Svartalfar Mod

I like the layout of your tech tree a lot. Very nice (/end borat voice). We may be borrowing some of your design for "Fire" if thats okay with you.
 
Ok, I loaded up your tech tree. I'm gonna try to figure out how to put my tech tree on here as it is quite different from any of the 3 other tech trees I have seen.
 
I like the layout of your tech tree a lot. Very nice (/end borat voice). We may be borrowing some of your design for "Fire" if thats okay with you.

please do, its a work of art heh (like the arcane and priest branches and how they're symmetric)

most of the early technical changes were suggested by chand, and they really help out the AI, but i spent a decent amount of time moving things around to get it looking pretty and sectioned and enhancing the mounted line.
 
Ok, I loaded up your tech tree. I'm gonna try to figure out how to put my tech tree on here as it is quite different from any of the 3 other tech trees I have seen.

for the most part its basically the same, except for added AND reqs and a few switched OR reqs, and a lot of moving around. for me atleast it makes it easier to navigate the tree (since i tried to section the tree and keep tier X unit techs together on the same tech tier)
 
First of all, I love what you've done with this mod. The dark elves are great, and I very much appreciate the ability to grow mountains with tremor... walling off my kingdom from most forces is tasty.

One interesting thing I have noticed pertains to the dark elf hero. I captured her using an inquisitor's command ability, and due to her immortal trait, not only was I granted the unit, but she was also reborn in the Dark elf capital, effectively cloning the unit. After I carved the dark elves back to just their capital city, I was basically able to "farm" her with inquisitors, creating an army of captured, immortal heroes. While this made my "evil overlord" side cackle with glee, there's got to be -something- a tad overpowered about having an army of strength 11ish immortal heroes. :lol:

i predict hero farming will be the next big thing, compared with farming gold using cottages...
 
how about any unit that earns 25 or more base xp from a single battle gains the hero promotion(this is very very rare)

Not to wholly disagree it is uncommon but I find it happens with the Orthus unit and any other 'Hero' units that are defeated. I cannot remebr if it happens a lot in vanilla FFH2 I only use this modette
 
That would make it a more attacking game early on. You'd have plently of warriors suciding just to try for the award
 
Hey Sureshot, I noticed a couple of problems with the Adepts being switched to Empower instead of Combat:
1) Empower 4 currently requires Empower 4 (thus impossible to get)
2) Other promotions still require combat, instead of combat or empower. A perfect example is Twincast, which is only attainable by an arcane hero with combat 5, which is currently not possible to get.

I tried just chaning the adepts back to being able to learn combat, since I really don't see why they should be the only ones not to get it, but my adepts still start with Empower I. Do you know what it is that gives that to them free?

I really do like the rest of your mod though, thanks.
 
I was going around as Hyborem, and razing cities today. in the process of such fun, i saw something strange: some and only someof the farms next to cites i razed turned Ashen Veil (you know, the red and black theme)

oh, i was an Ashen Veil Civ.
 
I was going around as Hyborem, and razing cities today. in the process of such fun, i saw something strange: some and only someof the farms next to cites i razed turned Ashen Veil (you know, the red and black theme)

oh, i was an Ashen Veil Civ.

It's because the farms surrounding those cities briefly belonged to you, I think. It's only a cosmetic thing anyway.
 
Well, I'm playing 1.42, but I would personally prefer to just switch everything back to combat. It really doesn't seem right to me that everything but the adepts would get combat. I mean, why penalize their strength when they already have much lower strength than other national units. I was just wondering how to change the free promotion back to combat, cause right now they are getting Empower I and being able to learn Combat I.
 
Well, I'm playing 1.42, but I would personally prefer to just switch everything back to combat. It really doesn't seem right to me that everything but the adepts would get combat. I mean, why penalize their strength when they already have much lower strength than other national units. I was just wondering how to change the free promotion back to combat, cause right now they are getting Empower I and being able to learn Combat I.

Well, they're still arguably the best units in the game. The change from combat to empower just makes it so the AI is less likely to use them as shock troops... a change I welcome.
 
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