But it's OK to give cities away, no, if it's not a flip?
I am not going to give away any of our cities, since IMO that defys the rules.
I'm not quite 100% against giving away cities to our vassals or to civs that we want to set up as our vassals, but you'd need to convince me before I think I would be OK with giving away any of our cities.
How do you guys handle the waiting with these games? lol
I do not know how it is even possible to play civ twelve turns at a time. I started a byzantine game to use as a semi-shadow game, but when the battle lust faded I had already taken out Rum lol.
I like SGs because they show me how I can improve my play. When I play long stretches at a time, I often look back over a 100 turn set or so and realise that I've forgotten about something that could have been optimised for a much better result.
I'm back now, is it correct to assume that the order is blizzrd-AP-Jusos-rrosen-Science Rules?
I think so, I've updated the OP along these lines.
BTW,
Science Rules - you're up!
We need to decide on the culture question. I've never done Samanid raid. How many units do you need to be reasonable sure of succeeding? When will they need to be sent? Should we pop a great artist, but not settle it, and just look at the culture scoring in 1000 to see if we need to bomb it?
Two Cataphracts should be enough. We should probably send the first two built out of Ankyra (where we should definitely build the Heroic Epic, and soon).
Damascus' culture will also flip Sur, which can be disbanded before the crusaders are born.
Our suped-up Swordsman should take some target practice against the defenders in Sur, Antioch and Edessa, even as soon as straight away. He's not going to be any good at defending in any case and the defenders in the Rebel cities will only get stronger with more time.
I find that once one defender in each city is destroyed, the flip to us can happen so much faster - Edessa particularly so. This is also a good way to get an Archer, with a flip (and disband) of a Rebel city to us. I suggest Edessa might be a good target to walk our Swordsman towards for some easy target practice.
Also the resources around Damascus will easily cover the rising science and maintenance costs. Altogether the spices and incense will give +4gold in five cities via the Venetians, so it is almost as capturing a shrine.
Check. Damascus = very good city to have, especially early.
Check System is pretty useless imo. I found that building gold, before all the infra is ready, is a bit like wasting resources. We'll also want to have Mechanical Engineering and Blast Furnace way before the mongols show up. With Heavy Lancers the Mongols go down like wheat.
I'm with jusos on all of these points.
Version 0.3.5 is out. (Save compatible with 0.3.4)
http://sourceforge.net/projects/sword-of-islam/
Can we all please update to 0.3.5? I'm downloading now.
Turn 3: We get the greek fire quest for 6 war galleys.
I do like this quest. Once Smyrna has built all of the relevant infrastructure, we should build the remaining War Galleys for this quest - make sure we have 50g in hand for the Siphonarios though!
To do:
1: We need defenders in Tarsos, Amastris and Damaskos.
Tarsos doesn't need a defender. But the other two cities do.
2: Some offensive capabilities for the barbarians. I prefer horsemen against the swordsmen and axemen against peasants, though we may want to use mercenaries since we don't have a military infrastructure.
You got it, mercs are our way through the early barbs.
4: We need to decide what to do about the culture. We cannot work an artist currently, and a great person will spawn in 11 turns. We need one turn for lighthouse and 7 turns for hippodrome.
I don't think we need to worry about culture generation in our capital too much. The focus should be on meeting the Samanids and scouting their ability to culture bomb one of their cities.
6: Meet Armenians, set full spying against them and give away the city.
Not convinced about this at all. Not only do we not need to give away any of our cities, but the Armenians will trade any tech that we might steal from them.
Back to espionage and Armenia: what is the long term goal with Armenia? Typically I vassalize them which is a no go in this game iirc, so conquest would be in order.
There is no SG rule against having vassals, unless we want to make one (but why?).
On espionage, Armenia typically researches religious techs which have some helpful wonders. Although abbasids have some more advanced techs, like crucible steel, they don't have any immediate bearing on the strategy laid out.
I think we will need to research Crucible Steel for ourselves, unless our first Great Person is a Great Spy.
I should also get Orthodoxy there ASAP.
This should indeed be a priority, probably in Ankyra.