Rebels going against DSII in RotJ might be a better example. Didn't say it might be a good idea, but something you might want to try out of desperation. Death Star is also the more well rounded one of the superweapons listed. The others tend to be more of the glass cannon type.
- Centerpoint Station is more tool than a weapon and its best defense in a conventional fight is its mass and apparent lack of discernible weak points. It's stationary too.
- Star Forge didn't seem to have much defense beside the massive fleets protecting it either. Also probably stationary.
- The World Devastators seemed to do well in conventional fleet action. They are like big capital ships or carriers that can "eat" the enemy ships.
- Sun Crusher is nearly indestructible but small. Its best option would be to run away unless the pilot wants to ram the enemy ships one by one or blow up a nearby star. I think it would end up tractor beamed if it stuck around.
- Galaxy Gun doesn't seem to have conventional weapons either, or at least we never saw it to use any.
- Centerpoint Station is more tool than a weapon and its best defense in a conventional fight is its mass and apparent lack of discernible weak points. It's stationary too.
- Star Forge didn't seem to have much defense beside the massive fleets protecting it either. Also probably stationary.
- The World Devastators seemed to do well in conventional fleet action. They are like big capital ships or carriers that can "eat" the enemy ships.
- Sun Crusher is nearly indestructible but small. Its best option would be to run away unless the pilot wants to ram the enemy ships one by one or blow up a nearby star. I think it would end up tractor beamed if it stuck around.
- Galaxy Gun doesn't seem to have conventional weapons either, or at least we never saw it to use any.