SYSNES2: On the Lathe of Suns

Well, right now, I'm behind on homework and barely have time for it let alone a NES such as this. I'm still interested, but I think I should wait until finals are over, near the beginning of December.

I don't get why people think this nes is so hard to write orders for, certainly for those petty peripheral polities.

For this coming update the only person to break a 1000 words in their orders was qoou (who as we all know is an unrepresentative Red Mage).
 
I noticed some of the Symphony ads on the forum, and decided to take another look at this. After some consideration, I think I would like to join if something's available.
 
Hi, Nintz! The spot in question we have is the Seffassians. I'll quote you what I've said on the matter:

if you're feeling a little low on the Seffassians, it's been established that they could be retconned using the original trait groups as per some examples. Their traits were picked at random and they exhibit somewhat poor synergy; the only provisos to this seem to be that your faction's background still has to be Hider and should generally still work with Darklern. Probably talk to Dis more if you're interested in going that route.
If you look over at here and work your way down, you'll find some examples of societies we've recently come up with (not all of them apply to this circumstance). If you're really interested, your next best move would be to look at the manual, think about what kind of things you're interested in doing, and talk to Dis about exploring that.
 
Okay.. so I have been looking at the different rules, and was on #nes for a little while.

I think I am beginning to understand things a little more. Could someone tell me where to find the planet info for the Seffassians, though? Can't find it.
 
Okay.. so I have been looking at the different rules, and was on #nes for a little while.

I think I am beginning to understand things a little more. Could someone tell me where to find the planet info for the Seffassians, though? Can't find it.

Background descriptions are in the opening section. The Seffassians are on SAF10-1 which is under 'Forest_2' system charts. You can also look up the worlds in the WORLDS page of the economics spreadsheet.
 
I'd suggest we make like the government and take the more interesting proposal, while keeping the non-selected contractor in reserve, since we'll apparently be waiting until Tuesday–Elections for an update.

No pressure.
 
Actually, I am dropping out of the race. I read the some of the RP in this thread, and I just don't have the time to do this. Sorry.
 
If anything is not correct (conflicting), let me know. I am not sure I figured out all of the rules, or history for this race.

The Seffassians

(-2) Horrible Start
(+1) Planned Economy
(+1) Authoritarian
(-2) Vulnerable to Hot
(+2) Resistant to Toxins
(+1) Hive
(-1) Aggressive
(+2) Warrior Society
(+2) Militant
(+2) Frontiersmen
(+1) Likes Low Gravity
(+1) Open

Values: Power/Society

Government and Society

Government Structure: Communist Dictatorship
Source: One-Time Elections at death of previous or Trial by Combat. Whatever comes first.
Elective System: None, except for popular vote at death of leader.
Priorities: Society and communism, everyone shares. Also, honor and discipline differentiate the individual, making it very important.
Religion: Belief in a higher being. Similar to a "Great Spirit" idea. Believes he put this people on the planet they are on as a punishment for age-old sin. It is thought they are a lost and abandoned people, though they still maintain a fear and reverence for the higher being.

Background: The Seffassians are an old people. They have been stuck on their planet since time immortal. They would have left, but they are a hardy people. They are strong and resilient. And relatively primitive. They survived, and that was enough. As for living there, it was through their society that life became possible. Resources on their dirt rock are scarce. Thus, they had to develop a strong communal backbone to stop from killing each other over resources. Instead, they turned outward. The society began taking things from the scattered and isolated tribes around them, in order to salvage every last scrap of wealth out of this world. This cycle continued, and warfare became a central part of this nation. Eventually, trial by combat developed as one leader replaced another. However, this is reserved solely for the chief position. Other infighting is highly frowned upon. Over time, the tribe continued to grow. They developed a style of life in which small towns became very common, yet large cities almost unheard of. Resources were not plentiful enough for such. Even better, small towns are much easier to hide during retaliatory invasions. These towns are all serviced by parties of raiders and scavengers which prowl the local countryside. They take whatever they need to keep their people alive. Oftentimes from foreign entities. Thus, warfare continued to grow, without heed to the pros or cons of such actions. Warlike feelings permeated the entire people. Yet, interestingly enough, the old communist feelings never died down. Instead of being replaced, power and society began to work in tandem with each other. It is a highly efficient society that does a lot with very little. And now, who knows what will happen. They have begun to fill up their planet, where else to go?
 
Some thoughts, not comprehensive. To start with, you don't need to keep the name if you don't want to.

(-2) Horrible Start
(+1) Planned Economy
(+1) Authoritarian
(-2) Vulnerable to Hot Unnecessary with the two below removed.
(+2) Resistant to Toxins
(+1) Hive
(-1) Aggressive
(+2) Warrior Society
(+2) Militant
(+2) Frontiersmen Between Authoritarian, Society, and Hive, population movement isn't really gonna be a big thing.
(+1) Likes Low Gravity This doesn't really fit since you're not on a low-g planet.

Values: Power/Society
The two perks and one drawback aren't really necessary/don't really fit. This does leave you at a total of +6 instead of the maximum +7, so you could add in an additional +1 perk, or trade up one of the others that you have. (Or, say, remove Aggressive.)

Background: The Seffassians are an old people. They have been stuck on their planet since time immortal immemorial. They would have left, but they are a hardy people. They are strong and resilient. And relatively primitive. They survived, and that was enough.
Your main guide for the background is going to be in this post, particularly "Universe Timeline Background." It's been about 2000 years since society last collapsed, so you may have been around since then, or arrived more recently. That may or may not be crucial.

Resources on their dirt rock are scarce. Thus, they had to develop a strong communal backbone to stop from killing each other over resources. Instead, they turned outward. The society began taking things from the scattered and isolated tribes around them, in order to salvage every last scrap of wealth out of this world. This cycle continued, and warfare became a central part of this nation.
The world you're on, Darklern, is a pretty bad place to live (ECONOMICS: WORLDS: 756–759), mostly due a thin, poisonous atmosphere. Although there are "indigenous" peoples in nearby systems (the Mernt) they apparently have never settled there. The combat aspect probably makes more sense as something developed internally (to preserve scarce resources? etc.)

Eventually, trial by combat developed as one leader replaced another. However, this is reserved solely for the chief position. Other infighting is highly frowned upon.
It seems like the highest position would constantly be fighting off challengers under such a system and never have time for anything else. Although that would certainly explain inaction for so long, what possible mechanisms can you think of that might be in place to prevent everyone and their uncle from always trying to become supreme dictator?

These towns are all serviced by parties of raiders and scavengers which prowl the local countryside. They take whatever they need to keep their people alive.
This isn't really a thing, especially if your society is an Authoritarian Hive—you're about as homogeneous and unitary as it gets as a people.

Oftentimes from foreign entities. Thus, warfare continued to grow, without heed to the pros or cons of such actions. Warlike feelings permeated the entire people. Yet, interestingly enough, the old communist feelings never died down.
Keep in mind that raids, if any, would almost entirely be at the hands of pirate factions; being classed as Hiders means you haven't seen much attention from organized foreign groups (until now). This is also an appropriate time to switch to talking to government:

Government Structure: Communist Dictatorship
Source: One-Time Elections at death of previous or Trial by Combat. Whatever comes first.
Elective System: None, except for popular vote at death of leader.
Priorities: Society and communism, everyone shares. Also, honor and discipline differentiate the individual, making it very important.
Religion: Belief in a higher being. Similar to a "Great Spirit" idea. Believes he put this people on the planet they are on as a punishment for age-old sin. It is thought they are a lost and abandoned people, though they still maintain a fear and reverence for the higher being.
What you have here on paper sounds vaguely like Sparta or post-Julio-Claudian Imperial Rome than say, the Soviet Union. Or perhaps like the Klingons, to give a more thematically appropriate example. At the same time though, your economy (p. 77–78), society (p. 79) and values (p. 75–76) does point in the direction of something perhaps like North Korea. I'm not sure the religious focus really fits at all, or if it's included, it seems it would be of low priority (or perhaps suppressed). To spice it up, I would suggest focusing on this sort of weird martial-transfer of power aspect and cults of personality rather than just invoking Communism; maybe look at those examples for some ideas since your focus seems to be individual prowess of leaders.

e: I think it'd be sort of cool if the fights weren't to the death, either because that's obviously self-destructive, or as part of the background until a recent (current?) badass dictator finally saw that it was dumb, and outlawed it to improve cohesion. The model for this would seem to be mating competitions among mammals (which are rarely fatal) only for political power rather than mates. This fits with the meritocratic nature of Authoritarian, and the equality of opportunity afforded by Society: everyone has the chance to fight their way to the top, and political power is inherently derived from personal strength (fitting Power). It's not quote "to each according to his ability, to each according to his need," but more like "to each according to his ability, to each according to his fight club."
 
Okay, so I got the basic idea at least? That good. I'll look over the corrections posted at some point, and edit or simply post new if different enough.
 
Soooo basically a revival of the Akresians from SysNES1.

Coolio. :p
No, because the Akresians were physically superior to baselines. This seems much more geared to mental conditioning, which makes it more like Soldier only applied to an entire society.
 
Okay Nintz, we'll roll with something like that then. You can change the name later if you like.

On the traits Hive and Frontiersman aren't as anti-synergistic as some might suggest, just tangential. However I'd ask you to change likes low gravity, as the homeworld isn't low grav, and if you've lived there for millennia why would you have a hankering for another environmental preference?
 
Code:
------++++priority6propagateINTEREST:

ATTENTION:OPPORTUNITY(sgALNITAH):VERIFICATION-322UU1409

Attention future valued customers!
This is Kurt Vinngan, executive officer of the Joyful Sleeper, 
pilotfish for the Worldship [i]Stairway to Heaven[/i].

I have the delight to inform you that our parent craft will be arriving in the Alnitah
Segmentum three years hence (UC4980), before travelling further
into the Orion Sector the following year.

Opportunities abound for those interested in purchasing any of our kits* and
production lines*, or just wanting to drop by for the sheer experience of seeing 
and feeling our trove of wonders and entertainments! We would also love
to hear the stories and media of you hardworking souls making the frontier
valuable for greater Humanity.

If any of the described below interest you, please drop by Alnitah B in UC4980 with
cash in hand and sufficient cargo space to accommodate what you want to purchase
(products cannot be disassembled). Prices are in e, the Stairway to Heaven accepts a
at 1:100e, and v at 1:2e (v storage capacity is limited and only a certain maximum of
sales can be made for v). Each unique Socioarcheologist who visits will be paid 25e for
their time or 45e in credit towards a purchase.

In case of multiple customers wanting the same item an auction will be held.
2x Borehole Kit cost:250 size:50
3x Plasma Array Kit cost 150 size:15
5x Freefall Fusion Plant Kits cost:140 size:20 (not rated for planetary environments)
2x Instant Orbital Kit [Space Frame+Space Hab+2xCladding+2xSocial 
Infra+Network+Space Dock+Solar Plant+Plasma Tap] cost:300 size 90 (cannot be 
deployed in pieces)
1x Gas Lantern cost:800 size 50x5
2x Boron Drive Production Line cost:700 size:100
2x Manifold Drive Production Line cost:500 size:30
1x Plasma Shields Production Line cost:350 size:40
---REDACTED BY ORDER OF THE IRIS---
2x Cascade Couplers Production Line cost:500 size:30
---REDACTED BY ORDER OF THE IRIS---
---REDACTED BY ORDER OF THE IRIS---

*Kits are essentially prefab buildings; they can be deployed to add the building to a region in an IRREVESIBLE manner. You can use kits you do not have the technology to understand fully. Unless otherwise specified you need a ship with enough cargo space to move the entire kit at once.
*Production lines are refinements for buildings, components, attributes and actions. You must have the technology to build the refined thing before you can use them, but you can keep them round till then. Unlike kits production lines can be spread over multiple ships.
Size=cargo space needed

The wood merrily crackled in the fire, casting flickering shadows over the otherwise dimly lit room.

Harus didn’t care for many of the trappings of the traditionalist Yanii culture, but he had to admit the small and cosy ‘winter rooms’ with their fires and overstuffed furniture and cushions were a restful place to retire with a bottle of liquor after a tiring day’s business was done. Not that the day’s business was ever done, as this coming intrusion attested. It was a political calculation to have the visitor come here, where a more personal setting would defuse tensions and give the impression the president shared his concerns on a more personal level. Normally Harus would have followed such a tack at a more…entertaining locale, but that sort of thing would backfire with an old man, particularly one as seeped in religion and piety as this one.

His secretary’s communicator chimed, and she ceased her recital of the latest reports from the Cathedral enterprises to glance at it. She looked at him, and on receiving a nod of approval she stood up from her chair, smoothed down her tight shirt and glided towards the door. Harus admired the retreated backside that had been, if not the deciding factor in his choice of employing her, was certainly one of her more outstanding qualifications. Opening the door and exchanged a brief word with those outside, she ushered in the two men waiting beyond it before exiting and closing the door behind them.

One of the men; young, fit, and clad in the slate grey uniform, heavy coat and round cap of the Capitol’s police force remained by the door. He stood with a coiled tenseness, ready to leap into action at any point. Harus considered his presence the height of unnecessary ludicrousness, but after the riots last year the planetary police commissioner had put his foot down on the issue of presidential safety. Harus would have overruled him had not the commissioner called in one of the favours accrued back when he had been a lowly district captain and Harus had been a mere multi-awarding winning media sensation who needed some…things kept out of the public eye. In any case he couldn’t get too incensed over an old friend wanting to look out for him.

In contrast the other man was old and bowed by time, with clothes that were once fashionable but had been rendered a bit ridiculous by the passage of time. It was obvious he’d been conducted through the presidential palace with some haste, he still had snow on his shoes and the top of his hat, and had not had a chance to remove his coat or gloves. It might have been a ploy by the chief of staff to keep him off his feet and allow Harus to play the magnanimous host or it might just be chance, but Harus was never one to let an opportunity slip by and leapt to his feet and boomed a welcome.

“Most Enlightened Researcher Guyii! It is an absolute pleasure to see you! This is not a night to be braving the weather, come let me get your coat and warm yourself by the fire”

Harus towered over the short old man, but then he towered over everyone, and Guyii was certainly grateful enough to give up his coat and reach out to the fires heat. He must have been cold indeed for he retained his gloves and undercoat, and chose not to sit down on any of the cushions or long couches.

“Thank you Mr President. It becomes harder and harder to drag myself across the city these days. I’d retire to a ranch in the Homelands in an instant if the conclave would let me.” Guyii might be old, but he still had the forceful voice of long career in lecturing and sermonising. Harus didn’t believe any protestations of weakness either, the man certainly had enough energy to be a constant thorn in the governments side. The only reason Harus gave such favour to Guyii was that all the other candidates to chair the Conclave would be even more difficult to deal with. Guyii meshed an old-herders practicality with his strong religious beliefs, unlike the shrill ivory-tower types that filled out the other senior religious leadership.

Guyii looked up at Harus and spoke again, “So Mr President, do you know why I’m here tonight?”

“If I was to guess I’d say you’re here to tell me what the Conclave decided these lying rumours that piece of excrement Luyii has been broadcasting are nothing but falsehood.”

Guyii gave Harus a cool stare and replied, “The Conclave is still debating, I thought I might speak to you to settle my own fears, that I might better voice support one way or the other.”

Ah thought Harus, neither as good as he had hoped nor as bad as he had feared, just an old man needing to be schmoozed before a crunch time later on. If there was one thing Harus excelled at, it was instilling confidence in those around him. A good spread of honest warmth will be what’s needed here, easy enough to wrap up in half an hour or so.

“I stand by the statement I made at this morning press conference. Luyii is nothing but a tabloid rumour monger; the relics remain the legal property of the Yanii people, the experiments being done on them involve nothing but the utmost respect, and the rumours the bank is trying to find a buyer on the sector wide markets are just that.”

“But the videos certainly-“

“Guyii, if you’ve ever been to the Cathedral you’d know they have some very convincing media companies there. Why this one time in Angel-2 I went to a holo-joint that would make you believe damn near anything was happening. I mean some of the girls there-”

“Thank you Mr President I see your point, and Mr Luyii has always had a loose arrangement with the truth. I do not believe the videos, and even if they were real they would be irrelevant. What concerns me is the selling the relics of the ancients on to the other buyers. The sheer…magnitude of funds Yan has received boogles the mind, and sows distrust over what was mortaged to pay for it.”

“Ha as I have said so many times my dear Guyii, the LOFG is merely spreading inquiries in order so we might find more of the relics-“

“I supported you Mr President despite you not being Yanii, but it is times like this I fear you truly don’t understand this planet. The ancients nurtured and protected us for centuries, but when the wider universe came to our little world that heritage was picked up and taken from us piece by piece. We do not want more if it will risk what we have. What’s more…”

Guyii drew his breath and set his shoulders as if containing a broiling emotional turmoil. Harus cocked his head in interest over were this was going, none of it was hardly new information.

“…what is more, you are not the only one who has travelled to other systems. It may be fragmented and unreliable, but we of the Conclaves still maintain contacts with researchers across the wider sector, and no one gossips like academics,” The old researcher turned, almost shouting now. “I know what offer was made in Hexcali, you think even the bank could keep something like that secret.”

Harus was taken aback for a moment. Unfortunately the old man took his genuine confusion as being caught in a lie and sneered.

“Just like all the rest of the foreigners, you want to loot Yan and prostituted her people to your corporate masters!”

“Now Mer Guyii, calm yourself and show some decorum” Harus replied, rolling all his presidential majesty into the words.

“I’ll show you something alright Hephoi” the old man said with an icy flat tone.

Time seemed to slow and stretch as the old man reached a gloved hand into his jacket and withdrew the gun.

It was a tiny piece, a true assassin’s gun; all black plastics to slip through detectors, probably molecular clockwork firing a poisoned dart with not a single molecule of chemical propellant or payload to give its presence away to molecular sniffers. The small pentagram of an orange logo could be clearly seen on top as Guyii shakily aimed at the leader of the planet. A moment passed, then two, then a third.

“You don’t really want to shoot me do you Guyii?”

Another frozen moment passed, and then Harus sighed. With a blur of motion the giant of a man dropped to a panthers crouch and used his forearm to deflect the arm holding the gun. This coiled potentiality then unfurled to shove the venerable researcher back with a powerful jab from his left hand whilst plucking the gun from his opponents grasp with his right. He stood tall as his opponent staggered backwards and fell onto the carpet, and held out the gun theatrically before crushing it in one mighty fist and letting the pieces rain down onto the floor.

No one ever seems to remember that Harus Hephoi always did all his own stunts.

The guard still stared in shock at the flurry of events that had unfolded in just a few second. All of it would have been picked up on cameras and would make a nice press release, though the room wasn’t wired for sound. So Hephoi adopted a sympathetic pose and a magnanimous expression as his voice sneered out.

“You can never pull the trigger can you? You or any other Yanii. This world could be great, but you need someone with balls to get things done, to kick your snivelling arses into activity. You always ended up needing to import them after all – I am going to drag this dump of a planet to glory.”

“No”

“No what?”

“No I never thought I could pull the trigger, take a man’s life in the heat of the moment” Guyii wheezed painfully. It sounded like that jab from Harus had cracked a few ribs. He continued even as he coughed and spat.

“Nor did I think I could get the Great Hephoi by drawing a gun…which is why I coated the pistol in neurotoxin.”

Harus looked at his palm which still had fragments of the gun stuck to it. It seemed to be growing dimmer and further away, and a roaring gulf of static was filling his ears. He struggled to get out his last words.

“…I always said the old guard’s politics were…venomous”
 
Brass Chimes, Ringing

That ancient image; the statue with a crown of gold and feet of mud, might as well be entitled ‘the Harus Hephoi Story’. The Yanii president and his government might have achieved grand things abroad and made Yan a force to be reckoned with right across the stars of the Segmentum, but at home they seem beset with poor planning and error. The vast suite of loans from the Lessor Orion Financial Group that had secure this ‘new Yanii economy’ were doubled down on, with Hephoi receiving an equally large shipment of funds in this year, but the explanation and PR for them still lagged behind. The reasoning that the government had been so lax with supplying last year was that the relics were most definitely merely on loan for the Banks to study and help finding more. Of course pasting over can never really repair the political damage of earlier scandals, and a series of persistent and well-substantiated rumours continued to dog the governments heels. First was that the whole thing made little sense – the bank was merely a bank after all, what could they do that the full might of the Datha scientific establishment couldn’t? Second were leaks and images that hinted the bank was not being very respectful in its treatment of the relics, laughing and joking with them and subjecting them to positron disassembly. Third and most dangerous were the rumours coming from the wider sector – xenoarchaeology and the states and institutions interested in them are a relatively small pool after all and gossip and trade talk seemed to indicate the LOFG were making enquiries for sale not purchase. Each wave of rumours brought Hephoi under more and more pressure and alienated the government from the people.

Hephoi of course reacted with the utmost tact and wisdom when it comes to an angry proletariat – and ordered the dismantling of a large swath of housing in the heavily populated glades region. The offer of alternative high density housing (the program was part of a larger scheme to reduce environmental footprint) did little to assuage the anger of people who have had their wishes trampled by the government yet again and really didn’t want to be crowded into high density cities. The issue that the government was still spending vast amounts of tax payer funds to try and lure immigrants in, even engaging in a lengthy expensive and pointless legal battle in the Csserian courts to try and recoup their losses from last years balked efforts.

Hephoi being assassinated came as something of a relief all round, with others in his government glad of the opportunity to lose the divisive figure and start fresh, as well as having an excuse to crack down on civil liberties. When the mob broke into the presidential palace a few weeks later, they changed their opinion somewhat. The failure of Hephoi’s removal to catalyse made the religious decide that strong action to reform the government was needed. With the nigh complete lack of ground level militarisation on Yan (which had of course been a notoriously peaceful place before Hephoi slammed it on the pressure cooker and turned up the heat) the rioters were often operating on a level equal with the security forces (many of which joined the religious rioters) and were able to leverage numbers to make up for lack of armaments. Before a few months had passed the cities of Yan had descended into low level chaos as the religious and the corporate cabal fought over power, wrecking productivity and the provision of services.

Towards the end of the year a third faction started to make itself felt, dubbed the Legitmatists by observers for lack of a better word. The elitist cabal gathered the true sympathies of maybe 10% of the population or less (albeit those with the most resources at their call), and the religious enough the riot maybe 30% more. The remaining majority had some religious sympathies but also appreciated that Hephoi had been democratically elect (despite being a lying awful turd sandwich) and brought some prosperity to Yan. As they grew more organised they have driven both the Religious and the Corporates from some cities and towns, and demand a return to normalcy. Whichever of these groups manages to organise a proper military force and reassert control over the common lands of Yan will be able to set the tone for the Yanii polity for decades to come. All agree that the loan was not worth the trouble, and that whatever faction wins out should get on securing its return right away.

The Atooans looked on the chaos of the once peaceful world with horror and made lots of talk about the superstitious Yanii needing guidance. Their sympathies obviously lay with the corporate cabal, many of whose leaders had sought refuge on the Dathic moon. After a long refurbishment program to retool their production lines for more primitive materials and designs, the Atooans and the Hearthstone Dathics were able to get some defensive ships online at last, unveiling some powerful and rugged robotic drones to keep their worlds safe.

Despite the massive backlash against its policies at home, the corporate faction of the Yanii continued to secure great success in the interstellar sphere. Their long term strategy to gain bases in the Lipsid Beta and Gamma systems was nearing completion with the opening and massive development of the Lipsid Gamma VIII worldlet as a supply base, producer of materials, and network backbone. The last aspect allowed the advantage in the Lipsid Gamma market conquest to swing back towards the Yanii, and they soon managed to secure a great deal of media market share away from the Corans competitors, as well as advancing rapidly in other markets. The majority of the Gamma systems liquid wealth is flowing through the Yanii base by the years end, and considerable numbers of Yanii have migrated to work there (the government inducements and the semi-civil war back on Yan certainly encourage this move). The Beta base is scheduled for completion next year, and the Yanii manage to maintain their hold on the Cathedrals financial markets in the meantime. Even the disruption of semi-civil war doesn’t hit the Lipsid Alpha markets that hard, as the cities of the Glades (a name made ironic by the paving over so much of the old forests) remain open, and several companies have relocated some operations to Atooa during the time of the crisis.

The Yanii also finish off the organisation of their long planned shipping route to the Handmaiden resource production centres, bringing considerable funds to the various Hankish supply bases along the way. It is a measure of the Yanii cabals need for control and micromanagement that they feel such a massive investment is necessary, and the religious critics say all this effort could be avoided by a more parsimonious attitude at home and exploitation of the resources of the Spinwards stars. For the cause of saving a few percentage points on their vitally needed resource shipment, the Yanii corporate overlords have created a massive security bubble that could be popped by a single hostile incursion at Sigma Relay or the entirely undefended SAF3. The planners behind the shipping route also receive criticism from the other direction in their own imperialist business faction, who want the Yanii to not rely on foreign resource producers but instead connect to wholly Yanii owned enterprises. It is unknown what the far flung business operation of the Yanii will do if either the religious or legitimist groups win the struggle. Most seem to be far too entwined with Yan to abandon their homeworld, so will likely just bow down to a new government’s dictates.

The Yanii are not the only ones involved in the vast trunkline that has sprung up to connect the resources of the Handmaidens with the buying power of the Spinwards worlds. The initial pioneers of the routes were of course the forthright traders of the Hank-Sobor Corporation, but their profits and success has encouraged many others to dive into the shipping business as well. The Hankish open market stance, whereby they offer resupply and aide to all who visit their stations, certainly makes things easier for the other powers. Some Hank-Sobor internals are quite critical of the policy, pointing out it is directly enabling the Yanii and others to skip vast amounts of potential Hankish shipping dues for absolutely no recompense. Not that Hank-Sobor is doing particularly badly out the arrangements, as all the flows of material out of the Handmaiden stars still consolidate at Sigma Relay before moving onwards to Lipsid Beta, and the Hankish remain the major trading actor in the Handmaidens (Yanii plans derailed by their civil troubles notwithstanding) and the vast flow of trade is smoothing out any economic problems that might be spreading from toxic investments in the Forest. The open ports policy do also make Hanksville something of a hotspot for smuggling, crime, and undesirables out of the Forest rather to the annoyance of its citizenry, and rumour has it some high profile losers in the Standardite coup are hiding out there.

This issue is merely one among hundreds being discussed in Hanksville this year as the majority of the population has come round to the idea that enough is enough and a more organised government body needs to be set up. The environment around Hanksville continues to suffer, as sandstorms and soil collapse wrecks the productivity of the outlying farms. As people leave the increasingly unpleasant outer districts of Hanksville for the cities on the moon of Hearthstone, a move financed by one branch of the corporation, the Hankish polity merely exchanges the problem of environmental footprint for one of social anger and cohesion as people crowd into the poorly serviced cities cut out of the farside of Hearthstone’s regolith. The lack of strong reason to stay might also see the people come flooding back to Hanksville once the environmental crisis is over or if the Corporation stops spending money on encouraging them to stay. The utter lack of a defensive presence and the Corporations seeming willingness to roll over to every foreign powers whim also concerns many citizens, as acting as a poorly paid courier for competitors or a middleman with no strong presence or strategy doesn’t seem like a long term winning situation. A more coordinated state might have their political class try and spin such developments as positives, but the Hankish lack such sophisticated self-serving instruments. Instead Hank-Sobor freely admits the problems and has begun working with the activists. Although no one is quite sure on the direction these talks will take beyond a representative government, they are certainly moving swiftly, with the expectation that a new system will be in place within the next few years. The more radical terraforming advocates under Thoms, who are positioning themselves as the opposition and critic in the developing political structure (the ‘natural liberal party’ being those managers who are trying to turn themselves into politicians) are very unhappy to have their fears vindicated by the losses to Hanksville’s farms. They complain that even as the transition is occurring those in charge only give lip service and offer meaningless big words to the terraforming issue – empty promises to make a world as beautiful as Datha was. They say that instead the managers continue to care far more about the fleet trade in distant systems.

There may indeed be quite a lot of truth in that, but at least the managers are doing a good job when it comes to those distant systems, as the traders worm deeper into the markets of the Forest and the Handmaidens. Not for the Hankish are the showy economic coups and clashes of the Csserians and Yanii, instead the corporation seeks to advance quietly and incrementally in each of a score of systems. From the crystalline habitats of Glon to the chthonic den of Praxis/SAF6, the Hankish are picking up dribs and drabs of trade and contracts, all of which add up to quite the pretty penny. There have been no shakeups to the Hankish merchant routing either, as the corporation has decided the current set up (Handmaidens-Spinwards Trunk, with side-lines into the developed Forest systems) is more than adequate for future growth to build on, and that further expansion would leave the trade network vulnerable.

The Dardareo continue to be a quiet cog in the wider economic machine; fulfilling all their scheduled agreements and purchasing some extra food at the inflated Deluger pricing, but otherwise doing little of note. They might be waiting to evaluate the results of their forays into the banking world, as the repayments continue to roll in. With the Cathedral banks seemingly all tied up in Spinwards and Forest operations, and the looming bubble of the Yanii possibly failing to meet repayments, there certainly seems a niche in offering financing to the Handmaidens polities. The Dardareo could possibly invest in the Hankish terraforming projects, if the Hankish do ever actually get round to doing anything on that score. If Hearthfire starts producing a food surplus that would certainly be a useful security and surety for the Dardareo.

Also undergoing a restructuring, if a rather more sedate one, is the Order of the Deluge. Despite becoming quite prosperous from being one of the major resource producers in the grand trunkline, their economic development is being stalled by uncertainty and lack of large scale coordination. Of the many ways in which this issue could be solved, the Deluger councils have decided the most appropriate is greater intervention in the economy from the governing bodies; providing the coordinating and organising role in a top down manner. This is accepted with hardly a ripple by the general populace, who after all hold their trusted religious leaders in high esteem, and feel that other such top down projects have worked very well in recent years. Perhaps ironically the decision to move to a more planned economy coincided with the lowest taxation rate in decades. The transition is also intended to take place over quite a considerable time period, the Delugers showing considerable insight in how to behave during boom times by not rocking the boat with sudden and drastic changes. Another thing which certainly wasn’t a departure from previous behaviours was the Delugers getting the better of a foreign power – this time the Csserians who seem so desperate to not rely on the vulnerable Torpor that they will go all the way to SAH7 and pay exorbitant transport fees to secure a supply.

Despite all the solid success on the economic front, the Delugers also were making strides on more high minded ventures. Breakthroughs in the areas of ship construction have opened up whole new types of ship building options to the Deluger designers, as well being the first of the societies in the Segmentum to reach a competency level when handling antimatter in the context of a space faring vessel. Antimatter production still remains beyond their grasp however. As well as advancing their potential future ships, their existing ships have performed admirably in being the first (at least the first recorded in the current era) to penetrate deep enough into the nebula to reach one of the stars of the Fingers. The bright yellow sun of Digitum Alpha certainly made a contrast to the dim dwarfs of the Handmaidens, but beyond that the Delugers have kept the results of their expedition very close to their chest. Some amongst the ecumenical council urge the publishing of the data as a public relations effort to raise the Orders profile – doing great and interesting deeds would certainly impress those wishing to invest in the Order, and be a major help in adding credibility to their on-going missionary efforts. Having secured themselves a place in the Segmentum the Order certainly wishes to spread the good word; the Tumult worship (the gravity waves being the thoughts of God reshaping the universe) is quite a broad range of teachings that can be adapted to many context - the aquatic conversion the Delugers undergo being only one aspect and a non-essential one at that, and can be dispensed with as long as the faith is there.

In contrast to the haphazard discussions of the Hankish and the slow transition of the Delugers, the Ilosian reaction to the new order is both precise and efficient. Seeing the Grand Trunkline as the future, they have deployed all their considerable hauler capacity to servicing it and are rapidly restructuring the economy towards maximum production. Spinning off the various minor world’s bases as quasi-separate corporate entities from the Phaeton holding corporation they hope to spur innovation and competition when it comes to production, if at the cost of making the minor habitats less salubrious places to live. They confidently predict that every increase in production will be able to find a buyer, and may very well be right despite the movement of the BIR to tie down the Spinwards and Forest metals market, and the potential for the Seffessians to flood the market with their vast reserves of that commodity. Due to the small and centralised nature of Ilosian operations the changeover is happening very rapidly, and could conceivable be completed next year. A recruitment and reorganisation effort to staff their facilities under the new organisation has also been high on the agenda for the Pentarchs this year.

The Ilosians also offer resupply services to the Yanii shippers, though unlike the Hankish this is not a statement of principle but rather a pragmatic considering of options. The Ilosian corporate oligarchs make it quite clear that this is a service that can be withdrawn at any point if the Yanii attempt anything disagreeable (which would of course be utterly uncharacteristic!). This guarded caution also extends to the Ilosian defensive position as some worry their wealth and position will attract unwanted visitors, and the changes to the economy will see more people moving to the capital as the outer bases become more business-like and high throughput. Whilst the various minor worlds are defended by their fixed planetary guns, Phaeton itself is entirely undefended, and so the Pentarchs have rolled out a large beam platform to defend the great orbital city. Whether this will be sufficient remains undecided, and the Pentarchs hit that future projects are certainly in the works. Other future projects, like the sustained expansion program in the Handmaidens, seem to have been put on hold for now.

The average Ilosian citizen is pretty ambivalent towards the changes, as it merely codifies and streamlines the existing corporate oligarchy. The prospect of losing the free movement between the minor bases is irksome to some, but most currently believe the promises of the Pentarchs that future opportunities for more interesting work are constantly being discovered out in the frontier, and that Ilosian exploration fleets will penetrate further and further into the nebula (despite the Delugers apparently having stolen a march on them). The Ilosian polity is still small and compact enough that more formal structures of government don’t really seem necessary, and the ad hoc rule of Pentarchs is still in the best interests of every Ilosian.

The increasing flow of new traders into Glon, as Hankish and Yanii and others set up shop is continuing to coax the Glon Miners out of their insular shell with the prospect of working with fellow baselines and normal people. They certainly are on very good terms with the Hankish.

Back at the far end of the Grand Trunkline; past bustling Sigma Relay and barren SAF3, are the Spinwards worlds that are buying all those resources. The Yanii have already been covered, but they are far from the only mover and shaker in that region. After a long period of lethargy the Quasi leaders have finally decided to commit to deeds. Long happy to be left alone, and self-sufficient except for a slight minerals deficit, they may have been spurred to action by the developing crowding issue in Salvador, and the rapidity with which the volatiles they put on the open market were cleared with a strong profit. With both need and opportunity they decided to work towards several different goals. The first of which was a drive to expand the somewhat neglected shipping trade between the Spinwards stars, creating a winding route that encompassed all four of the Spinwards worlds even the neglected Lipsid Iota. Even if no other peoples use the route, it is already proving its worth in equilibrating the resource stockpiles between the far scattered Quasi settlements, and allowing the Quasi to expand their share of the shipping markets in every Spinwards system except might Lipsid Beta. The other grand journey that they’ve embarked on is towards a much more controlled and organised economy and society; justified by the need to be able to respond to the changes spilling out from the other powers. Their desire for a near complete command economy is inspired impart by the Quasi’s communalistic values, and part as a contrast to the excesses and amorality of the Yanii’s external free-marketeering ways and cut throat dealing. The Quasi would act in accordance with their long held beliefs in [FAITH NOT FOUND] and act slowly, carefully, and morally. As a sidenote the Quasi are also poised to become local leaders in the field of propulsion technology and fluid physics, which might allow their newer and more open diplomacy to offer useful services and options to the surrounding states and settlements.

The Heph are certainly interested in the development of the Quasi shipping route – though they are loathe to admit it explicitly to outsiders they are nearing the bottom of their volatiles supplies and are looking to make some fairly significant purchases over the next few years to top themselves up for the next decade or so. Whilst the Quasi certainly already have a working relationship with the Heph, there is the potential for other suppliers of a suitably upstanding character to get in on the sales if the rate is good enough.

At Lipsid Gamma the Zeran people look towards the new Quasi trade route with some interest, the poor bandwidth for getting their food products out to the wider Segmentum having been a perpetual problem for them. Conceivably the Zerans could now start shipping hundreds of units of foodstuffs to Sigma Relay and beyond, certainly at a low enough price to be competitive with the quite overpriced Deluger processed kelp products. This was certainly a positive outcome for the Zerans, as was the fact that when they settled down and stopped panicking it turned out their problems of stress and environmental damage weren’t that serious problems after all. Though some rather foolish people in the leadership talk about how all these easy going and calm actions and the massive lowering of taxes will lead to stagnation, the vast majority of the Zerans are certainly seeing the benefit in chilling out. Even the foreign relations problems the Zerans once had are beginning to fade as more recent acts of chaos and violence fill the media cycles of the developed powers.

As if continuing on the theme of tranquillity, the major project undertaken this year by the Zerans has been the construction of housing and infrastructure in the Eastern Fringe region as a way of alleviating the massive crowding of the Western Fringe. As if apologising for their former harshness the leadership has set out to make pleasant towns and cities for their people rather than just smashing their current housing by fiat. This certainly proved quite a successful policy with the new constructions filling up as quickly as they could be built, with people desperate to leave the favelas behind. The clean slate of the Eastern Fringe (the lightly populated region was spared the harshest calamities of the early poor Zeran leadership) has allowed new companies and greater productivity to get off to a flying start, even if per capita wealth still lags behind the Western Fringe and far behind the wider universe. Though the Zeran planners managed to achieve this exactly within their budget, their constant habit of never leaving any spare reserve or safety fund makes most financial analysts label them a terrible risk, massively exposed to any bubble or downturn. Neglected of course are the traditional communities of the Soupbowl, who still remain a simmering underclass in global politics despite their luxury products providing a significant fraction of Lipsid Gammas trade.

Finally the Zera have embarked on the journey many of the developing economies seem to have started this year – a transition to a more codified government model. With their isolation and difficulties the only real government they’ve had experience with is the theocracy of their Coran patrons, and it is towards this model (with Zeran trappings of course) that the government is working towards. The revolutionary clique that rules the Zera seem quite keen on retaining strong personal power under the religious trappings, and the Corans who pretty much sustain the Zeran economy at this point are of course very keen to move the Vineyard into the Light. The efforts of the Yanii, both before and after the move to their worldlet base, to offer different intellectual and cultural models have been rather undercut by their own civil troubles, which the Corans are quick to paint as innate to the democratic system. Whether the Zerans adopt a carbon copy of the Coran illumination remains to be seen given the difference in context between the open towns and villages of the Zerans and the enveloping dome cities of the Corans, but whatever happens the changeover itself is likely to be a decade or more in coming.
 
Speaking of the Corans, that state is remarkable amongst nations in this year for being the only to halt an organisational transition rather than initiate it. Many had wondered at the wisdom of changing to a more granular corporate structure over their large government initiatives and tens of thousands of smaller studios and co-ops, and perhaps in time their questions had filtered through to the Most Light and changed their minds. Perhaps it is merely the fact that such powerful corporate entities would chafe under the high taxation rate the theocratic leaders have favoured for some time that has dissuaded them.

Seeking other ways to enhance revenue that are perhaps more suited to the Coran context, the Illuminate has become the first customer of the Hankish-Praxzen Joint Venture group by purchasing their services in constructing a financial centre on the Seat of Light. With the foreign experts working hard the Corans easily finished the upgrades and organisation for much cheaper than they could on their own, and the new soaring buildings in the Seat of Light are a wonder all on their own. Setting up a central clearinghouse for company organisation and synergy quickly leads to sizable dividends with both intellectual and economic efforts being rapidly capitalised and brought to market. The draw these new nexus of economic energies has had on the Corans is hard to deny, and many have relocated from the smaller dome cities to the Capital, filling up all of its city blocks and concourses. The Corans, being as they are safely enveloped by the beauty of the Map at all times and for whom privacy and space are almost unheard of, don’t mind the crowding in the slightest. However the decision to expand the Central Plexus or leave the situation as it is, whereby new growth will have to be directed to the outer cities, is certainly something the Most Light will have to attend to in the near future.

Concurrent with their drawing together of creative strands in the marketplace, the Corans have also been pushing new frontiers in areas of technical expertise. Coran hardware has long been the go-to standard in data nodes and consumer electronics across the Spinwards worlds and with the surging competitiveness of the Yanii the Most Light have devoutly wanted to keep that edge. Breakthroughs in miniaturisation and interfaces have allowed the Corans to offer a whole host of new military and civilian customer products. Perhaps the most important development is their demonstration of short period autonomous robots for use in space – long considered something reserved for the more sophisticated extra-Segment entities the Corans have shown such labour (and life!) saving devices can be constructed from a comparatively humble technical base.

Perhaps surprisingly for those who consider them merely robotic businessmen rather than a deeply spiritual and generous people, the Illuminate has decided to extend their charity towards the benighted systems of the Forest. They have generously donated a supply of materials and money to help the Csserians rebuild the destroyed Torpor station (the Hankish also being happy to transport these goods). Though perhaps there may be hidden strings attached in the future for now the act merely seems a kindness and certainly warms the heart of the Csserians who feel friendless in the dark. The first of those ‘unspoken’ favours can be seen when the Corans establish their first trading foothold in the Forest in the heart of the Csserian trade network at Abell. It is only a small presence as of yet, taking over several small Larsilla studios and augmenting them with Coran expertise, but it could possibly be a very lucrative growth sector for the Corans in the future, especially after their arch-rivals the Yanii have burned their bridges and blackened their names amongst the major powers of the Forest.

For the other grand powers of the Cathedral this has also been a busy year. The Valk still fume with their annoyance towards the Standardites - what few public pronouncements are made by the Valk leaders talk darkly of showing the scurrilous curs their place and making the Forest safe for everyone once again. This might not be just talk either for the Valk have near doubled their fleet of skimmer transports and have been laying in supplies for an extensive military campaign. It is hard to say if the actions are based on a legitimate grievance or if it is a cover for their centuries long campaign to exert imperial control over the local stars. It is perhaps typical of both nations that whilst the Valk are contemplating military options, the Black Iron republic is rapidly spreading its influence by means economics and treaties. The BIR were horrified by the economic collapse in the Forest and the potential for chaos that might be washing up on their figurative shores, and immediately took steps to rectify the ills of those benighted peoples. If their campaign of aid should massively increase their influence and bind the various interested Forest powers closer to them, then that is merely a happy by-product.

Calling on the various Banking Cartels which dwell in Republic City as well as contributing significant amounts of their own resources to set up a body they call the Forest Emergency Fund Board (FEFB). The intent of this organisation is to offer stimulatory spending at low interest rates for the various Forest powers, allowing them to stall the descent into the fiscal abyss. The Forest powers would submit applications to the FEFB, which would be approved or disapproved based on need, with the Board keen to fund infrastructure and development over frivolity and militarism. Before being eligible to receive funds the interested groups would have to sign on to the Black Charter, a BIR pushed code of conduct and talking shop. So far the Black Charter has been a relatively minor thing only encompassing some of the smaller polities of the Cathedral, but Republic City hopes to use the crisis to push it to the forefront and promote peace and stability. Most of the charter provisions are boilerplate stuff about maintaining a standard of respect towards your own citizens and other charter members that few governments would openly criticise. The only really self-serving provision for the BIR is that the charter ties its members purchasing of rare metal atoms to the Republic city exchange. From now on the Forest will only be able to buy and sell minerals via the Republic city exchange. For most of the beleaguered and mineral poor Forest states this is actually something of a welcome boon at the moment as the BIR places guarantees on price and supply, but it might in the future prove constricting on free market growth. The BIR have increasingly come to see the Ilosians as their major rival in their core business as cheap Handmaidens m threatens to flood the market and destabilise the long held Republic city exchange rates and businesses. The fact that the hyper-corporate cyborgs are pretty much the ideological opposite of the BIR’s principles of communal society, humanistic traditions, and strong faiths certain doesn’t help temper their dislike either.

The BIR have also tried to assist the Forest with more than just words and money by offering up their SAF2 station as neutral ground for hostage negotiations and relocating one of their carriers and its fighter wings to provide security from foul play on behalf of the Commodores (though it is likely they would have done this anyway just for their bases defence). In addition they also deployed their merchant shipping to the Lipsid Beta <> SAF2 route. Without this change it is unlikely the Coran materials donation would have been available for the Csserians to rebuild. It is uncertain if this is intended to be a temporary measure or if the BIR has lost faith in the ability of other powers to provide secure merchant shipping. If it is the latter then that is something for the Csserian and Hankish traders to worry about, for the BIR could swing its considerable economic muscle to take away shipping market shares in the Forest. Though the traders of Republic city lack the acumen or skill of the more commercially orientated powers, they have the resources to easily take over if their government should choose to make it a priority.

Turning to the Forest itself, we find a volume still reeling from the impact of the battle of Torpor. Perhaps none more so though than the instigators of that battle, the Standard Commodores. They are surprised and terrified by the storm of condemnation their actions have incurred – what was originally intended to just be a jab at the Csserians has brought them the enmity of all the major powers including their earlier patrons the Valk, lost them the support of most of the Standardite peoples, and caused the Consul to declare them outlaws. It is that last which worries them most of all, for despite all their bravado and swagger the memories and scars of the Dathic war are still burned deep into their psyches. Their fear of the Apeilic wrath is all the more real for being unspoken and subconscious. Retreating to their sole remaining planet of SAF2-I, the Fleet is already beginning to fray round the edges and coordinated action seems impossible. Some are already attempting to slink off into new identities in the criminal underworlds of other systems, some have already taken up the raiders lifestyle by stripping and scuttling the abandoned Csserian warships. The core of the fleet coils closer and more panicked, deeply aware of how their supplies of propellant limit them to only a few more years of flight. But a cornered animal is all the more dangerous for its desperation, and if and when the Commodores do lash out they can do a great deal of damage. Ironically the thought of negotiations seems to the only thing holding them back from random destructive spasms; the Commodores had always enjoyed an unrealistic optimism, and they hope against hope that something can be salvaged from all this mess.

Meanwhile back on the planet nearly everyone but its inhabitants refuse to call Reliance, another set of Standardites also live in fear. Kia Common and her revolutionary cabal are constantly worried about the Commodores returning; though they had won the coup easily enough, they knew it would be a very different story if the Commodores ground and space forces hadn’t been distracted elsewhere, and that deep veins of Fleet sympathies still dwelt under the surface of the Standardite civilian population. As an insurance against the Fleet returning and starting a ground battle, the revolutionaries have quickly raised several raw volunteer fighting forces and instructed them to dig in in the mountains and crags of Mern. Kia Common had no illusions about these groups actual prevailing against the hardened and heavily equipped Commodores, but it was hoped they would tie them up for long enough that her fast moving commando forces could eviscerate and decapitate the Commodores command structure. It is thankful that these slightly desperate plans were never really put to the test, nor were the rag-tag and damaged Revolutionary fleet of rejects for the battle of Torpor and untested crews and Bullshark designs subjected to the destruction of battle.

Instead the great challenge of the newly named ‘Provisioner-General’ is to construct an actual proper governing system that both suits Standardite sensibilities and protects them from themselves. Public opinion and powerful clan leaders are far from coherent and unified behind her, so the first major action she undertook was to declare a tax holiday of nigh zero taxation for a year. Though this action also had valid rationales in rebuilding the economic fabric of Mern that had been wrecked by successive conquests and coups and was more than just a propaganda move, the fact that Common hinted this would be a frequent occurrence under the new government almost certainly was just hot air. The holiday was only sustained by eating into the savings of pervious year’s taxation and receiving charity largesse from both the Csserians and the Hankish, and certainly couldn’t be enacted again. Nevertheless it certainly bolstered public opinion (out of work tax collectors notwithstanding) and careful review of the principles of the Standardite society on Mern revealed both the people and the environment might not be as badly stressed and damaged as first examinations had indicated, and the long term outlook might be rosier than first thought.

Another thing that both eased the crushing poverty of many Standardites and which Common was quick to take credit for, was the use of FEFB funding to construct schools and hospitals in all inhabited regions of Mern. Though proud and independent, even the Standardites still appreciated some of the services now on offer. In truth this was the bare minimum compared to the FEFB funding that the Standardites had requested when signing the Black Charter, but despite months of grandstanding and schmoozing by their diplomats in Cathedral space most members of the board remained highly disdainful of the Standardites. It will be a long hard road to repair the damage to their image the Commodores and the coup have caused. In truth the only reason the social infrastructure was approved was due to the BIR members of the board arguing that since it was a necessary part of the Charter it would be silly to deny the Standardites something whilst simultaneously denying their ability to achieve it.

On the actual government front the revolutionary cabal have taken further steps to properly implementing their dreams of a new republic. Whilst still likely nearly a decade away from implementation a plan is now in place with a set end goal; a tricameral legislature with an executive being jointly appointed by the leaders of each house. The Standardites are still a bit new at the whole large scale democracy thing, and like many first time buyers have opted for something cool and complicated without considering how it might be maintained, or what to do when deadlocks and disagreements occur. Some criticise the idea of a ‘House of Clans’ with an electoral roll of Clans will only serve to freeze the current dynamic in place and prevent any new clans from being formed. But all of these are arguments for the future, and the ‘Lawstead’ for now has the support of most of the populace. The one unhappy group in all this is the Standardites of the Ridgelands of Oia, who are rather removed from the proceedings and aren’t getting much in the way of a say. Despite their love for Kia Common herself, the Ridgelanders are starting to get the impression they might end up sold down the river for the benefit of Reliance.

Of course the Standards wouldn’t be Standards without their love of picking random fights and strange foreign policy ventures. Their spluttering and anger over the Praxzen announcement of a future research institute is met with dark amusement in most quarters – very few polities even recognise the Standardite claim to Mern/Reliance, and the entire Buxe system is several orders of magnitude more preposterous. Ironically the Praxzen are one of the few powers who do recognise the Standardites ‘claim’ to Mern, and yet the provisional government seems willing to pick a fight. The Standardites have also pledged to give their technical expertise to the Hankish to assist in the latter’s terraforming schemes, a move that surprises many commentators who were not aware the Standards had such a thing as ‘expertise’.

Meanwhile in the Abell system the Csserians are doing everything they can to keep their economy from falling into the abyss. Luckily for them a considerable tax cut and a massive burst of stimulus by both the government and the FEFB funds has managed to keep the economy roughly stable, if not growing, though doom and gloom still dominates the airwaves. The Leoni government has tried to spend money on everything it can spend money on in order to keep employment high and rioters off the streets; a burst of naval construction, a surge of home building filling up all the remaining space under the dome with pleasant low density housing and parkland, letting entrepreneurs run wild in the local finance markets, building a whole new trade network. All to some, if not blinding success, and a large fraction of GDP lost last year has been recovered. Social tension has receded somewhat, even if the happy welcoming days of the past are rather long gone. The miners and vacuum workers of the general Heya surface are slightly peeved that they have been neglected and without power after the meteor storm of last year – even the fat cats in Larsilla got a new solar plant well before the people who actually needed it! There is certainly a growing disconnect in Larsillan society between the traders and space workers of old Csserian traditions and the various flavours of Mernt immigrants. The former is certainly starting to feel the government is being far more accommodating and servile to the immigrants and all the minor factions of the Forest than it should be, especially when they take actions at the expense of old Csserians hands!

The last economic effort, the weaving a new trade network, bares some examination. In the past the Csserians focused on a grand trade super-route; windingly connecting Abell and Neo-Praxis with the markets of the Spinwards worlds. However as Torpor proved this strategy is rather vulnerable to outside attack, and in the post battle world all of the shipping functions it once held have been mainly taken over by the Hankish. Thus rather than trying to compete with the Hankish or build a new trunkline, the Csserians have focused on a number of short single jump routes, connecting each of the inhabited systems of the Forest with Abell. This serves to tie them to the Larsillan economy and generate revenue without any waystations being vulnerable to assault (beyond destruction of markets and populations themselves). Profits might be considerably lower, and they run the risk of becoming a mere adjutant to the Greater Hankish trade networks, but to the newly paranoid government on Heya, the increase in safety and security is more than worth it.

In a less economically production way of keeping young people employed, the Csserians have raised a second army group, having realised that if they want to send one army off to do things (like its current peacekeeping work on Oia), they’ll still need some armed forces back at home to ensure security. That peacekeeping work is one of the few unqualified successes of the current administration, as after years of discussion and bribery the Csserians have finally convinced Janos Typical and his core supporters to up sticks and migrate. The Csserians have sued their fleet to transport the Standardites to the lightly populated Mernt world of SAF7-II, where a thin equatorial band of tundra and freshwater lakes cowers between two vast ice caps. The primitive Mernt tribes here main dwell around the largest body of water and there are millions of square kilometres of unoccupied if marginal lands. Though the Mernt here aren’t exactly pleased about sharing their world, the Csserians have promised lucrative development monies and sent their best Oiat negotiators to make sure there is no upset. The optics are slightly worse in the other Mernt worlds, who increasingly see the Csserians as a friend of only the Oiat and willing to betray other Mernt at the drop of a hat. Using funding from the FEFB for emergency housing the Csserians set up hundreds of sprawling hamlets that are quickly occupied by migrants from Oia. Setting up farmsteads themselves in the poor soils the new settlers immediately start moves towards self-sufficiency, though they will likely be dependent on Csserian stipends for some years. Of course Standards being Standards not all of his followers go with Janos; some citing the fact that the tundra of SAF7-II can’t support all of them, others just being contrary arseholes. These wayward souls spill out from the Great Basin seeking lives elsewhere, some go to Mern, many to the poor districts of Larsilla, lots to the more developed Spinwards worlds, and a few choose to just stick it out and try to make nice with the returning Oiat. By the end of the year the Kingdom is once more in control of the Great Basin, and moods couldn’t be happier. The Standardites in the Ridgelands fears that they might be next are unabated.

In a rather less deft diplomatic move the Csserians dump their other pet warlord Rico Regular and his hardened gang off at the humble Standardite settlement who squat in the ruined domes of SAF10-IV-B. This group had perhaps wisely stayed out of any of the internecine Standardite conflicts or the battles with the Mernt, and were really the only group who acted like they had just come to the Forest to seek a new life. Naturally as a reward they were gifted with a rather violent new ruler who rapidly seized control of the settlement, aided and abetted by the gunships of the Csserians, and put his cronies and clansman in all the choice positions and living quarters. It wasn’t the best PR move for the Csserians, though the statement that they had to secure this ‘bastion of Standardism’ from the Commodores did gain some traction. What looked worse however was that this region lacked anything like the living space or resources to hold all of Rico’s people or provide them with a living, and there had been little discussion of stipends similar to Typicals. Rico and his people certainly feel rather cheated by the Csserians, but it was certainly too late to go back on the deal as the Knights army swept over the twilight lands of the Vale evicting the Standardites at gun point. Many of the angry and disillusioned followers of Rico who can’t fit into SAF10-IV-B head to Mern/Reliance to add yet another strident and argumentative voice to the constitutional process there. Watching the Knights drive off the Standardites certainly gives a warm feeling to the watching Oiat Royal Army deployed there, even as they have to act to stop the worst excesses. With the last Standardites having left the Oiat politely ask their Csserian handlers for transport home.

Though the government trumpeted this success and half-success in the media (and the resolution of part of the Oia problem certainly won big points with immigrant voters) the major foreign policy focus has been of course on SAF2. Embarrassed by the loss of the Shepard ships to saboteurs, as unless as that class would be in making a run at the Commodores beam platforms, the government took a very hard rhetorical line; promising vengeance, freeing the hostages, and legal action against the Yanii. Aside from throwing a moronic Yanii case to recover their now stale media buy out of the courts, very little action has taken place, making the Csserians continue to look all bark and no bite. Massing their forces in Torpor orbit they have, thanks to generous donations and loans from the Cathedral powers, managed to rebuild the bare bones of the Torpor station and reconnect the atmospheric pumping station to the wider trade network well before it started suffering degradation. However based on their poor performance last year this fleet looks positively pathetic when it comes to taking the Commodores on, and their making another run against Torpor is certainly a card the Commodores can play in negotiations. Speaking of the negotiations the Csserian rage and rhetoric made them quite miss a trick, and when the Praxzen and BIR surprised them with a summit in SAF2 to try and regain the hostages without death and destruction. Like most politicians however they were quick to try and claim credit for it, something the Praxzen foreign office was all too happy to allow – a guard against things going badly and reflecting poorly on them.
 
For the Praxzen were also still reeling politically from the impact of the battle of Torpor, and any insurance to soften the blow of further failure would be welcomed. Perhaps it is the greater value ascribed to the individual lives of the long lived and slow reproducing Praxzen, but regaining their lost personal was a far higher priority than restoring their economic position or wrecking petty vengeance, not that the latter two would not be performed in the fullness of time. It was thus the Praxzen foreign bureau that reached out to the Commodores first, even refraining from calling them terrorists and madmen whilst their people were still held. The BIR were happy to provide a venue for the talks schedule to take place in the coming year, and Praxzen diplomats were rushed to Republic’s station in SAF2, though it is still unclear what the Praxzen can offer whilst condemnation rains down on the Commodores from all directions.

They wouldn’t be Praxzen of course without a back-up plan, and it is hard not to guess what that plan might be when the government orders a massive research program into weaponry and nigh doubles the size of the ground forces to produce another incredibly highly trained commando army. They also quickly rushed through the design of a much faster and more capable assault lander vehicle. It is perhaps a measure of their desperate straits that the Praxzen did a very uncharacteristic thing and admitted they couldn’t do it all on their own, and had to call in Csserian experts to make sure their fusion drives (a technology relatively new to the Praxzen aerospace forces) could live up to what the specifications demand of them. The Marius government promises that all political leaders who cross the Praxzen in the future will have to live with the fear of a night black assault lander slicing through their defences and disgorging a crack unit of Praxzen assassination squads into their homes and capitals.

Even as the government was looking outwards, Kathekon was undergoing a tremendous upheaval to its social and economic fabric. The last stage of the new economic order was going into effect and the vestiges of the old Bureau rule was being washed away; all those old organisations had either been rolled into the lean operations of the new civil service or had been spun off as new massive corporations owned by their members and shareholders. Ironically this economic liberalisation coincided with quite a high taxation rate; though understood to be for the war effort, it is likely that in the future corporate managers are going to ask for a larger share of economic value to be left in private hands. The new culture of competition combined with the old Praxzen love of organisation and planning was a breath of fresh air for the wavering economy of Kathekon, and growth soon picked up as the industrial giants streamlined their operations. The promise of mass of stimulus spending probably helped boost confidence as well; the Praxzen had applied for and received a great deal of FEFB monies, but due to the difficulties of transport most of it was still in transit towards SAF6. Not everyone was tremendously happy with the new order of things, although the isolationist political leaders had been pacified by the military spending, making the economy more efficient always put some workers out of work or trampled over some people’s rights or interests. Perhaps the most frustrated were those in the peripheral regions of Kathekon and Adiapora, as the new corporate enterprises made these extraction zones less pleasant places to live, and the new culture of corporate greed and advancement making them wonder why they should stay in the boondocks when their fellow citizens were living it up in the cities. Up till now the government had been persuading people to stay in these important regions with a few carefully placed hand-outs/bribes, but it’s clear that under the new way of things those hand-outs are going to have to substantially increase.

Also rather irritating to the average Praxzen were the increasing number of foreigners visiting their system, as Csserian trade volume increased and the Hankish seemed to be setting up a permanent trading and financial presence. The events of the battle of Torpor having done very little to improve the Praxzen opinion of outsiders. The government responded that in the future foreigners were going to be restricted to the orbital stations that were slated for construction in the following year.

The minor polities of the Forest are still reacting to the battle of Torpor and the attendant new Csserian trade network in their own ways. The singular major population centre as yet unbound by that web is the Leeni, who continue to hold to their isolationist ways. Despite very extensive efforts on behalf of the Praxzen delegation, it appears that the Leeni Praetors may need more wooing before being willing to part with their vast stores of material. Perhaps this is an oversight on their part for the market was never more demanding of volatiles as it was in this year, and with the restoration of the Torpor facilities and the flood of cheap gases coming down the Grand Trunkline the price one can expect to command for volatiles is likely to drop like a stone. The fact that the BIR has managed to tie all their neighbours into the Black Charter is also pretty bad news for the Leeni export of rare atoms, which they also have a substantial store. Selling these off at good rates will either require joining the Charter themselves, smuggling, or selling to someone outside of the Forest. Of course they could choose to use these resources for their own edification, but the Leeni continue to display little interest in such development. Their economy is certainly starting to stagnate after the release of energies the unification of the tribes released has run its course. On the other hand the Leeni are beginning to demonstrate some intellectual energy if not economic; they trained a team of observers and sociologists to investigate the wider world and had them accompany the departing Praxzen. The Praxzen diplomats had to high tail it to the negotiations at SAF2, and had no chance to drop off the Leeni anywhere on the way – for their very first diplomatic and observational mission the Leeni are going to be thrust into the very heart of the recent crisis. If they manage to get through it with their sanity intact it might bode well for their future interactions with the other states and nations of the Forest, all of whom are certainly interested in them.

As for the various Mernt nations, the Oiat are ecstatic to being on the road to getting their world and goddess back once again. Any criticisms of the Csserians evaporated overnight and the Oiat stand ready to anything their friends and patrons ask of them. The sudden shock of having their goals actually released has made the Oiat start to think of the future and what they actually might do with their world once it has been reclaimed. The shock of the Standardite migration and the broadening of horizons many of them have experienced with staying at Larsilla have made returning to the bucolic past state unlikely, and big talk abounds in the villages of the Manderly Basin. Perhaps the first step on this road to development has already occurred when the Oiat set up a contract with the Praxzen to provide environmental consulting services for the future enrichment of the marginal lands of Oia, the Oiat perhaps being the only ones who read the reams of promotional literature the Praxzen have produced over the last half decade. Transported by the Csserians the Praxzen team is already in place, taking samples and criticising the ecological designs of the Old Mernt. It is likely they will remain there for quite some time, for the Oiat’s limited means necessitated a very long term payment plan.

In contrast the other Mernt groups were having a very depressing year; it seemed the developed powers were perfectly happy to sell out Mern for their own ends, or to assist the brownnosing Oiat. The Edenic monks were especially enraged by several communications that seemed to indicate many powers acknowledged the ‘right’ of the Standardites to Mern, and now refuse to talk to either of the Csserians or Praxzen, though their message traffic with the Cathedral remains high. The Knights straddle both emotions; like the Oiat they are glad to reclaim their world, but like the Monks they don’t think it should stop there and the behaviour of the other powers is odious. They are not so melodramatic as to cut contacts however, and are even glad to have Csserian traders visit their system (albeit it does mean they have to start paying off the loans they received from the Cathedral powers). They have a holy mission, and are savvy enough to realise that they are incapable currently of realising it, and need trade and development first.

The Seffessians for one welcome the new Forest trade network the Csserians are building with open arms, being quite eager to trade and advance, though they are a bit confused over how the various visitors from Larsilla seem to be expecting some drug addled layabouts. The Seffessian Tyrant had never heard of those guys, maybe it should be chalked up to the vagaries of interstellar communication? [Updated Datalink in opening posts]

Instead the Seffessians continue to stand down some of their military build-up as renewed wars with the Standardite migration look unlikely. With the heady flow of martial conflict with a foreign foe having gotten their blood up, the Seffessian leaders no longer look at their conditions with such fondness. Invaders from the skies had come, but had been soundly defeated; obviously the policy of concealment was nothing but cowardice and weakness. Calls ring out to build up an orbital and later interstellar presence, and the young men and women of the hidden hives expect a more interesting life than their forefathers. Crowding isn’t really an issue for them and will not be for hundreds of years, but a wanderlust still pulls on their heartstrings even if in the end they will inevitably return to the hive where they a born. The Tyrant will be watched closely by his rivals, as whilst the Seffessians have the stored wealth to conceivably buy anything they wish from the trading powers, getting a bad deal or being conned will show weakness and will almost certainly lead to a challenge to his leadership.

New Seffassian Description

Some say their presence predates the Mernt, others say their culture is younger, but whichever you believe it is clear the Seffessians have been here for a very long time indeed with origins in the volume falling in the same era as the ancient explorers that founded the Mernt and the Yanii. The trajectory of their civilisation has perhaps more in common with the latter rather than the former, for rather than building a grand civilisation ala the Mernt the Seffessians dwelt in obscurity on their shrouded world of Darklern. After whatever broke them as a star faring culture they dove deep into their hidden cities on the most hospitable region of Darklern and didn’t emerge for millennia. Hospitable being something of a misnomer of course as even this most pleasant of regions was a nightmare of oxygen poor air, dank mists, barely edible flora, and small but ferocious fauna. Under the pressure of finding food and shelter in such a harsh environment; a resourcefully communal and vicious people were bred. In the crucible of securing their dwelling against Locust Birds, Mist Scorpions, and the ever present other human raiders, the traits of violence and aggression were bred into the very fundamentals of the culture. After this crash down to a tribal era, the rebuilding culture was forced into very high density living around the few places where agriculture could reasonable take place. The violence was sublimated into an incredibly formal culture of manners with an elaborate system organised duelling to resolve conflicts. The duels were normally non-lethal, with the one bested in the eyes of the community backing down, but when they were taken too far most people shrugged at the idea of one less mouth to feed. As the communities expanded and little wars were constantly fought over a few acres of good soils, these trials by combat were increasingly used to select the leadership of the community, as fighting was going to be the leader’s main job anyway. Whilst some might say the idea of determining the leadership by trials of combat might be problematic and time consuming for the leader, in practice it wasn’t – if the challenger didn’t have a sufficiently high social standing they would just be counter-challenged by the leaders entourage before they could fight. Like many hierarchal societies a member of the upper classes worth was determined by the number and quality of fighters that made up that entourage, all who would pack themselves into their patrons house along with their partners and children. The archetypical Seffessian story is of a wronged peasant gathering a disparate group of fighters and successfully vying for the leadership. This had the drawback of course when they achieved power the leaders primary concern was keeping their entourage happy, and taxing the general population to pay for this often resulted in new challengers rising up.

Eventually technology and infrastructure was rebuilt to a level where the micro-states were consolidated by various conquerors into one polity, and the traditions of trial by combat actually tended to create unity – rather than seeking to separate the state the wronged and angry would instead try to reach for the leadership position (which came to be termed the ‘Tyrant’). The churning mix of several millennia of conflict had also rendered the Seffessians culturally and ethnically homogenous, which helped the efforts for unity. This consolidation era occurred roughly contemporaneous with the height of the Mernt empire, and records indicate that the Mernt did try and visit the Seffessians. Though some trade occurred most meetings seemed to consist of the Seffessians battling and driving off the technologically superior people with their cunning and brutality. Some Mernt states even engaged in widespread bombing of the Seffessians, who just retreated to their hardened citadels and waited the aggressors out. It is from this that the Seffessian aggression towards outsiders and their favouring of singular protected hives originates. In the centuries since the Mernt Plague the Seffessian bounced back and have been undergoing a near constant population boom.

Physically the Seffessians are short, muscular, and stocky, with barrel chest of great lung capacity compared with run of the mill humanity. This is a long adaption to the thin air of Darklern, as is their extremely thick and dark blood that gives their skin a very ruddy tint under the light olive tan inherited from some distant ancestor, and gives them tremendous endurance and stamina for a baseline. On their rather foreshorted and spherical skulls their faces are round and wide and rather hard to connect to any ancient ethnic group as are their light brown eyes and dark brown curly hair. Interestingly slight mutations have left them with almost no sense of smell or ability to react to pheromones, to better to endure dwelling in the crowds of their hives. Their clothing is all encompassing (to protect against poisonous fauna) and even the civilian dress evokes armour with solid pads and carapaces and they favour dark colours and greys to better camouflage themselves against the mists of the Shroud.
 
Back
Top Bottom