GregFred187
Warlord
- Joined
- Jul 27, 2023
- Messages
- 118
Hello there!
The Sword of Islam Reborn, SoIReborn or just SoIR, is a modmodmod for Rhye's and Fall of Civilisation and The Sword of Islam. It is based on AtlantaMarty's The Sword Of Islam Expanded.
The main changes to SoI are:
- SoIR includes the expanded map from SoIX, with some improvements like the new terrain feature palm forest
- The Buyids, Zengids, Bahmanids and Portuguese are now fully playable and all have their own UU, UB, UP and UHV and Pedia entries
- North map expansion 5 tiles (at the moment playable, but not useful)
- Relics are shown in the wonders-screen and have city-graphics
- Translation into German
- Added a Serbian Barbarian-Spawn (like Bulgarians)
- Some balancing changes
- Some smaller and bigger bug-fixes
Known Bugs: (they are actually minor)
- in German translation ü, ö, ä, don't work so Bogenschütze is Bogenschutze (Archer)
- silk road has in different menus different icons
Actual version: v1.0.0
Download from GitHub here: https://github.com/GregFred187/SoIR/releases
Download from Sourceforge here: https://sourceforge.net/projects/the-sword-of-islam-reborn/
SoIR is a totally standalone mod, you do not need to have SoI or SoIX.
The main function is having fun!
I ask for reply in gameplay experience and bugs, so that I can balance the civs and fix the bugs for the next version.
Spoiler Expanded Map :
Greece:
Balkans:
Caucasus:
Aral:
Libya:
Spoiler Meet the civs: :
Spoiler Relic-Wonder-Screen :
Spoiler Version History :
1.1.0.0
- Fixed both issues with portugal UHV 3
- Shaped noth expansion map
- Adjusted ArtStyleMap
- Added 10 new provinces (3 of them are lakes)
- Adjusted settler Maps for Byzantium, Georgia, Khwarezm, Ottomans, Timurids
- Added serbia and bulgaria civ and LH
1.0.3.3
- Fixed loading-civs-issue
- Relics are now listed like wonders but seperately
- Relic-Buildings have art now
1.0.3.2
- Fixed Barbs-MarathaSpawn-Bug (iMaratha_Warrior, iMaratha_Cavalry)
- Changed Palmforest yield to +1 commerce
- Fixed Aq Qoyunlu naming issue
- Fixed overflowing startgold
- Fixed issue of huge starting units for Abbasids, Makuria and Ajmer (reason for huge makuria)
- Reorganized artfiles
- Recreated original map image
- Expanded the map 5 tiles to the north
1.0.3.1
- Fixed Palmforest graphics
1.0.3
- Changed Bahmanid UHV 3 to burn at least 8 cities
- Bahmanid UP (2 free Dakhani Warrior for conquered city) now starts with cityraider I & II promotion
- Slightly increased Bahmanid Research
- Added Palmforest to the coastal provinces
- Added Serbian Barbarian Spawn, also with own unit
- Solved the Relic-Bug
- Slightly decreased Portugal Production and slightly increased Portugal CityDistanceMaintenance
- Changed Portugal UHV3 needed Gold to 15 000
- Fixed Zengid UP-Message-Bug
1.0.2
- Changed Buyid starting Gold from 1500 to 500
- Fixed workers and settlers through desert bug
- Fixed Portugal UHV1
- Added Peasant Barbars to new Greece map
- Changed Bahmanid UHV3 to any cities, not only Hindus, because code don't work
- Increased Bahmanid starting units by 4+Handicap Dakhanis
- Added Mercenaries to the new provinces
- Noria now does not need rivers any more
- Fixed Portugal UB-Bug
1.0.1
- Translated all GameText files into German except , , because of Python Bug wiht Merc-Screen (can't hire units with , , )
- Added missing Pedia entries to civics and Techs
- Changed Civilisation Data in Consts, much less groth and production for Byzantium, to balance in cause of expended landmass, much more for Crusaders and Antioch, to give them higher chance to live, little less for Mamluks, to prevent Over-Mamluks in lategame
- Increased starting Units for Crusader, Antioch and Ottomans
- Fixed flintlock quote and musketman requirements (you already have military drill with flintlock)
- REALLY fixed the Greek Fire event; changed number of Flamethrowers from 1 to 3 and needed gold from 50 to 150; increased probability
- Flamethrower causes 4 units (max100%) collateral damage, according to Greek Fire promotiion
- Increased Galley (only with Greek Fire promotion) collateral damage to 2 units
- Changed Basils leaderhead graphics to Basils graphics from RFCEurope, in order to have same graphics in both games
- Increased number of cities in Timurid UHV1 from 7 to 9
- Added Oman and Hormuz to Buyid UHV3
- Removed Morea from Fatimid border provinces
- Daylami Tribesman upgrades now like Javelinman
- Added UHVs, UUs, UBs, UPs to Bahmanids, Zengids, Buyids, Portugal
Spoiler Credits :
embryodead: The Sword of Islam modmod; Iqta'dar graphics from Middle Eastern Horsemen
AtlantaMarty: The Sword of Islam Expanded modmodmod
topsecret: Button for Iqta'dar from Dale Unit Pack, Bridimaker graphics and button from middle-earth mod (MEM), Marine Academy button from MEM, Dakhani button from MEM, Vlastela graphics from MEM
The_J: Buyid Bagh graphics from Different Buildings
FK2006: Noria Button from buttons part22
asioasioasio: Noria graphics from Industry-Watermill
Walter Hawkwood: Marine Academy graphics from EU3 building pack 1: Western Europe
Bakuel: Dakhani graphics from Dakuel's India: Islamic invasions
AbsintheRed: Vlastela Button and bulgarian LH graphic from RFCEurope
cool3a2: serbian LH graphic from Trivers / Dens Béla
Morholt: serbian and bulgarian buttons from RFCE++
Wikipedia: most civilopedia entries
Spoiler Old Post :
Hello there!
I really like playing SoI, thanks to embryodead for making this great mod!
But I think there is still some work to do. I would like to work on The Sword of Islam Expanded, which is working, though many people say it isn't. The most ideas with the new civilisation, the Bulgarians, the Venetians and the Serbians, aren't in the mod, but the expanded map works and the buyids, zengids, bahmanids, portugal are made playabel, though without any further modification. I want to work on this mod, and I want to make all the ideas of the The Sword of Islam Expanded thread work.
Let's call this new mod The Sword of Islam Reborn, SoIR!
I have already done some basic work on this:
- I translated the GameText-files into German, because I speek it
- I changed Basils leaderhead to the same from RFCEurope, to have the same look in both mods
- I REALLY fixed the GreekFire event, made adjustments to the Flamethrower and Galley untis
- I made some changes in balancing, mostly for the byzantines, in order to their increased city number from SoIX
- some other smal changes
I am not an experienced modder, so I would start with something easy, like making the 4 civs, the buyids, the zengids, the bahmanids and portugal playable, wherefor I need ideas for UU, UB, UHV and UP. Maybe we can use the suggestions which I found in the The Sword of Islam Expanded thread?
If there is still anyone interested in SoI, I would be really thankful for any advise and help I can get!
I hope I can make this mod work!
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