotion.
This is not to be underestimated, France is going to be a pain to play against
Especially as spies are reduced by 25%

This is a HUGE change.. massive benefits all over, wellk doine Firaxis! well worth the wait

Yeah, 50% seems excessive. 25% would have been more sensible....and maybe with more ways to boost settler production outside of the Colonization Policy.

Love your avatar, btw. Jenna Coleman is one of my favourite actresses :).
 
Well, when you think about it, medieval walls that are still standing in various towns to this day require very little maintenance to keep them up, even though they've been there for several centuries - perhaps its more accurate not to charge gold ingame for them :lol:



France got further boosts to their spies, they now get a free one as well.
I meant active ones, not ones still around in the Medieval Era ;).
 
My feelings about this patch are definitely mixed, but also definitely more positive than my feelings about the last two. The district cost reduction is the most positive, and probably most important change, and I like that they particularly focused on your rarer districts to discourage spamming the same ones in every city. The increase to building cost, though, seems like unnecessary compensation, though given the degree to which production has been dominant over science/culture.

The settler cost scaling change also seems like a positive change- I think it was to easy to spam a lot of settlers at once- this should instead encourage building one or two at a time and developing cities in between. Perhaps just as importantly, it shifts more of the cost of new cities from the "hidden cost" of builders and traders to build up the new city and onto the actual cost of the settler. As for the potential to incentivize aggressive play, I think the solution is to make costs scale with number of owned/settlers/cities rather than number of built settlers.

The smaller changes to individual civs, wonders and buildings generally seem well targeted. I might quibble with some of the precise details (I'd make Spain's trade route bonuses scale better instead of increasing the initial bonus, and I'm not sure what I think of suddenly deciding to make Norway a production civ), but they illustrate that the developers are aware of most of the balance outliers and making serious efforts to fix them. I do think the Greece buff is a bit out of place (Greece was already a mid to upper tier civ, and it seems odd to give the only civ with two leaders a buff that synergizes with one of them but not the other). and that I'd treat walls a bit differently (probably keeping the free maintenance but saving the tourism for a wonder or policy, as well as making civil defense add to walls' defensive bonus instead of replacing it), but on the balance I'm happy with these minor changes as well.

My disappointment though, is with the issues the patch doesn't address. Front-loaded difficulty bonuses still create a massive discrepancy between the difficulty of the early game and the difficulty of the late game. Specialists are still underwhelming, and cavalry units are still dominant over melee units. These are exactly the kind of systemic issues that should be addressed in early patches (so that later ones can fine tune the changes and rebalance individual civs accordingly), and after seeing them persist this long, it seems unlikely that they'll be resolved before the first expansion and uncertain that that they'll be resolved at any point.
 
I'm incredibly happy about the Restart button and the saving of options...this is going to save me a LOT of time and frustration!
 
Did the Hanging Gardens really NEED a buff? There are plenty of weak Wonders in the game, and I would not consider this one of them.
 
I'm getting quite a bit of bugginess in this patch, I don't have any mods execpt the yet another map mod. I'll have to disable that and see if that helps.

I'm not getting tech/civic popups when they complete, and battle sounds are missing.

Also the exit to desktop bug is still there. :( I'm done for the night. Enjoy folks.
 
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