Sure Civ 5 would be nice but...

Game critics mean absolutely nothing. Hell, Gamespot compared -Turok- to the original -Doom.- I'd sooner ask a senile old woman her thoughts on a new video game than a critic for IGN, Gamespot, Gameinformer, etc. Even X-Play has become unreliable.
And the multiplayer on WC3 is only popular because people use it to play non-Warcraft things.
RPGs and such made using the map creator.

If you exclude WoW, Diablo and Starcraft are still Blizzard's most popular and best selling franchises. Diablo had two games and an expansion pack, Starcraft had one game, an expansion pack, and a port. Warcraft, the least popular of them, had... 3 games, two expansion packs?

Of course the true reason why they made WoW instead of WoD or WoSC is because most of the people behind Starcraft and Diablo were either fired or quit to form other companies. Mainly Guild Wars and Hellgate: London.

First of all, I said it was OKAY that you thought Warcraft III sucked. It's just NOT okay to say that the series was dying. It's expansion pack winning an award for best mutliplayer game of the year doesn't sound like the franchise was dying.

Second of all, I saw the top selling strategy games in the Guiness World Records 2008 (for video games) and Warcraft I and III were up there with StarCraft.

Third of all, StarCraft's future looked bleak right until it was released back in 1998. Until then, people believed that Total Annihilation would be untoppable. In addition, StarCraft's graphics weren't top quality, even for its own time (compared to Total Annihilation and Age of Empires) and its lack of naval units didn't look good, since they added to Warcraft II (which IGN considers to be Blizzard's second best game, and I'm not saying you should agree with that).

IMO would Warcraft II Battle.net Edition be a good purchase?
 
I would like to see Civ 5 maybe next year. Even though Civ 4 is awesome, I get bored with the same old game all the time. I like it when a new version of Civ comes along, changes things, gets rid of some things, adds some new things, and it feels like a whole new fresh game.
 
IMO would Warcraft II Battle.net Edition be a good purchase?
Warcraft II battle.net is easily in my top 10 of all time. StarCraft is good no doubt about that - and the storyline is pretty darn cool - especially how it changes depending on which Race you play. I just found Warcraft much easier to get absorbed in, and seemed to have more fun with it.
I never bothered with WarCraft III - maybe I missed out, but I really disliked the interface at the time.
 
They should create a spin-off for the series where you play as the barbarians or natives.
 
First of all, I said it was OKAY that you thought Warcraft III sucked. It's just NOT okay to say that the series was dying. It's expansion pack winning an award for best mutliplayer game of the year doesn't sound like the franchise was dying.

Second of all, I saw the top selling strategy games in the Guiness World Records 2008 (for video games) and Warcraft I and III were up there with StarCraft.

Third of all, StarCraft's future looked bleak right until it was released back in 1998. Until then, people believed that Total Annihilation would be untoppable. In addition, StarCraft's graphics weren't top quality, even for its own time (compared to Total Annihilation and Age of Empires) and its lack of naval units didn't look good, since they added to Warcraft II (which IGN considers to be Blizzard's second best game, and I'm not saying you should agree with that).

IMO would Warcraft II Battle.net Edition be a good purchase?

I know they at least did not sell as well as the Starcraft or Diablo franchise.
Also, I will confess, I -loved- WC2 B.net edition. It was the last good Warcraft title. The last -true- Warcraft title.
WC3 was just a hunk of crap. Lacking in defensive units, no naval units, the AI zerg rushed you no matter what you were fighting against or on what map... The gameplay was so bad that if you go there today all you'll see is RPGs and other games people have made using the map editor.
I can't even call it good, it was utter -crap.-

But yes, WC2 B.net edition is an -excellent- purchase. It, Diablo 2, and SC are still very alive even today.
 
im not 'blaming' the game. gosh, that is the one change i would like in the future, to be able to play a bigger game, if i want. i dont expect it to perform like that now. However, just for the record, on the civ2 and civ3 game engines, such things were possible.

Maybe with the computers we have today but when I was playing Civ 3, my turn times were far longer than they are now. Even compared to my old AMD 3500, which is a pretty slow processor these days. And I wasn't running with any more civs than I am now. Larger map maybe, but I don't think by much.
 
Not unless you're using Windows 98. I had a hard time getting Warcraft 2 to run on XP, there were a number of problems.

I didn't. I can still run it.
 
IIRC, the main problem I had was with my sound card. It just didn't like the newer Creative cards and ended up sounding like crap.

Odd. O.o I use an x-fi and I can still play.
 
Ehhhh... A new leader for Spain... that might be a tough one. Some ideas...

Alfonso the X - Philosophical, Creative. Tech researcher, always goes for Great Library. VERY little bonus for sharing a religion, favorite civic is FR

Alfonso the III (the great) - Aggressive, Spiritual. Hates Arabs (:lol:) Not very aggressive, but hates everyone along his borders. Favorite civic is... Theocracy?

Thats all I can think of

Japan gets even more difficult, there have never really been many "great leaders" of Japan, just because of how it has been run. Most of the people you could add were just great generals, and never really "leaders" per se. You could argue some of the guys from the warring states... Maybe...

Nobunaga Oda - Aggressive, Financial or Creative. Is always suspicious of everything and never opens borders, also extremly aggressive, but doesnt "backstab" ... much. Favorite civic... Mercantalism? No idea for civic.

Mali definitely doesn't need anyone else
Aztec and Inca we dont know enough about... same with Mayan. If you really wanted to add someone else to those civilizations, you would have to "make them up." Like Sury, Huaya, Gilgamesh, even Hatshepsut and Asoka (The Egyptian girl, not sure if I am spelling that right). There really isnt much on those people, just ancient temples of strange pillars in dedication to them.

Arabia could probably use more, I just have no idea who. Dont know enough about that history.

China could use another person, actually pretty easily. China has a pretty rich history of great leaders.

I still think that "Sitting Bull" is an odd choice... almost seems like Fraxis was just trying to figure out another civilization to add...
 
MMO's are glorified MUDs. Except MMO's generally don't have half of the underlying game mechanic's that a good Mud had. It's eye candy.
MMO's will never be as complex as a MUD could be, due to the visual limitation that things/equipment must look different.

For sure. I have never seen a MMO that had the level of game mechanics that even the top 10% of MUDs had (have?).
 
Warcraft II battle.net is easily in my top 10 of all time. StarCraft is good no doubt about that - and the storyline is pretty darn cool - especially how it changes depending on which Race you play. I just found Warcraft much easier to get absorbed in, and seemed to have more fun with it.
I never bothered with WarCraft III - maybe I missed out, but I really disliked the interface at the time.

Starcraft was the best balanced RTS I've ever played. Interface in WC III was good and it was a great game but not as good as WC II and SC (Brood Wars). WC III took forever to balance and the heroes in it broke the game IMO. They were never, ever able to balance heroes making games highly slippery-slope problematic. A well-leveled hero or two could wipe out entire counters to armies. For example, defended footmen own ranged units. Except that heroes can easily mow down entire armies of footmen. People would typically exploit this with "cookie cutter" strategies involving heroes that covered the weakness of an otherwise extremely powerful army mix. This made the game generic/less fun despite having more races.

Civ V looks like it's a while in the making. It would probably be even more historically accurate, and would vastly improve the AI (and the graphics to an extent I suppose). It could probably field more civs and map sizes too, but it doesn't seem like technology is quite there yet.

I'd like to see the computer AI improved so that it doesn't have to rely on such RIDICULOUS bonuses...!

Edit: What the hell is a MUD? I know MMO's kind of suck as far as I'm concerned. Very little skill and minimal strategy involved. You can go on second life for free I think? I wouldn't know. I like oblivion though because of some of its fun nuances :). It's stealing mechanic is quite fun and the story/quests are interesting at least. I don't think it'll last too long with me though, once I complete all the quests and beat it. Civ IV will last me a very long time, much like madden and RTS games have. WC III soured on me for the above mentioned reasons, and starcraft is so old I moved on eventually and going back now would be silly, though SC II will come out "soon" by Blizzard time, so a couple more years ;)!
 
MUD: Multi-User-Dungeon (Text Interface RPG, telnet|mud-client: TinyFugue and TinTIn amongst the most popular clients, though the guiFied zMud & gMud were more prevalent with the less technical crowd, they were never as robust as TF or TT).

The first mud came in somewhere around the late 70s, popularized towards the mid to late 80s - usually run (in the beginning years) from a university server. For a long time Europe & the UK had far more available servers than North America: especially Finland and Sweden.
Muds started a downturn towards the late 90s; while they are still around today they're pretty much a niche market except for a few of the gigantic ones like BatMUD.

A lot of to-be coders learned a helluva lot hacking on a mud codebase.

WIkipedia might have more depth, thats from my own personal knowledge/experience :-)
 
MMO's are glorified MUDs. Except MMO's generally don't have half of the underlying game mechanic's that a good Mud had. It's eye candy.
MMO's will never be as complex as a MUD could be, due to the visual limitation that things/equipment must look different.

On the bright side, because of the lack of eye candy it doesn't boil down to a never ending treasure hunt that often boils down to a couple screachy voiced 'tweens scremaing about who pwns who.

I've said it before and I'll say it again, the failure of MMO's isn't the MMO. It's the fact that they thought they could slack on interesting NPC's and plot, because there are real people to provide that. But real people, more often than not, are stupider, more stereotypical and far more obnoxious than any NPC I've ever seen.
 
"Too sacred" isn't much of an issue, though.
I always thought it'd be funny if they put in Muhammed, but used some humor to keep his face covered.
Maybe have him be like that neighbor from Home Improvement? It'd be interesting to talk to him over a fence.

I mean come on, Lincoln rubs his forehead like he's got a headache. Similar vein of humor.

Then again, I guess he's better off as just being a GP. The last thing we need is people trying to blow up Sid.
 
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