Super cheating with new random seed.

civymccivmeiste

Chieftain
Joined
Sep 9, 2012
Messages
35
Hello everyone. This is my first post here and I'll tell how I cut my teeth on Civ I and where I'm at on Civ V.

In 1994 I rented Civ from Blockbuster. I chose China and couldn't figure out the game...I returned it two weeks later.

Fast forward about 10 years and I got ZSNES and the emulator and I really enjoyed the save states because I wouldn't have to wait for the game to load. The save state was an instant reload when I parked my Horse right in front of a goodie hut or before I was about to attack.

So here is my strategy I'm trying to apply to Civ V.

First...I save.

Second I make my city and make only scouts. I use my warrior and subsequent scouts to find all the goodie huts and the starting location for the other civ...oh yeah....I'm Rome, my opponent India, no city states, Inland Sea, huge deity, marathon, ancient era 5 billion years, temperate, wet, abundant resources. Disable start bias, no barbs, and of course...new random seed. I need to scout the map because I'm on a mac and can't use the map editor.

After getting the map, I go back to 4000bc. I make a city, que up a scout and send my warrior on a bee-line for india, picking up as many goodie huts along the way as I can. I save before getting each goodie hut and will only keep the good hut if it offers me culture, population or a tech. When I can't get techs anymore I take gold. I research archery because it is the only one that leads straight into the classical era. After my first scout, I que up a settler and I get liberty, and then the social policy for the free settler. So, my capital, in effect, has produced 2 settlers. Ever city I'd like to produce worker, settler, settler, buildings. This is how far I've gotten.

I plan to park my warrior and scout out side of india and keep them down as much as I can...thanks to the new random seed.

My goal for the high score is...as many future techs as I can get, as many pop as I can get...all the wonders (in my captial) :evil: and the space ship. Maybe the utopia project...haven't gotten that far yet. I space my cities so that each one can harvest all of it's potential hexes. 3 hex radius. All the cities fit together in a nice neat pattern.

Now I'd like to get into city management.

I love to squeeze out every apple hammer and coin I can but it's hard to estimate the future. Here's a generic example. I need 36 hammers to produce X and right now I'm capable of 7 hammers max. So, in 5 turns I'll have 35 hammers. What happens to the six extra hammers I'm about to produce??? I wish they carried over like science and culture...*sigh*

Sorry if this post was a little scattered, but thanks for reading.

(I'm not playing gods and kings)
 
Huh ?
 
That's the response I expected. lol

Let's start with city management.

I want to expand as fast as possible.

We can take the need to defend because I can keep my only enemy down with one warrior by exploiting the new random seed...I loose a battle...I reload.

I think the best is build a worker, by the time it's done I will have a pop of 2 and can start on a settler. Then build another settler. If I repeat this my empire will grow exponentially and I think this is fast enough.

Scenario: 20 hammers left to build a library. I'm making 4 hammers per tern right now...5 turns till my library is complete. 3 turns in my worker completes a mine now I can produce 5 hammers and if I would of had the foresight I would have switched my production giving me an extra 2 gold over the last 3 turns...This problem is not exact and I'm only wondering if anyone understands what I'm saying. I can play Civ V and report an exact situation if need be.

Thanks again.
 
Again, huh?

I got the part where you essentially are cheating your way through a game by save/load random seeds on goodie huts and combat until you got the best possible outcome. Well, I don't understand the motivation for this but hey suit yourself it is your game.

I didn't get any of the other parts and I am wondering two things:

a)why is this in Strategy & Tips?
b)why is this a post at all?
 
New random seed can surely be used for getting the best goodie hut outcome, and that is cheating. However, it's main reason is to provide diversity, and I really like this option - it allows you to replay a good map under different conditions - it is even more of a cheating if you know what happens in a play-through and when does it happen.

Besides, if a player doesn't have a decent strategy up and going, regardless how many goodie huts he pops on Deity, he will still lose to the cheating and super-expansive AI. Next time try it against someone else - India is too easy an opponent on any difficulty.
 
You can move it to a different place if you want.

The strategy is...Say you started in the center of an all land map. There are no other civ's or city states or barbs. You can even take out the goodie huts if you want. So the question now is, what's the fastest way to get the first future tech? I basically want to play Civ V like SimCity.
 
If you are playing on Deity, one warrior will not hold of your opponent even with new random seed. You will also not be able to keep up with the deity AI expansion, gold, and research pace because you will not have any AI trading partners to exploit. Add to that the fact that your Deity AI opponent will start with two settlers, a worker, and several units to grab all those goodie huts before your starting warrior can find them. By the time you find where you opponent is, he will probably have expanded to fill half the continent and have an army 10x the size that you can support and units from 1-2 eras further in the tech tree.

If you want to cook a victory, just play on Settler level and have fun without reloading. You might also get some free settlers or workers from goodie huts which you cannot get at higher difficulty settings.

The bottom line is, play at a difficulty level that is fun for you and your play style. Don't waste time reloading the game several times to get the best results from goodie huts and combat in an attempt to take out one opponent on a huge map at Deity level.
 
you missed something in the first post...

I save the game at 4000 bc.

I produce only scouts from my capital and make a made dash to find all the goodie huts and the starting location for my opponent. I write all of them down on a hex grid piece of graph paper.

Then I restart at 4000bc and now know where all the goodie huts are and where my opponent is.
 
I play pocket planes and tiny tiny tower while i'm waiting for the load screens...

You can make it in MS paint or do a google search for it and then print it.
 
My feeling is that your warrior rush, even going straight at India because you have the entire map, will be ineffective. I guess you claim that you will reload every battle where it dies, but it won't be able to take cities by itself no matter how much reloading you do. It won't survive any reasonable defense no matter how much reloading you do. There just isn't that much variance in the combat results to make this work, I am afraid. I guess you plan on getting there with a spearman from the huts, but even that will likely not be enough. Maybe a bigger early rush might work, but one warrior is not going to cut it.

I also feel like rapidly expanding like this on deity will be a challenge unless you are quite good at this game. Reloading won't stop the unhappiness penalties. I like to do challenges like building every wonder in one city sometimes, but I just do them on lower difficulties where it is a challenge, but doable. Maybe you should test this on Prince or something and see how it goes.

I think most people here are confused because it seems like you would have to reload A LOT. So much that it would be tedious to most players. I, for one, don't see the point of doing this other than to see if it could work. If you want to test it out, go for it, but see if you can successfully contain your rival civ like this before you worry about whether you can sustain your cities.
 
I actually plan on have 4 military units all together.

My warrior and 3 scouts...they will all be upgraded via huts.

But you're right about the unhappiness.

I can't seem to find a map that has the fountain of youth on it, that natural wonder has a +10 happiness!!!
 
let's side track for a little bit...

can I make my own map when using a mac...I don't think I can


I don't know about mac, but on PC there is civilization sdk (steam --> tools). You can create maps with 40 fountains of youth there.
 
Your not going to get every wonder no matter how much you save scum. If you pick India as an opponent, I believe he has a preference to build Temple of Artimis. On Deity he starts with Pottery, AH, Archery, Mining and possibly Writing IIRC, as well as a bunch of military units, an extra settler, workers and a scout or two. Since he doesn't need to build anything to get started, he can begin constuction of ToA from turn one. He also has a 20% production boost which is increased by tiles he can improve right away; which also means more population and therefore more production and is helped even further by his growth bonus. In the time you have produced a scout (5-7 turns) his scout will already be popping goody huts, and by the time you research archery, India will already be halfway through constuction of ToA with a production lead that is growing exponentially.

This is why you don't bother with wonders (at east the ancient wonders) on the higher levels.
 
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