civymccivmeiste
Chieftain
- Joined
- Sep 9, 2012
- Messages
- 35
Hello everyone. This is my first post here and I'll tell how I cut my teeth on Civ I and where I'm at on Civ V.
In 1994 I rented Civ from Blockbuster. I chose China and couldn't figure out the game...I returned it two weeks later.
Fast forward about 10 years and I got ZSNES and the emulator and I really enjoyed the save states because I wouldn't have to wait for the game to load. The save state was an instant reload when I parked my Horse right in front of a goodie hut or before I was about to attack.
So here is my strategy I'm trying to apply to Civ V.
First...I save.
Second I make my city and make only scouts. I use my warrior and subsequent scouts to find all the goodie huts and the starting location for the other civ...oh yeah....I'm Rome, my opponent India, no city states, Inland Sea, huge deity, marathon, ancient era 5 billion years, temperate, wet, abundant resources. Disable start bias, no barbs, and of course...new random seed. I need to scout the map because I'm on a mac and can't use the map editor.
After getting the map, I go back to 4000bc. I make a city, que up a scout and send my warrior on a bee-line for india, picking up as many goodie huts along the way as I can. I save before getting each goodie hut and will only keep the good hut if it offers me culture, population or a tech. When I can't get techs anymore I take gold. I research archery because it is the only one that leads straight into the classical era. After my first scout, I que up a settler and I get liberty, and then the social policy for the free settler. So, my capital, in effect, has produced 2 settlers. Ever city I'd like to produce worker, settler, settler, buildings. This is how far I've gotten.
I plan to park my warrior and scout out side of india and keep them down as much as I can...thanks to the new random seed.
My goal for the high score is...as many future techs as I can get, as many pop as I can get...all the wonders (in my captial)
and the space ship. Maybe the utopia project...haven't gotten that far yet. I space my cities so that each one can harvest all of it's potential hexes. 3 hex radius. All the cities fit together in a nice neat pattern.
Now I'd like to get into city management.
I love to squeeze out every apple hammer and coin I can but it's hard to estimate the future. Here's a generic example. I need 36 hammers to produce X and right now I'm capable of 7 hammers max. So, in 5 turns I'll have 35 hammers. What happens to the six extra hammers I'm about to produce??? I wish they carried over like science and culture...*sigh*
Sorry if this post was a little scattered, but thanks for reading.
(I'm not playing gods and kings)
In 1994 I rented Civ from Blockbuster. I chose China and couldn't figure out the game...I returned it two weeks later.
Fast forward about 10 years and I got ZSNES and the emulator and I really enjoyed the save states because I wouldn't have to wait for the game to load. The save state was an instant reload when I parked my Horse right in front of a goodie hut or before I was about to attack.
So here is my strategy I'm trying to apply to Civ V.
First...I save.
Second I make my city and make only scouts. I use my warrior and subsequent scouts to find all the goodie huts and the starting location for the other civ...oh yeah....I'm Rome, my opponent India, no city states, Inland Sea, huge deity, marathon, ancient era 5 billion years, temperate, wet, abundant resources. Disable start bias, no barbs, and of course...new random seed. I need to scout the map because I'm on a mac and can't use the map editor.
After getting the map, I go back to 4000bc. I make a city, que up a scout and send my warrior on a bee-line for india, picking up as many goodie huts along the way as I can. I save before getting each goodie hut and will only keep the good hut if it offers me culture, population or a tech. When I can't get techs anymore I take gold. I research archery because it is the only one that leads straight into the classical era. After my first scout, I que up a settler and I get liberty, and then the social policy for the free settler. So, my capital, in effect, has produced 2 settlers. Ever city I'd like to produce worker, settler, settler, buildings. This is how far I've gotten.
I plan to park my warrior and scout out side of india and keep them down as much as I can...thanks to the new random seed.
My goal for the high score is...as many future techs as I can get, as many pop as I can get...all the wonders (in my captial)

Now I'd like to get into city management.
I love to squeeze out every apple hammer and coin I can but it's hard to estimate the future. Here's a generic example. I need 36 hammers to produce X and right now I'm capable of 7 hammers max. So, in 5 turns I'll have 35 hammers. What happens to the six extra hammers I'm about to produce??? I wish they carried over like science and culture...*sigh*
Sorry if this post was a little scattered, but thanks for reading.
(I'm not playing gods and kings)