C3C Supply Lines and Menacing Barbarians will include the following features:
Throughout History the development of supply lines has been a major factor in the development of civilizations. The Azteks e.g. used roads along their territory and developed a system of supply which enabled Tenochtitlan to receive fresh fish from the coast 300 miles away. In fact cutting the enemy supply lines is also a major factor in war.
Features
1. Barbarians
a. The regicide victory condition enables barbarians to destroy any civilization.
b. The attack bonus versus barbarians is gone for regent difficulty level and higher and severely reduced for chieftain (50%) and warlord (25%).
c. The basic barbarian unit is the horseman with improved attack, defense and hit points. The horseman can only be built by barbarians. Civilizations build ancient cavalry instead.
d. The barbarians will build privateers, so they will be a threat after the discovery of Magnetism. Privateers have enhanced hit points.
e. The barbarians will build guerillas, so they will again be a threat after the discovery of Replaceable Parts. Guerillas have enhanced hit points, a zone of control and are fast units, furthermore they are invisible and have hidden nationality.
f. Both the horseman and the guerilla will have a chance of capturing enough plunder to build a new unit.
2. Supply Lines
a. Cattle is now an essential strategic resource. It represents animal foodstuffs such as dairy products, meat and eggs which are a major source of proteins. It is required to build Barracks, Courthouse, Library, Marketplace and Temple as well as most infantry units and settlers. It is also required to build outposts, fortresses and barricades.
b. Gold is now an essential strategic resource. It represents access to gold and other noble metals such as silver and platinum as well as copper. Thus it is required to build mines. It is also required to build Bank, Cathedral, University, Wealth and most Great Wonders. It is also required to build expensive or exotic units such as War Chariot and War Elephant and Numidian or Swiss Mercenaries.
c. Grain is now an essential strategic resource. It represents corn, rice, wheat and the like which constitutes the main worldwide source of food, specially for carbohydrates. Grains can be farmed extensively and easily stored in granaries for long periods of time. Most civilizations depended heavily on grains. Thus it is required to build irrigation. It is also required to build Barracks, Courthouse, Granary, Library, Marketplace and Temple as well as most infantry units and settlers and outposts, fortresses and barricades.
d. Any civilization with access to Ivory, Gold and Grain can build a War Elephant. Through History, many civilizations used war elephants, including the Greeks, the Persians the Carthaginians and the Romans. It was access to Elephants which enabled them to use them in War. It just happened that India had permanent access to Elephants. For balance Indians can also build Inmortals.
e. The road movement has been doubled. Roads are a very important factor in the development of civilizations.
f. Chemicals is an strategic resource that replaces saltpeter. It represents nitrates as well as sulfur and other non-metallic minerals. it is required to build Coastal fortress, Hospital and to dry wetlands, clear jungles and clear damage as well as to build Cannon and other gunpowder units.
g. Iron and Coal remain an important resource in the industrial era as they are required to produce steel. World War I was really fought on steel production. During World War II steel production was a key factor in the war effort. Iron and coal are required to build Battleship, Carrier, Cruiser, Destroyer, Submarine, Nuclear Submarine and Tank.
h. Sugar is a luxury resource.
i. Tobacco is a luxury resource.
j. Tropical Fruits is a luxury resource.
3. Citizens
a. Taxman: Requires Currency. You get 6 taxes but you suffer 2 unhappy faces.
b. Scientist: Requires Chemistry. You get 6 points of science but you must pay 2 units of taxes to fund their experiments.
c. Policeman: Reduces the corruption by 6 but you must pay 2 units of taxes as funding.
d. Civil Engineer: Increase building production by 10 but you must pay 10 units of tax as funding and the corruption is increased by 2.
e. Aqueduct required at population 5, hospital at 10.
4. Units
a. Elite units have greater hit points and enhanced retreat bonuses.
b. Units cost more gold to maintain.
c. Industrial and modern era infantry units have a 1 population cost and can build fortresses, barricades and join a city.
5. Governments
a. Despotism, Monarchy, Republic, Communism, Fascism and Fundamentalism have a cap to their research/tax/luxury rate.
b. Units cost more to maintain: 2 in Despotism and Monarchy, 3 in Republic and Fascism, 4 in Democracy
c. Fundamentalism: Requires Radio. All Units Free but you have reduced production and commerce.
d. Green: Requires Ecology. You can build Solar Plant. You suffer reduced production due to industrial regulations and you must relocate your population to rural areas and lose 1 population point in each town, 2 population points in each city and 3 population points in each metropolis, but building maintenance is FREE by applying self-sustainable technologies. Unit Support 2/2/2 Each additional unit costs 2.
e. Solar Plant: Only built by green governments. Reduces pollution and causes 2 happy faces.
f. Corporate: Requires Satellites. You can build Human Cloning(Longevity). You have both enhanced production and commerce and no War Weariness. No Unit support. Each unit costs 3.
g. Human Cloning: Only built by Corporate governments. Replaces the Longevity Great Wonder. Population growth is doubled, unit upgrade cost is halved, city defenses are doubled and defense versus barbarians is doubled. Furthermore it produces 1 modern paratrooper every turn.
6. Other
a. Disasters have been increased.
b. Corruption is halved and the number of optimal cities increased.
c. Diplomats can steal world maps
d. Deserts and Mountains are more inhospitable, they produce no food, shields or commerce unless developed.