Svartalfar Mod

(If it's ok with Sureshot of course) I'll take over the new graphics in Rise of Mania. Once I stop being lazy that is.

Way ahead of you, Maniac. :)

I've already got the XML and Python files merged and aside from a few things (build options for the Elven Slave, specifically), it all seems to work fine. With Sureshot's permission, I can post the patched files tomorrow once the last few bugs are worked out.
 
:eek: wow... who would have thought my post would spur such a response! hehe it all sounds good to me cause we all win in the long run don't we!? :D
 
I've already got the XML and Python files merged and aside from a few things (build options for the Elven Slave, specifically), it all seems to work fine. With Sureshot's permission, I can post the patched files tomorrow once the last few bugs are worked out.

Thanks for the offer, but did you just copy and paste the relevant unit stats, or did you adapt them all to the changes in RoM? RoM changes some upgrade paths and unit AIs, doesn't reduce city strength for recon units, and other small stuff like that, meaning that instead of trying to figure out which Sureshot stats don't fit with RoM, it would be easier for me to just make a copy of the standard RoM unit and then adapt them to the Svartalfar.
 
The new units are the same as the normal mod, but the old ones still have their RoM stats, and I figure it's good to have a working template instead of starting from scratch.

Thankfully, all the new units are on top of the XML file (rather than sorted alphabetically like how most units are), so it should be easy to fix them for RoM, if need be.
 
I like the idea of having the lanun coastals, though I guess I have to stick with worldbuilder, it'll be great to be able to build them legitamitly. Anyway awesome awesome work sureshot. :)
 
thanks :p

will prolly do an update with a few of the things im considering (barb heroes and lanun coastal cottages first, then maybe some of the other stuff) once im done my current game

i got most of the button art off of deviant art, lots of good art there
 
heh, sometimes its hard to tell, they should all be various pictures of dark elves with bows for flurry (a roaming elf) and marksmen (facing forward leaning against a tree in ambush), and for the hunter its an elf walking in woods

can be hard to see for some, admittedly, but thats always been the case for many buttons ive found, im just glad some of them are really clear.
 
I've used the Svartalfar unit but not all the buttons for them. Reason is some aren't very clear, and others are in black and white, which isn't done with any other buttons. I have some ideas and suggestions though.

How about using some Ljosalfar buttons with black-haired elves for the Svartalfar instead? This would mean the settler, scout, conjurer and summoner. Finding replacement buttons with white/green/blond/brown/red-haired elves is much easier.

Also, some stuff I found googling:

http://www.daveallsop.co.uk/colour/Dark Elf.jpg
Perhaps for the Svartalfar Swordsman.

Arcane units:
link1
link2

http://www.gucomics.com/mythic/e3assets/4cr/Trailer/WAR_DarkElf.jpg
Obviously she doesn't comply with Kael's dresscode, but her face could be used.

Just another black-haired elf:
link

Ljosalfar arcane:
http://www.gucomics.com/mythic/e3assets/4cr/Trailer/WAR_HighElf.jpg
 
when you shrink pictures down they tend to become unobvious, all the original pictures were quite good

about the black and white, i did that on purpose, those are actually some of my favourites because they're easy to discern (and i did it globally across tier 1 units), and their simplicity expounds their early appearance.

the ones im least happy about are some of the higher quality pictures like marksmen, flurry, knight, and horsearcher because shrunk down theyre hard to work out. but it was hard to find good pictures for them (finding specific pictures like a dark elf on a horse, or finding a sneaking archer, were quite difficult). i havent been too worried because theres already many pictures like that ingame, so many i have no idea about heh. vanilla civ gets around this mostly by making things cartoonish, i did that for the middletier units, but thought id follow the trend of cryptic pictures for the endline buttons. so it follows a nice pattern of black&white for low, cartoonish for mid, and cryptic complex for high.

i will relook at things once i make some more units, but the current setup works out for me.
 
Thank you for this mod - I use it exclusively now.

Just a quick query - sorry if it was already mentioned elsewhere and I missed it - who is the artist that you used for the picture of Faeryl Viconia? I just loved the pic (its very Bergkvistesque of whom I have several canvas prints on my walls) and would love the peruse the artist's other work....

By the way maybe you can use some of this artwork for later developments...
http://yerin.conclaveofarts.com/gallery.htm
http://phaere-tail.tripod.com/index.html
http://pelovish.com/ronin/more.html





Thanks
Mark
Moscow, Russia
 
I was thinking about trying this mod out in my next game, but I see there is work on combining with RoM. Sweet! Any progress on that? Downloads for us non-programmers?
 
Thank you for this mod - I use it exclusively now.

Just a quick query - sorry if it was already mentioned elsewhere and I missed it - who is the artist that you used for the picture of Faeryl Viconia? I just loved the pic (its very Bergkvistesque of whom I have several canvas prints on my walls) and would love the peruse the artist's other work....

By the way maybe you can use some of this artwork for later developments...
http://yerin.conclaveofarts.com/gallery.htm
http://phaere-tail.tripod.com/index.html
http://pelovish.com/ronin/more.html





Thanks
Mark
Moscow, Russia
ill def check those out, as for Faeryl, Kael linked the artists website somewhere, but i cant remember where.
 
It was in the main FfH thread. It was from a pair of artists that made http://www.chainandjane.com. Unfortunatly it looks like that website no longer exists (fortunatly I have all of their beautiful art on my hard drive :D ). The picture of Faeryl is the only one I use in the mod, and I modified the pic to give her elven ears (the original pic is human).

But the artists had a lot of beautiful art, a lot of which was a bit to graphic for FfH, and most had some sexual undertones. Faeryl's picture, which is titled "restrictions" for the chains that are binding her, does as well but I thought that was fitting for the winter queen.
 
First of all, I love what you've done with this mod. The dark elves are great, and I very much appreciate the ability to grow mountains with tremor... walling off my kingdom from most forces is tasty.

One interesting thing I have noticed pertains to the dark elf hero. I captured her using an inquisitor's command ability, and due to her immortal trait, not only was I granted the unit, but she was also reborn in the Dark elf capital, effectively cloning the unit. After I carved the dark elves back to just their capital city, I was basically able to "farm" her with inquisitors, creating an army of captured, immortal heroes. While this made my "evil overlord" side cackle with glee, there's got to be -something- a tad overpowered about having an army of strength 11ish immortal heroes. :lol:
 
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